sanae
stop trying to be god ☆
This is a team I made a few months ago, and it sucked then. However, with the help of a friend, it's up and running, and I have 4-0'd uber teams and 6-0'd other OU teams. This team is mainly made of sweepers, however.
Cloyster (M) @ Focus Sash
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Def
Jolly Nature (+Spe, -SAtk)
- Razor Shell
- Icicle Spear
- Shell Smash
- Rock Blast
Cloyster can kill most things with one Shell Smash. Skill Link lets Icicle Spear and Rock Blast get their fullest potential, and can OHKO a lot of things. As it doesn't have Waterfall, Razor Shell is second best. That being said, as most teams lead with entry hazards you can normally get 2-3 Shell Smashes in there and kill most anything.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 180 Def / 72 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Fang
- Facade
- Earthquake
- Protect
Ice Fang is for coverage (and other Gliscors), Facade is a good neutral mave with 140 base power. EQ get STAB and covergae, and Protect gives me a free Poison Heal.
Jirachi @ Air Balloon
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Zen Headbutt
- Drain Punch
- Thunder Wave
Iron Head and Zen Headbutt are STAB, Drain Punch is for some HP regen and T-Wave stalls the opponent. Air Balloon is there to keep away from EQ.
Yanmega (M) @ Focus Sash
Trait: Speed Boost
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Protect
- Bug Buzz
- Hidden Power [Ground]
- Air Slash
Protect is to get the extra speed, Bug Buzz is good Psychic and Dark types (and Grass). HP Ground gets good coverage, and Air Slash has flinch chance and STAB.
Infernape (M) @ Air Balloon
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- ThunderPunch
- Earthquake
- Mach Punch
- Flare Blitz
ThunderPunch is good coverage, as is EQ. Mach Punch gets STAB and speed priority. Flare Blitz can take out a lot, even if not super effective.
Scizor (M) @ Iron Plate
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Bullet Punch gets the continuous boost from the Iron Plate, and U-Turn gets STAB and scouts. Superpower is good for killing a lot of things. Pursuit gets Technician boost and more if they're switching.
Cloyster (M) @ Focus Sash
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Def
Jolly Nature (+Spe, -SAtk)
- Razor Shell
- Icicle Spear
- Shell Smash
- Rock Blast
Cloyster can kill most things with one Shell Smash. Skill Link lets Icicle Spear and Rock Blast get their fullest potential, and can OHKO a lot of things. As it doesn't have Waterfall, Razor Shell is second best. That being said, as most teams lead with entry hazards you can normally get 2-3 Shell Smashes in there and kill most anything.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 180 Def / 72 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Fang
- Facade
- Earthquake
- Protect
Ice Fang is for coverage (and other Gliscors), Facade is a good neutral mave with 140 base power. EQ get STAB and covergae, and Protect gives me a free Poison Heal.
Jirachi @ Air Balloon
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Zen Headbutt
- Drain Punch
- Thunder Wave
Iron Head and Zen Headbutt are STAB, Drain Punch is for some HP regen and T-Wave stalls the opponent. Air Balloon is there to keep away from EQ.
Yanmega (M) @ Focus Sash
Trait: Speed Boost
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Protect
- Bug Buzz
- Hidden Power [Ground]
- Air Slash
Protect is to get the extra speed, Bug Buzz is good Psychic and Dark types (and Grass). HP Ground gets good coverage, and Air Slash has flinch chance and STAB.
Infernape (M) @ Air Balloon
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- ThunderPunch
- Earthquake
- Mach Punch
- Flare Blitz
ThunderPunch is good coverage, as is EQ. Mach Punch gets STAB and speed priority. Flare Blitz can take out a lot, even if not super effective.
Scizor (M) @ Iron Plate
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Bullet Punch gets the continuous boost from the Iron Plate, and U-Turn gets STAB and scouts. Superpower is good for killing a lot of things. Pursuit gets Technician boost and more if they're switching.
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