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OU as usual

Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt

Nothing to say here. I've been using modest and it seems to work better than timid so far :O!! Outspeeds duggy and the average starmie still but with more special attack so yes it's quite awesome with modest. Disagree? I don't care. BTW sub helps for team support with celebi.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 88 HP / 54 Atk / 224 Def / 142 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Recover
- Shadow Ball
- Swords Dance

BP's to gross/sala and has enough speed EV's to outrun mence/gyara.

Metagross @ Choice Band
Trait: Clear Body
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Rock Slide

Yeah D: Speed EV's to outspeed the average 'cune and explode his juices all over it :/

Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 192 Def / 76 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Roar
- Surf

Physical sponge and phazer.

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Rock Slide

Decided to use DDmence for once. Works better with BPed swords dances anyway.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Thunder Wave

Blah.
 

Alphatron

friendship is magic
Spikes will hurt, as you have no spinner and especially since Skarm can easily setup spikes on most of your team... HP Fire over Shadow Ball on Celebi could be cool to scare Skarm off. Speaking of Celebi, use 401 HP on it, because HP is more important than its defenses. Also, put at least 148 Spd EVs on it to Baton Pass away before Salamence can HP Fly its ***.

And tbh, Metagross really doesn't need THAT much speed, since Suicune can't OHKO it with Surf anyway, and you have already got enough Suicune counters... 252 HP/252 Atk/4 Spd works best on CBgross IMO. (4 Spd for Skarmories and other Metagrosses that pack no speed)
 

Delta

Nazi emperor
252/252/6 doesn´t work on CB gross. It needs about ~300 defense, Max Atk and rest in HP and enough Spd to outspeed Skarms

About Celebi: CBers aren´t good SD recipients, since they can always switch to a bulky water and stop your Metagross. I think Agiligross does a better job
 
D

DemonScythe

Guest
no point in jolteon passing subs if you don't have a gengar/focuspuncher
 
Comments appreciated as usual. As for the agiligross thing, I was thinking that but CBgross really is working awesomely :/

Demonscythe: Subpassing is pretty awesome for when snorlax/regice/bliss switches into jolt, then I BP the sub to metagross and sweep away whilst they can't do **** to it, but I understand what you're saying.

Nice Ev suggestions as well, although gross really doesn't need max speed [insert good name here] :/
 

Delta

Nazi emperor
Like i said, i don´t think CBers are good Sd recipients. Being forced to make only one move will always end in a counter walling you:

MM is stoped by bulky waters
EQ is stoped by skarms
Rock slide is resisted by steels
And well, nothing resists explosion, btw

Also, on salamence, i´d use a different spread since it´s not packing CB:
62 HP / 232 Atk / 36 Def / 140 Spd / 40 SDef
It gives more durability and outspeeds anything after the first DD
 
C

Calcos the Destroyer

Guest
Agiligross. Jask instead of Bee. Also needs a spinner. other tham those glaring weaknesses, It seems to be an ok team...
 
What "glaring" weakness? ._.
 
Golden Groudon said:
What "glaring" weakness? ._.

Pokemon that use Glare like Arbok own me obviously.

Come on, get with it :rolleyes:
 

aipomkong

prophecy fulfilled
spikes is now a glaring weakness apparantly
 
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