1st off, I haven't been able to try this team out on shoddy yet because I don't have the internet (i'm on a friends comp). But I've tried covering my weaknesses.
The theory is that I thought a sand storm team should involve heavy residual damage, so I've mostly opted for speed enhancing natures to polish of the opponent after taking heavy damage from sandstorm, spikes, stealthrock and toxic or burns.
Tyranitar@Leftovers
6 HP / 252 Atk / 252 Spe
Jolly, Sand Stream
~ Dragon Dance
~ Crunch
~ Stone Edge
~ Fire Punch
Open with tyranitar to get sand storm rolling. Most likely will get switched out straight away for skarmory. I've found DD tran to be a real monster. Deadly double STAB, and I've opted with fire punch as the 4th move to deal with scizors.
Skarmory@leftovers
252 HP / 72 Def / 184 Spe
Impish, Keen Eye
~ Spikes
~ Toxic
~ Stealth Rocks
~ Whirlwind
Simply starts by setting up SR then spikes. whirlwind chosen over roost because I feel the need for a hazer / pseudo hazer, and with his high defences, skarmory is the only candidate for this team. However, I may have to squeeze brave bird in there to deal with my heracross weakness. If so the EVs may need a juggle.
Cacturne@Bright Powder
252 Atk/ 252 Sp / 4 HP
Jolly, Sand Veil
~ Substitute
~ Sucker Punch
~ Focus Punch
~ Leech Seed
The pokemon I feel least sure about. I'm tempted to replace him with gliscor, but I wouldn't know what move set to give him. Also his grass type will help lure out fire attacks to activate Heatran's flash fire. A very standard set up, with leech seed to make up for SS damage. With bright powder and sand veil, he should hopefully find switching in easier, and set up a sub and maybe leech seed, depending on the foe. Paralysis support from Rotom would also be extremely useful. Help on more specific speed and HP EVs would be helpful.
Rotom, Mow Form@Leftovers
252 HP / 80 Def / 88 SpA / 88 Spe
Modest, Levitiate
~ Thunderwave
~ Thunderbolt
~ Leafstorm
~ WoW?
Considering I'm investing a whole pokemon and potentially 3 turns in spikes and SR, a rapid spinner is essential. Not only that, but I needed someone who can spread paralysis for the sake of Heatran and Cacturne. Thunderbolt hits popular rapid spinners such as blastoise or starmie hard (without reducing my stats), Leafstorm is there for hard hitting, and can hurt donphan and OHKO Swampert nicely. WoW is slightly a filler option, but helps with the residual damage ethos.
Scizor@Leftovers
248 HP / 88 Atk / 172 Spe
Adamant, Technician
~ Baton Pass
~ Swords Dance / Agility
~ Roost
~ Bullet Punch
A standard baton pass setter upper to pass to the sweepers. I would definitely take agility if gliscor was on my team, so I could run Swords dance on him (in fact, then I could run it on cacturne too). Unsure to say the least. I want to keep scizor in board as to seriously lure out the fire attacks for flash fire.
Heatran@ Life Orb
4 Atk / 252 SpA / 252 Spe
Timid, Flash Fire
~ Flame thrower/Fire Blast
~ Earth Power
~ Explosion
~ HP Electric / Will-O-Wisp
1st off, I'm undecided as to the fire attack, Fire blast would be nice for the damage, but with life orb attached, I cant afford the extra damage from misses, plus it boosts FF nicely. Since she's switching in on fire attacks, EP is there to take on fire types. HP elec would be nice for gyradoes switch ins, but I'm not a fan of the idea of trying to get specific natures, IVs and HP on legendary pokemon. If unnobtainable, WoW is there as filler.
This team is entirely untested, and I am inexperienced in the world of OU, so it's probably crap . Although only one pokemon can start a sand strorm, if it is somehow canceled, all I need do is look for a chance to bring out tyranitar again.
any constructive criticism is appreciated as always. x
The theory is that I thought a sand storm team should involve heavy residual damage, so I've mostly opted for speed enhancing natures to polish of the opponent after taking heavy damage from sandstorm, spikes, stealthrock and toxic or burns.
Tyranitar@Leftovers
6 HP / 252 Atk / 252 Spe
Jolly, Sand Stream
~ Dragon Dance
~ Crunch
~ Stone Edge
~ Fire Punch
Open with tyranitar to get sand storm rolling. Most likely will get switched out straight away for skarmory. I've found DD tran to be a real monster. Deadly double STAB, and I've opted with fire punch as the 4th move to deal with scizors.
Skarmory@leftovers
252 HP / 72 Def / 184 Spe
Impish, Keen Eye
~ Spikes
~ Toxic
~ Stealth Rocks
~ Whirlwind
Simply starts by setting up SR then spikes. whirlwind chosen over roost because I feel the need for a hazer / pseudo hazer, and with his high defences, skarmory is the only candidate for this team. However, I may have to squeeze brave bird in there to deal with my heracross weakness. If so the EVs may need a juggle.
Cacturne@Bright Powder
252 Atk/ 252 Sp / 4 HP
Jolly, Sand Veil
~ Substitute
~ Sucker Punch
~ Focus Punch
~ Leech Seed
The pokemon I feel least sure about. I'm tempted to replace him with gliscor, but I wouldn't know what move set to give him. Also his grass type will help lure out fire attacks to activate Heatran's flash fire. A very standard set up, with leech seed to make up for SS damage. With bright powder and sand veil, he should hopefully find switching in easier, and set up a sub and maybe leech seed, depending on the foe. Paralysis support from Rotom would also be extremely useful. Help on more specific speed and HP EVs would be helpful.
Rotom, Mow Form@Leftovers
252 HP / 80 Def / 88 SpA / 88 Spe
Modest, Levitiate
~ Thunderwave
~ Thunderbolt
~ Leafstorm
~ WoW?
Considering I'm investing a whole pokemon and potentially 3 turns in spikes and SR, a rapid spinner is essential. Not only that, but I needed someone who can spread paralysis for the sake of Heatran and Cacturne. Thunderbolt hits popular rapid spinners such as blastoise or starmie hard (without reducing my stats), Leafstorm is there for hard hitting, and can hurt donphan and OHKO Swampert nicely. WoW is slightly a filler option, but helps with the residual damage ethos.
Scizor@Leftovers
248 HP / 88 Atk / 172 Spe
Adamant, Technician
~ Baton Pass
~ Swords Dance / Agility
~ Roost
~ Bullet Punch
A standard baton pass setter upper to pass to the sweepers. I would definitely take agility if gliscor was on my team, so I could run Swords dance on him (in fact, then I could run it on cacturne too). Unsure to say the least. I want to keep scizor in board as to seriously lure out the fire attacks for flash fire.
Heatran@ Life Orb
4 Atk / 252 SpA / 252 Spe
Timid, Flash Fire
~ Flame thrower/Fire Blast
~ Earth Power
~ Explosion
~ HP Electric / Will-O-Wisp
1st off, I'm undecided as to the fire attack, Fire blast would be nice for the damage, but with life orb attached, I cant afford the extra damage from misses, plus it boosts FF nicely. Since she's switching in on fire attacks, EP is there to take on fire types. HP elec would be nice for gyradoes switch ins, but I'm not a fan of the idea of trying to get specific natures, IVs and HP on legendary pokemon. If unnobtainable, WoW is there as filler.
This team is entirely untested, and I am inexperienced in the world of OU, so it's probably crap . Although only one pokemon can start a sand strorm, if it is somehow canceled, all I need do is look for a chance to bring out tyranitar again.
any constructive criticism is appreciated as always. x