A College club I'm in is setting up a League and I wanted to be a Mono-Grass trainer. The rules are Smogon OU rules, with an emphasis placed on Mono-type teams, but I don't think is restricted to that. I'm new to the whole competitive scene and wanted more experienced opinions on my sets or recommended unusual sets. This team has worked out a little over half of the matches I have done. A lot of these Pokes are my favorites out of this type so there is definite bias in team make-up. Please check them out.
Cacturne - Life Orb
Ability: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Sucker Punch
- Destiny Bond
- Seed Bomb
- Swords Dance
My Physical Attacker and a favorite of mine. Very standard set. I use him often when Psychics try to take-out Mega-Venusaur. Since I have Ferroseed to set up hazards I made him into a Physical Sweeper with Life Orb giving him an extra punch with his attacks, rather than a Focus Sash. The attacking moves are there for STAB, Swords Dance it terrifying if it can set up, and Destiny Bond is a last resort to get an extra turn or take a Poke out if they're over-confident or unfamiliar with Destiny Bond. EVs make the most I can out of Speed and Attack.
Ferroseed - Eviolite
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Nature: Relaxed
IVs: 0 Spe
- Stealth Rock
- Protect
- Gyro Ball
- Leech Seed
My Physical Wall and hazard setter. Also a favorite with a standard set. I gave him Stealth Rocks as Fire, Flying, Bug, and Ice types are going to be my bane and rocks hits all of them hard. Protect is there for synergy with Leech Seed. Decided Leech Seed over Synthesis so there is more residual damage+renewal and encourages a switch. Gyro Ball is there for STAB and for Taunt. Eviolite of course because it's Ferroseed and not Ferrothorn. This Poke has effectively switched into Talonflame Brave Bird and taken it out with Iron Barbs (love this ability). EVs were intended to make sure he tanks all Physical attacks ("YOU SHALL NOT PASS!!!!")
Cradily - Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 SpA / 252 SpD
Nature: Calm
- Hidden Power [Rock]
- Recover
- Toxic
- Protect
My Special Wall with a Toxic stall. Has met with mixed results so far. Standard set again. Cradily is using Leftovers for life-gain of course. The move set is your standard Toxic stall, with Recover and Protect. HP Rock for STAB and synergy with Storm Drain. It also effectively hits Fire and Flying types. Evs are used to make the most out of Cradily's Special Defense bulk with a little leftover for Special Attack.
Venusaur - Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Nature: Modest
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
This is my Special Sweeper and Fire-, Ice-type buffer. So amazing to watch it annihilate poor souls. It's running a very standard set though. Giga Drain for STAB and health gain, Sludge Bomb for coverage and STAB, Synthesis for health regeneration, and HP Fire for more coverage and makes Venusaur the most effective way to deal with Steel-types or Ice-type. Evs make use of Venusaur's bulk and Special Attack. The investment in Speed and Special Defense are to outspeed Adamant Azumarill and lower residual damage.
Rotom-Mow - Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Will-O-Wisp
This is my lead often. Always a solid Poke. Will-O-Wisp is new to the set. It was originally Trick, but that's seen next to no use or back-fired. Standard set otherwise. Choice Scarf for awesome speed since he generally Volt-switches out. Leaf Storm for terrifying STAB, Volt Switch is there for momentum, Thunderbolt for strong staying power and STAB, Will-O-Wisp for surprise status effect and cripple Physical Attackers. The EV spread is to hit hard and fast. That's about it.
Ludicolo - Assault Vest
Ability: Own Tempo
EVs: 164 HP / 140 Def / 68 SpA / 136 Spe
Nature: Bold
- Fake Out
- Giga Drain
- Ice Beam
- Scald
This is a...I'm not sure what you'd classify it. Ludicolo seemed great typing for this team to cover weaknesses and has been a great benefit in every match. Own Tempo is nice so he doesn't get confused. Fake-out is for breaking consecutive moves and nice priority+flinch. Giga Drain is wonderful STAB along with Scald (this can also burn, which is useful if it happens), and Ice Beam for coverage and one of my only anti-dragon moves despite Sludge Bomb. Assault Vest give Ludicolo even more bulk and allows the EV spread to give it defensive investment, making Ludicolo rather balanced. Further investment in speed allows him to outspeed Rotom-W, and then the rest can go into special attack.
