Ace Trainer Riana
Well-Known Member
Aqua Jet users can't switch into Typhlosion, except for Assault Vest Azumarrill. Even Kabutops loses up to three quarters of its health.
Aqua Jet users can't switch into Typhlosion, except for Assault Vest Azumarrill. Even Kabutops loses up to three quarters of its health.
Under flash fire though, and at full HP (which would require extensive team support to be able to do so). While flash fire and eruption give it a pretty good move, the chances of actually managing to get it done successfully are incredibly slim as just one hit from rocks or sticky web essentially ruins it, paralysis and poison ruin it (making more things outspeed it, and ruining eruption's power each turn respectively), and its lack of decent coverage moves/average-for-ou special attack stat ruin it as an OU pokemon (it only really has focus blast/eruption/hidden power/flamethrower/fire blast as "usable" special moves). One extremely powerful move doesn't always make a pokemon competitive worthy (serperior is the only thing I recall being "bumped up" because of this case). In typhlosion's case, it remains a heavily outclassed fire type with average speed/special attack and only eruption preventing it from being in the depths of NU/PU.
It has extrasensory as well btw.
I'd say Flash Fire Typhlosion is much better than Feraligatr.
Since there is no Doubles thread that I could find:
Typhloshion is generally better in Doubles with FF (based on theory testing), Feraligatr in singles with SF (based on theory testing), Simply because you can run Scarf Lava Plume Heatran and Eruption Typhloshion and just obliterate everything that doesn't resist it (assuming you set up properly). Great for softening of early game threats, and can bait in Flash Fire users, which could then get smacked with a EP from Heatran if you predict ahead. Can keep the setup for late game too.
A shared Earthquake weakness in format where Earthquake is very common kinda throws a wrench in that plan, since you're basically banking on Lava Plume's 30% chance to burn to save you. And even then Heatran's probably going to die even with the burn, since stronger Earthquakes like those from Garchomp can still 1HKO even when it's burned.
There's also the fact that priority against Typhlosion rapidly neuters Eruption's power, and things like Fake Out and Talonflame in general are pretty common.
Whether or not Typhlosion is better in doubles than Feraligatr is largely inconsequential since the bigger issue is the fact that Typhlosion is, in and of itself, not fantastic in doubles. What you're basically describing is TerraCott 2.0.
Also, I'm not banking on the burn at all. Lava Plume is meant to activate Flash Fire on the partner Pokemon while still dealing damage to BOTH opponents, not burn things, although a burn if gotten is nice.
Again, I also mentioned that it can be used at the beginning of a match if the checks are non existent or outsped by the scarf user, and if a obvious user of priority is in the Team Preview (most importantly, fake out) you wouldn't want to lead with this. It's a strategy meant to be used when the things that check/counter it are out of the way, or not on the opposing team, hence why I said "assuming you set up properly" and that you "can keep the setup for late game too".
I'm well aware of EQ's presence in all tiers. That being said, Typhlosion also gets Heat Wave and Lava Plume itself, so it doesn't necessarily have to run Eruption either.
Feraligatr isn't even a pokemon you would normally consider for a Doubles Team, as it's forced to rely on partner protection to boost and then break through things. This is not so with Typhlosion, whom even without Flash Fire, has a use (if only one) in Doubles.
Not to get off topic from OU singles, but it works much better in Triple battles with Sun support (based on theory testing). Like you said, Priority is an issue, but Priority is an issue for practically every Pokemon in the game. It's something you will always have to be prepared for, as well as play around. Fake Out is one of the worst, as if they don't have a re-directer, Quick Guard or Wide Guard user handy (if it's a spread move), forcing a Pokemon to lose a turn is a hard punishment, especially if they end up getting smacked by something Super Effective.
That aside, it's much different that TerraCott. Whimsicott has to use up a turn only boosting Terrakion's attack, and the attack is hitting on the physical side and is not 100% Accurate. That, and though small, you are dealing damage with the move (it might SEEM negligible, but damage is damage). Pokemon like Scarf Mold Breaker Excadrill are threats to both TerraCott and HeatPhlosion, but besides the shared problem to ground attacks (in terms of Heatran, Typhloshion and Terrakion) nothing else is really the same. Plus, with the Lava Plume set, you aren't forced to use up a turn boosting your partner, as they get it indirectly from Lava Plume and you don't deal unnecessary damage to the partner Pokemon. That, and it hits on the Special Side. If anything, this is more comparable to the Surf + Water Absorb/Storm Drain and Discharge + Lighting Rod and Volt Absorb Setups.
