someonewhodied
*******
So a few months ago, while on the dracaena xat, blue mew and I decided to make underused pokemon more trollish. Thats when we came up with the idea to base a team around krookodile.
This one is my final one:
Ninjask @Leftovers
- Speed Boost -
Timid
4 hp/ Def atk/ 252 speed
- Substitute
- Protect
- Baton Pass
- Swords Dance
The point of this is that this is the main source of boosting my krooko. It also lets me sometimes get a substitute out. I can also go back to this pokemon any time through other options.
Espeon @Leftovers
- Magic Bounce -
Bold
4 hp/ 252 Def/ 252 sDef
- Wish
- Calm Mind
- Protect
- Baton Pass
Classic healer and bouncer set. Wish heals my jask when I wish while my opponent has a faster pokemon out (Faster than my espy). Bold 252 Def lets me wall skarm using brave bird while using wish/protect to stall.
Magic bounce also lets me remove the risk of prankster taunt/wisp.
Forretress @Leftovers
- Sturdy -
Sassy
4 hp/ 252 Def/ 252 sDef
- Rapid Spin
- Volt Switch
- Stealth Rocks
- Spikes
The hazards dude. This guy will spin out those pesky rocks that deal 50% to ninjask. Voltswitch with his slow speed lets me safely switch to ninjask whenever I want. Spikes and stealth rocks can ruin sash/sturdy for my other pokemon.
Politoed @Leftovers
- Drizzle -
Calm
4 hp/ 252 Def/ 252 sDef
- Scald
- Toxic
- Protect
- Perish Song
Politoed's goal is to set a weather that benefits all my pokemon and to set a safe switch for when i need to switch to something.
Toxic can help against gastradon. Perish song forces blissey to switch. Scald with its troll burn helps against things like skarm.
Perish song allows me to protect next turn, then switch to an appropriate pokemon, and then go to Jask.
Shedinja @Focus Sash
- Wonder Guard -
jolly
4 hp/ 252 atk/ 252 speed
- Hone Claws
- WilloWisp
- Protect
- Baton Pass
This is the main middle-man when it comes to my BPass chains. If I get a sub, I can pass to this guy and maybe force my opponent to switch, letting me keep the sub or BPass it. If I predict a specific switch, I can also wisp him. If I can't get swords dance from jask, this guy can hone claws instead. When my opponent can't hit me anymore, shedinja is my main way to kill.
This also shits all over choice item pokemon and voltswitchers, guarenteeing you a free boost or switch.
Krookodile @Razor Fang
- Moxie -
Adamant
252 atk/ 56 Def/ 200 speed
- Fire Fang
- Beat Up
- Earthquake
- Brick Break
With this set, I hit everything for at least neutral. While fire fang is weakened by rain, its still enough to kill scizor and breloom at +2 and ferro at +3.
Beat up is the main focus of this. With kings rock or Razor fang, you have a whoppin 75% flinch rate on a full team, 15 higher than serene grace flinchers. Power is 12 power x 6 hits. 72. Stab increases it to 108. Each hit also has an individual crit chance allowing you to still have a chance to kill sigiliphs and clefables that boosted while you set up. It allows you to flinch pokemon with sturdy to kill them next turn if you don't have hazards up.
Earthquake is the go-to against fighting and steel types since beat up won't cut it against them.
Brick break covers those levitating steel types and dark types.
Moxie will also help you easily boost up so you only really need +1 atk to start. +1 kills gliscor in 3 turns with beat up. (if poison heal is involved)
While defense EVs are set up to let you survive a single ice shard/mach punch, my only problem has been my luck. More often than not, the priority attack will crit me.
While teams based around a single pokemon are usually not good, my ladder peak with this team was in the 1400s on smogon on PO1 and 1200s and still going on PO2 on PO main server.
This one is my final one:
Ninjask @Leftovers
- Speed Boost -
Timid
4 hp/ Def atk/ 252 speed
- Substitute
- Protect
- Baton Pass
- Swords Dance
The point of this is that this is the main source of boosting my krooko. It also lets me sometimes get a substitute out. I can also go back to this pokemon any time through other options.
Espeon @Leftovers
- Magic Bounce -
Bold
4 hp/ 252 Def/ 252 sDef
- Wish
- Calm Mind
- Protect
- Baton Pass
Classic healer and bouncer set. Wish heals my jask when I wish while my opponent has a faster pokemon out (Faster than my espy). Bold 252 Def lets me wall skarm using brave bird while using wish/protect to stall.
Magic bounce also lets me remove the risk of prankster taunt/wisp.
Forretress @Leftovers
- Sturdy -
Sassy
4 hp/ 252 Def/ 252 sDef
- Rapid Spin
- Volt Switch
- Stealth Rocks
- Spikes
The hazards dude. This guy will spin out those pesky rocks that deal 50% to ninjask. Voltswitch with his slow speed lets me safely switch to ninjask whenever I want. Spikes and stealth rocks can ruin sash/sturdy for my other pokemon.
Politoed @Leftovers
- Drizzle -
Calm
4 hp/ 252 Def/ 252 sDef
- Scald
- Toxic
- Protect
- Perish Song
Politoed's goal is to set a weather that benefits all my pokemon and to set a safe switch for when i need to switch to something.
Toxic can help against gastradon. Perish song forces blissey to switch. Scald with its troll burn helps against things like skarm.
Perish song allows me to protect next turn, then switch to an appropriate pokemon, and then go to Jask.
Shedinja @Focus Sash
- Wonder Guard -
jolly
4 hp/ 252 atk/ 252 speed
- Hone Claws
- WilloWisp
- Protect
- Baton Pass
This is the main middle-man when it comes to my BPass chains. If I get a sub, I can pass to this guy and maybe force my opponent to switch, letting me keep the sub or BPass it. If I predict a specific switch, I can also wisp him. If I can't get swords dance from jask, this guy can hone claws instead. When my opponent can't hit me anymore, shedinja is my main way to kill.
This also shits all over choice item pokemon and voltswitchers, guarenteeing you a free boost or switch.
Krookodile @Razor Fang
- Moxie -
Adamant
252 atk/ 56 Def/ 200 speed
- Fire Fang
- Beat Up
- Earthquake
- Brick Break
With this set, I hit everything for at least neutral. While fire fang is weakened by rain, its still enough to kill scizor and breloom at +2 and ferro at +3.
Beat up is the main focus of this. With kings rock or Razor fang, you have a whoppin 75% flinch rate on a full team, 15 higher than serene grace flinchers. Power is 12 power x 6 hits. 72. Stab increases it to 108. Each hit also has an individual crit chance allowing you to still have a chance to kill sigiliphs and clefables that boosted while you set up. It allows you to flinch pokemon with sturdy to kill them next turn if you don't have hazards up.
Earthquake is the go-to against fighting and steel types since beat up won't cut it against them.
Brick break covers those levitating steel types and dark types.
Moxie will also help you easily boost up so you only really need +1 atk to start. +1 kills gliscor in 3 turns with beat up. (if poison heal is involved)
While defense EVs are set up to let you survive a single ice shard/mach punch, my only problem has been my luck. More often than not, the priority attack will crit me.
While teams based around a single pokemon are usually not good, my ladder peak with this team was in the 1400s on smogon on PO1 and 1200s and still going on PO2 on PO main server.
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