Any thoughts?
Cacturne - Life Orb
Ability: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Sucker Punch
- Destiny Bond
- Seed Bomb
- Swords Dance
My Physical Attacker and a favorite of mine. Very standard set. I use him often when Psychics try to take-out Mega-Venusaur. Since I have Ferroseed to set up hazards I made him into a Physical Sweeper with Life Orb giving him an extra punch with his attacks, rather than a Focus Sash. The attacking moves are there for STAB, Swords Dance it terrifying if it can set up, and Destiny Bond is a last resort to get an extra turn or take a Poke out if they're over-confident or unfamiliar with Destiny Bond. EVs make the most I can out of Speed and Attack.
Ferroseed - Eviolite
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Nature: Relaxed
IVs: 0 Spe
- Stealth Rock
- Protect
- Gyro Ball
- Leech Seed
My Physical Wall and hazard setter. Also a favorite with a standard set. I gave him Stealth Rocks as Fire, Flying, Bug, and Ice types are going to be my bane and rocks hits all of them hard. Protect is there for synergy with Leech Seed. Decided Leech Seed over Synthesis so there is more residual damage+renewal and encourages a switch. Gyro Ball is there for STAB and for Taunt. Eviolite of course because it's Ferroseed and not Ferrothorn. This Poke has effectively switched into Talonflame Brave Bird and taken it out with Iron Barbs (love this ability). EVs were intended to make sure he tanks all Physical attacks ("YOU SHALL NOT PASS!!!!")
Cradily - Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 SpA / 252 SpD
Nature: Calm
- Hidden Power [Rock]
- Recover
- Toxic
- Protect
My Special Wall with a Toxic stall. Has met with mixed results so far. Standard set again. Cradily is using Leftovers for life-gain of course. The move set is your standard Toxic stall, with Recover and Protect. HP Rock for STAB and synergy with Storm Drain. It also effectively hits Fire and Flying types. Evs are used to make the most out of Cradily's Special Defense bulk with a little leftover for Special Attack.
Venusaur - Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Nature: Modest
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
This is my Special Sweeper and Fire-, Ice-type buffer. So amazing to watch it annihilate poor souls. It's running a very standard set though. Giga Drain for STAB and health gain, Sludge Bomb for coverage and STAB, Synthesis for health regeneration, and HP Fire for more coverage and makes Venusaur the most effective way to deal with Steel-types or Ice-type. Evs make use of Venusaur's bulk and Special Attack. The investment in Speed and Special Defense are to outspeed Adamant Azumarill and lower residual damage.
Rotom-Mow - Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Will-O-Wisp
This is my lead often. Always a solid Poke. Will-O-Wisp is new to the set. It was originally Trick, but that's seen next to no use or back-fired. Standard set otherwise. Choice Scarf for awesome speed since he generally Volt-switches out. Leaf Storm for terrifying STAB, Volt Switch is there for momentum, Thunderbolt for strong staying power and STAB, Will-O-Wisp for surprise status effect and cripple Physical Attackers. The EV spread is to hit hard and fast. That's about it.
Ludicolo - Assault Vest
Ability: Own Tempo
EVs: 164 HP / 140 Def / 68 SpA / 136 Spe
Nature: Bold
- Fake Out
- Giga Drain
- Ice Beam
- Scald
This is a...I'm not sure what you'd classify it. Ludicolo seemed great typing for this team to cover weaknesses and has been a great benefit in every match. Own Tempo is nice so he doesn't get confused. Fake-out is for breaking consecutive moves and nice priority+flinch. Giga Drain is wonderful STAB along with Scald (this can also burn, which is useful if it happens), and Ice Beam for coverage and one of my only anti-dragon moves despite Sludge Bomb. Assault Vest give Ludicolo even more bulk and allows the EV spread to give it defensive investment, making Ludicolo rather balanced. Further investment in speed allows him to outspeed Rotom-W, and then the rest can go into special attack.
Any thoughts?