Hello everyone and welcome to my most recent RMT. This time i decided to try out my luck on Stall, but really it isn't going very well. So far i've only reached a CRE of around 1380 (lol).
So the point of this team is a bit different than from many other stall teams. Here i try to get my pokemons surviving as long as possible, because through all parts of the game i wanna wall whatever that comes up, without thinking "Oh why did that guy die?!." Now let me present for you some stats of this team:
~*~ No pokemon are weak to SR ~*~
~*~ Resistans to every type ~*~
~*~ All 3 entry hazard ~*~
~*~ 3 Pokemons have healing moves ~*~
Leftovers
Impish nature
EV:|252HP|168Def|88SpDf|
Stealth rock
Slack off
Earthquake
Roar
Description
Hippowdon have been this teams lead ever since the beggining and it has never failed on it's job. Usually i can scout atleast 3 members of he's team which is great as this team (and other stall teams) rely on knowing you'r opponent. I have done some calcs on how much the most common OU lead(Azelf) does to me.
Fire blast 40% - 47.1%
Explosion 71.2% - 83.8%
Psychic 40% - 47.1%
As you see he can't OHKO me with any of he's moves meaning i am 100% sure to set up Stealth rock (unless he crits with Explosion). This EV spread were copied directly from Smogon because i really couldn't come up with a better one myself. When i made this lead i knew i wanted Slack off|Stealth rock|Roar, but when it came to a attacking move, there were a blistering fight between Ice fang and Earthquake. I knew Flying types and Levitaters would wall me if i went with Earthquake, but it has STAB and good coverage on those few pokemons who stay on the ground. Unfortunatly both Azelf and Aerodactyl resist it. But who cares i can just Roar em out'.
Light clay
Bold nature
EV:|252HP|132Def|120SpDf|
Light screen
Reflect
Will-o-wisp
Thunder bolt
Description
*My thoughts* "I need dual screens! Latias! So at first this were a Latias. All it did were dying and dying without doing any real job. So at the same time i needed to switch out Latias for another dual screener i needed a Spin blocker. Rotom-H! But why Rotom-H and not any other Rotom form? Well as this comes out early game, when they've maybe only seen the Hippowdon, they don't know that this is stall. So they'll think this is a scarf variant and switch to Tyranitar or Scizor as i A. Sets up Reflect that pwns both of em' or B. Will-o-wisps that cripples both of them.
This EV spread is pretty simple, maximize physicall bulk! Not even OU heaviest attackers like CBScizor, DDMence, DDGyara or SDLuke can come through this. So why are Dual screens that important for this team? Well it let's Forretress set up much easier which is on the road to stall!
Letfovers
Bold nature
EV:|252HP|252Def|
Wish
Surf
Protect
Roar
Description
The center of the team part 1 is here. This is just standard cleric/Wish a support with a personal twist. I don't really now what CRE this team would have without Veporeon? 1200? This guy makes life easier for Tyranitar and Forretress who can't heal themselvs. (noobs XD) Roar have caught people off-guard numerous times, when they think i have Toxic/Protect. I don't really now what to write. Everything, EVERTHING on this set are just self-explentary. Im ight consider changing Bold to Calm though.
Leftovers
Impish nature
EV:|252HP|252Def|
Rest
Roar
Crunch
Sleep talk
Description
CurseTtar are born to be good! With Sandstorm boosting he's Special defense and Curse boosting he's defense he can wall very good. Add on this EV spread and raw offensive power and you have a moster. Oh and don't forget he can PHaze to ;D. This set is pure home-made (i think i've never seen it). Curse and Roar were obvious for this set but when it came to the two attacking moves i were not that sure. I made up a list of moves and choosed to with nice synenrgy.
Crunch
Stone edge
Earthquake
Fire punch
Aqua tail
At first i were using Fire punch and Crunch which worked okay but not great. Earthquake and Crunch has pretty good synenrgy and good power so that were the combination i fell for.
This is like the only offensive part of this team, which makes him pretty important as i don't want to be realying on only Phazing. This can can also due to Sand stream kill Rain dance which otherwise can become annoying for this team.
Leftovers
Impish nature
EV:|252HP|252Df|
Drill peck
Roost
Spikes
Whirlwind
Description
Finally we have came to the flying airplane! Although i have to make this description rather short due to lack of time. To start of, why Drill peck? Well you remember i said this teams strategy were a bit to survive? Well even though great defenses and Roost, i will get taked down by constant attacking moves + recoil damage. So why are there Spikes on this, isn't Forretress you'r Entry hazards guy? Well yes but sometimes he just don't finish the job for some reason making this a moce switch in to continue the Spikes laying. If there are someone i should remove from the team it will problamy be this, because i don't feel like it's doing that much.
Leftovers
Impish nature
EV:|252HP|252SpDef|
Gyro ball
Rapid spin
Explosion
Toxic spikes
Description
Okay guys i have to make this Description very short. This is BTW the center of the team part 2. He just sets up Entry hazards all over the place like drugs and then go B00m. Impish nature to get very high defense as Forretress has 140 base def. So take 140 base Def max HP max SpDf, and you can wall OU. When i knew i wanted a set-upper that i could rely on i could problamy have went for the Froslass, but fprretress seemed like a more staple guy in this place. When you are looking on good counters to Forretress you directly see MysticGar(which is kinda dead now), Magnezone and Heatran. The only one of those that really bothers me is Magnezone because of he's frikkin' ability. Although i am not (reapeting) NOT gonna use shed shell. It's just dead weight as people don't use Magnezone that much anyways. Wow the description turned mid-long anyways.
