JhenMohranMH3
Random Art Guy
Hey All! Just here to post my newest team which has done quite well so far. So here to share it with you guys and gals. Basically its a clear skies team with some subtle twists, some unusual sets but some usual ones as well just to mix it up.
.........................................
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 152 HP / 168 Def / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
Here we have the defensive Gyarados who's main point is to set up on those walling setty uppy pokes, Deoxys-D;Ferro;Blissey etc. A quick taunt and then the defensiveness secures a couple of DD's. EVs done like on smogon as it helps to wall things like conkeldur and the like.
I am thinking of replacing Stone Edge for bounce as that way i can get at least neutral on ferrothorns as they wall this set pretty well though i can switch out easily to magnezone if a taunt is set up on one so that Magne can then sub-charge beam.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
As said before this Magnezone works great with gyarados, not only with weakness covering but with the ability to switch and set up on some of those pesky steel types. I did have HP ice on there though HP fire is what is best for the steels, which was the point of this set.
The Sub/Charge Beam combo is mainly just for taking advantage of Taunted ferrothorns or taunted skarms etc. In that state they cant switch and are just held to the mercy of the Magne/Gyara combo. Hopefully....
Celebi @ Leftovers
Trait: Natural Cure
EVs: 200 HP / 240 SAtk / 68 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Leaf Storm
- Earth Power
- Recover
I have used Celebi in the past before but this time decided to go for a more technical one, instead of the usual LO/Scarf sets. This is for mainly covering some of the previous two's weaknesses as well as providing material for togekiss to paraflinch off.
A Leaf Storm / Earth Power set gives some stab as well as ground coverage to deal with things like heatrans or tentacruels. Recover was there so that Celebi can stay in the game as long as possible so that the opposing team can be weakened and paralysed. ready for the togekiss sweep!
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
A normal donphan set with the addition of knock off so that items like scarfs/lum berries etc can be removed. Though this does sometimes have a reversed effect the point of it being there can take the opponent by surprise and provide a turning point.
For the other moves i knew i needed SOME hazards and a spinner and Donphan fitted the bill perfectly. EQ for some extra ooomph.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Gentle Nature (+SDef, -Def)
- Body Slam
- Air Slash
- Aura Sphere
- Roost
The most favorite team mate of Celebi. They work great together even though there are some weaknesses shared. The same old paraflinch technique isnt the most reliable in the world though it can save many a match from the depths of despair.
Roost like Recover for staying in.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Close Combat
- Flare Blitz
- Stone Edge
My trusty Scarf Nape. As a revenge killer it can work wonders and can provide many a late game sweep. Even though it is predictable its raw power and speed can do well in a tight situation and has the coverage of the rest to make sure that there is something to fall back on. Moves selected after rigorous training to provide ideal coverage.
........................
Ok there it is and here is the exportable if needed by any.
.........................................
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 152 HP / 168 Def / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
Here we have the defensive Gyarados who's main point is to set up on those walling setty uppy pokes, Deoxys-D;Ferro;Blissey etc. A quick taunt and then the defensiveness secures a couple of DD's. EVs done like on smogon as it helps to wall things like conkeldur and the like.
I am thinking of replacing Stone Edge for bounce as that way i can get at least neutral on ferrothorns as they wall this set pretty well though i can switch out easily to magnezone if a taunt is set up on one so that Magne can then sub-charge beam.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
As said before this Magnezone works great with gyarados, not only with weakness covering but with the ability to switch and set up on some of those pesky steel types. I did have HP ice on there though HP fire is what is best for the steels, which was the point of this set.
The Sub/Charge Beam combo is mainly just for taking advantage of Taunted ferrothorns or taunted skarms etc. In that state they cant switch and are just held to the mercy of the Magne/Gyara combo. Hopefully....
Celebi @ Leftovers
Trait: Natural Cure
EVs: 200 HP / 240 SAtk / 68 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Leaf Storm
- Earth Power
- Recover
I have used Celebi in the past before but this time decided to go for a more technical one, instead of the usual LO/Scarf sets. This is for mainly covering some of the previous two's weaknesses as well as providing material for togekiss to paraflinch off.
A Leaf Storm / Earth Power set gives some stab as well as ground coverage to deal with things like heatrans or tentacruels. Recover was there so that Celebi can stay in the game as long as possible so that the opposing team can be weakened and paralysed. ready for the togekiss sweep!
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
A normal donphan set with the addition of knock off so that items like scarfs/lum berries etc can be removed. Though this does sometimes have a reversed effect the point of it being there can take the opponent by surprise and provide a turning point.
For the other moves i knew i needed SOME hazards and a spinner and Donphan fitted the bill perfectly. EQ for some extra ooomph.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Gentle Nature (+SDef, -Def)
- Body Slam
- Air Slash
- Aura Sphere
- Roost
The most favorite team mate of Celebi. They work great together even though there are some weaknesses shared. The same old paraflinch technique isnt the most reliable in the world though it can save many a match from the depths of despair.
Roost like Recover for staying in.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Close Combat
- Flare Blitz
- Stone Edge
My trusty Scarf Nape. As a revenge killer it can work wonders and can provide many a late game sweep. Even though it is predictable its raw power and speed can do well in a tight situation and has the coverage of the rest to make sure that there is something to fall back on. Moves selected after rigorous training to provide ideal coverage.
........................
Ok there it is and here is the exportable if needed by any.
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 152 HP / 168 Def / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
Celebi @ Leftovers
Trait: Natural Cure
EVs: 200 HP / 240 SAtk / 68 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Leaf Storm
- Earth Power
- Recover
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Gentle Nature (+SDef, -Def)
- Body Slam
- Air Slash
- Aura Sphere
- Roost
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Close Combat
- Flare Blitz
- Stone Edge
Trait: Intimidate
EVs: 152 HP / 168 Def / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
Celebi @ Leftovers
Trait: Natural Cure
EVs: 200 HP / 240 SAtk / 68 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Leaf Storm
- Earth Power
- Recover
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Gentle Nature (+SDef, -Def)
- Body Slam
- Air Slash
- Aura Sphere
- Roost
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Close Combat
- Flare Blitz
- Stone Edge