I'm not saying that this setup will be super amazing, since it's that kind of "works well if they are unprepared, not so much if they are" (which, in my original post, probably looks like that's what I meant, which I didn't), but then again, TR follows that same concept.
That being said, I'm interested to see how long Terakkion and Salamence will remain in UU.
I will keep this brief, since Doubles is sort of a gray area. I mean, technically Smogon Doubles is a tier and could be considered Doubles OU, but eh.
I think you misunderstood. Using Lava Plume to activate Flash Fire was obvious; banking on a burn refers to the fact that an Earthquake from, oh say, Garchomp mutilates both Pokemon outright with a single Earthquake, and if you're relying on ScarfTran to get the party started, that 30% chance to burn is the only thing that's standing in most EQ users' way of dismantling the core outright.
This applies to every Pokemon and every strategy. By the same logic, you can assume they'll save a fast Earthquake user to dismantle the core at the precise moment.
You are right that it should be. Moves Like Eruption and WaterSpout are generally better in Singles because there are less chances of having the power dropped (by this, I mean chances for attack to land on it in that turn) so I agree with that. However, though weaker, double Lava Plume can be quite effective on teams that can't handle it. It can also be horrible as well.It really should be hesitant to use Eruption at all in Doubles, given how easily neutered it is. It's a big nuke, sure, but there's a lot of big nukes that get used in Doubles that are far less easily crippled.
Actually it's more a matter that Gyarados outclasses Feraligatr in Doubles thanks to Intimidate. Though to be fair, neither Typhlosion nor Ferligatr are terribly good in doubles, although I would point out that Sheer Force does help Feraliatr hit decently hard even without a boost. It's certainly not enough to make you instantly consider it on a Doubles team, but Feraligatr's benefits from its new HA are universally applicable.
I would go so far as to say Typhlosion suffers more from priority than other Pokemon if it's opting to use Eruption, due to the fact that Eruption's damage decreases as it takes damage, so priority can really take a chunk out of its damage output.
You're being far too literal. They're exactly the same in basic concept, and that basic concept is "Pokemon 1 uses an attack to activate Pokemon 2's ability to power it up". Besides, if we're being completely literal, your own Storm Drain and Lightning Rod analogies don't work, because their effects of "drawing attacks" means that no other Pokemon are affected, including opponents.
All sets fall under the pretense of "MIGHT work". Otherwise, there would be one universal team and no need for innovations. This strategy does not work well on Faster Pokemon with EQ (and in general), Pokemon with Flash Fire, Pokemon that Wall it and Trick Room to name a few. Sandstorm Teams do not work well against, Water and Grass types in general, Faster Fighting types, in some cases Steel Types, Teams that change the weather as well if they are slower (to get their weather up), or Teams built to not care too much about weather. So as you can see, each setup has their fair share of problems. Those two Pokemon are just a piece of the whole. I'm NOT saying it's the best setup, as there are definitely teams that are more consistent, but this is assuming that the requirements in the match are met. That applies to every team ever, so it's up to the player to build a consistent strategy around their main setup, as well as have backup plans.But that's just it; why would you want to use something that MIGHT work some of the time, when there are so many Doubles strategies that are more universally applicable?
Thank you for pointing me in the right location for this .And it can be discussed here.
The underlying point though is that Typhlosion is still pretty bad and doesn't have any real shot of making it in OU, regardless of whether it's singles or doubles. Thanks to its newfound power, Feraligatr certainly does have a chance though. It probably won't be taking OU by storm, but it at least becomes usable in OU thanks to the raw power of Sheer Force Life Orb'ed attacks providing it with a solid niche as either a wallbreaker or a sweeper, depending on what it runs.
Kinda interested to see where this suspect goes, a lot of people on the fence so this one can go either way. I'm leaning towards it being banned personally but we'll see. I'm to busy to ladder for reqs. Mega Metagross def deserves to be tested though, it's a monster overall and yes lando-t can check it after it megas but it has to be careful for a clear body ice punch. I do feel this is the last thing that needs to be tested barring Mega Sableye before we can achieve a balanced metagame.
Except Ice Punch really doesn't hit anything but Landorus-T and Dragonite for good damage.
I think Meteor Mash actually does more to the Lati Twins and Hippodown.
You're kinda better off with Hammer Arm or Grass Knot.