Okay gtg now, hope you enjoyed reading this and taht you feel like rating;D
So the point of this team is a bit different than from many other stall teams. Here i try to get my pokemons surviving as long as possible, because through all parts of the game i wanna wall whatever that comes up, without thinking "Oh why did that guy die?!." Now let me present for you some stats of this team:
~*~ No pokemon are weak to SR ~*~
~*~ Resistans to every type ~*~
~*~ All 3 entry hazard ~*~
~*~ 3 Pokemons have healing moves ~*~
Leftovers
Impish nature
EV:|252HP|168Def|88SpDf|
Stealth rock
Slack off
Earthquake
Roar
Description
Hippowdon have been this teams lead ever since the beggining and it has never failed on it's job. Usually i can scout atleast 3 members of he's team which is great as this team (and other stall teams) rely on knowing you'r opponent. I have done some calcs on how much the most common OU lead(Azelf) does to me.
Fire blast 40% - 47.1%
Explosion 71.2% - 83.8%
Psychic 40% - 47.1%
As you see he can't OHKO me with any of he's moves meaning i am 100% sure to set up Stealth rock (unless he crits with Explosion). This EV spread were copied directly from Smogon because i really couldn't come up with a better one myself. When i made this lead i knew i wanted Slack off|Stealth rock|Roar, but when it came to a attacking move, there were a blistering fight between Ice fang and Earthquake. I knew Flying types and Levitaters would wall me if i went with Earthquake, but it has STAB and good coverage on those few pokemons who stay on the ground. Unfortunatly both Azelf and Aerodactyl resist it. But who cares i can just Roar em out'.
Light clay
Bold nature
EV:|252HP|132Def|120SpDf|
Light screen
Reflect
Will-o-wisp
Thunder bolt
Description
*My thoughts* "I need dual screens! Latias! So at first this were a Latias. All it did were dying and dying without doing any real job. So at the same time i needed to switch out Latias for another dual screener i needed a Spin blocker. Rotom-H! But why Rotom-H and not any other Rotom form? Well as this comes out early game, when they've maybe only seen the Hippowdon, they don't know that this is stall. So they'll think this is a scarf variant and switch to Tyranitar or Scizor as i A. Sets up Reflect that pwns both of em' or B. Will-o-wisps that cripples both of them.
This EV spread is pretty simple, maximize physicall bulk! Not even OU heaviest attackers like CBScizor, DDMence, DDGyara or SDLuke can come through this. So why are Dual screens that important for this team? Well it let's Forretress set up much easier which is on the road to stall!
Letfovers
Bold nature
EV:|252HP|252Def|
Wish
Surf
Protect
Roar
Description
The center of the team part 1 is here. This is just standard cleric/Wish a support with a personal twist. I don't really now what CRE this team would have without Veporeon? 1200? This guy makes life easier for Tyranitar and Forretress who can't heal themselvs. (noobs XD) Roar have caught people off-guard numerous times, when they think i have Toxic/Protect. I don't really now what to write. Everything, EVERTHING on this set are just self-explentary. Im ight consider changing Bold to Calm though.
Leftovers
Impish nature
EV:|252HP|252Def|
Rest
Roar
Crunch
Sleep talk
Description
CurseTtar are born to be good! With Sandstorm boosting he's Special defense and Curse boosting he's defense he can wall very good. Add on this EV spread and raw offensive power and you have a moster. Oh and don't forget he can PHaze to ;D. This set is pure home-made (i think i've never seen it). Curse and Roar were obvious for this set but when it came to the two attacking moves i were not that sure. I made up a list of moves and choosed to with nice synenrgy.
Crunch
Stone edge
Earthquake
Fire punch
Aqua tail
At first i were using Fire punch and Crunch which worked okay but not great. Earthquake and Crunch has pretty good synenrgy and good power so that were the combination i fell for.
This is like the only offensive part of this team, which makes him pretty important as i don't want to be realying on only Phazing. This can can also due to Sand stream kill Rain dance which otherwise can become annoying for this team.
Leftovers
Impish nature
EV:|252HP|252Df|
Drill peck
Roost
Spikes
Whirlwind
Description
Finally we have came to the flying airplane! Although i have to make this description rather short due to lack of time. To start of, why Drill peck? Well you remember i said this teams strategy were a bit to survive? Well even though great defenses and Roost, i will get taked down by constant attacking moves + recoil damage. So why are there Spikes on this, isn't Forretress you'r Entry hazards guy? Well yes but sometimes he just don't finish the job for some reason making this a moce switch in to continue the Spikes laying. If there are someone i should remove from the team it will problamy be this, because i don't feel like it's doing that much.
Leftovers
Impish nature
EV:|252HP|252SpDef|
Gyro ball
Rapid spin
Explosion
Toxic spikes
Description
Okay guys i have to make this Description very short. This is BTW the center of the team part 2. He just sets up Entry hazards all over the place like drugs and then go B00m. Impish nature to get very high defense as Forretress has 140 base def. So take 140 base Def max HP max SpDf, and you can wall OU. When i knew i wanted a set-upper that i could rely on i could problamy have went for the Froslass, but fprretress seemed like a more staple guy in this place. When you are looking on good counters to Forretress you directly see MysticGar(which is kinda dead now), Magnezone and Heatran. The only one of those that really bothers me is Magnezone because of he's frikkin' ability. Although i am not (reapeting) NOT gonna use shed shell. It's just dead weight as people don't use Magnezone that much anyways. Wow the description turned mid-long anyways.
Okay gtg now, hope you enjoyed reading this and taht you feel like rating;D
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