Iberian Husky
Member
So lately I've been trying to get back into competitive, so I decided to build a new team based on Mega Metagross:
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Encore
- Toxic
Serves as an effective lead that allows me to set up webs and rocks to control the flow of battle. Encore and Toxic can allow me to force a switch if needed.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot
Serves as my main sweeper that offers plenty of coverage.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Fire Blast
- Soft-Boiled
- Thunderbolt
Serves as a bulky pivot that compliments Metagross well. Offers great coverage.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
Serves as a revenge killer that can deal with Heatran and offers great coverage to complement Metgross.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
Serves as another bulky pivot that can deal with Rotom-W, stop setups with Clear Smog, and shut down key threats with Spore.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type
Obligatory spinner that offers Water coverage. Can also use Reflect Type for emergency tanking if need be.
The team still seems to have a few flaws, but so far nothing I haven't been able to overcome with Hydreigon revenge killing. Overall this has been fairly successful in Showdown, but I'd still like to refine it more though. It still feels like it's lacking something, I'm just not sure what.
Anyone have any advice?
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Encore
- Toxic
Serves as an effective lead that allows me to set up webs and rocks to control the flow of battle. Encore and Toxic can allow me to force a switch if needed.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot
Serves as my main sweeper that offers plenty of coverage.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Fire Blast
- Soft-Boiled
- Thunderbolt
Serves as a bulky pivot that compliments Metagross well. Offers great coverage.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
Serves as a revenge killer that can deal with Heatran and offers great coverage to complement Metgross.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
Serves as another bulky pivot that can deal with Rotom-W, stop setups with Clear Smog, and shut down key threats with Spore.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type
Obligatory spinner that offers Water coverage. Can also use Reflect Type for emergency tanking if need be.
The team still seems to have a few flaws, but so far nothing I haven't been able to overcome with Hydreigon revenge killing. Overall this has been fairly successful in Showdown, but I'd still like to refine it more though. It still feels like it's lacking something, I'm just not sure what.
Anyone have any advice?