silverangel
Metal Fairy
OU Sun Team: Team Mirage Sun
Yeah, here's an OU sun team. Deal with it.
A sun team obviously needs the only sun setter in OU: Ninetales. I chose a Overheat+PowerSwap set to annoy set-up sweepers.
Victini is my ultimate favorite sun abuser. Choice Banded V-Create in sun crushes nearly anything that doesn't resist it, and if I switch in on something like Scizor in a rain team, it's too easy to predict a Politoed switching in and use Bolt Strike on it.
Lilligant is the special attacker of the sun team. Leaf Storm can scare away opposing Tyrannitar and Politoed, and it has a rather fast Sleep Powder to put its counters to sle
The last three pokemon were added mostly to add support. Bronzong was my steel type pokemon that could take Dragon type hits for the team. I gave it an Occa Berry to give it no weaknesses at the cost of Leftovers recovery. Kabutops was my Rapid Spinner, and with Swift Swim, he can take on rain teams if the need arises. Finally, as three of my pokemon were weak to ground type attacks, Honchkrow was my final choice, as priority in Sucker Punch took down Scarfed Latios, and it had a ground immunity to help switch in on.
Sadly, my team a lack of healing capabilities, as only Lilligant has access to a healing move, and even so, Healing Wish could only heal one pokemon before Lilligant went down. I looked over some sun teams on the Smogon forums (I set up an account there, but I never received the activation email for it.....). After a while, I noticed that my team was weak to status, so Ninetales was given the option of Safeguard to protect my teams from status (thanks Katakiri from Smogon forums, wherever you are.). I also found a good Healing Wish user in Jirachi (thanks again, Katakiri). With two Healing Wish users, it's easier to heal my sweepers to full health.
Honchkrow wasn't a very good pokemon. Even with the ground immunity, it was awfully slow, and couldn't do anything other than Sucker Punch. As a result, I switched it for Zoroark, who has a slightly weaker Sucker Punch, but makes up for that in other powerful moves such as Dark Pulse and Flamethrower, as well as possessing a much better speed. Zoroark can also bluff a few pokemon for me, such as Ninetales when sun is already up, and Jirachi when Ferrothorn comes in to wall it. It also doesn't possess an irritating Ground weakness, though the lack of an immunity will hinder me.
As good as Kabutops seemed on paper, with its 4x fire resistance and Swift Swim, it never seemed to do that good on the team. Mix that with a ground type weakness and Kabutops just wasn't cut out for the team. As a result, I decided to replace Kabutops with Claydol. Claydol can both set up hazards and/or Rapid Spin to get rid of the hazards, and provided a much needed ground immunity. The only problem now with the team was a lack of good fire resistances, as Ninetales and Victini don't like taking hits despite their good defensive stats.
I decided to take advantage of Zoroark's Illusion ability by pairing him with Cresselia. Katakiri's Jirachi set worked fine, but I wanted to abuse Illusion in some way. Cresselia then came to the team. Amazing 120/120/130 defenses make it so that Cresslia won't miss the lack of a steel type, and Ground immunity also helped. Cresselia lured in Pokemon such as Scizor, Bisharp, and Tyrannitar, all which Zoroark can surprise and destroy with Flamethrowers and Focus Blasts while in Cresselia's guise. Luring in Tyrannitar is a huge boon, too, as getting rid of a powerful weather setter is great for the team.
Claydol's many common weaknesses were biting me more than I can heal. I needed a better hazard setter. As Lilligant and Cresselia were utilizing Healing Wish and Lunar Dance respectively, Forretress came to my mind as a Hazard controller. It could set up rocks, and Sturdy allows it to survive at least one fire type move, rapid spin or set hazards, and switch out. If it needs to set or spin hazards again, Lilligant and Cresselia can sacrifice themselves to bring Forretress back to full health and spin again. I also changed Choice Band Victini into a physically biased mixed Life Orb set.
Edits made during the thread:
I changed Ninetales's set to more of a utility set.
Dugtrio is used over Zoroark. I dislike it's design, so I would've preferred Rhyperior.
Oh yeah, and I apologize for all the Ninetales, Victini, and Lilligant sprites.
So here's the team for now, hope you like it.
Team Mirage Sun
Amaterasu the Ninetales @ Leftovers
Ability- Drought
Timid Nature. 252 spd, 252 HP, 4 sp. Atk
Job Class- Red Mage
Flamethrower
Sunny Day
Will-o-wisp
Roar
I tried to make a utility set and decided to take advantage of Ninetales's base 100 speed. Through this, I have Flamethrower as her main STAB. Sunny Day allowed me to annoy Politoed and survive a direct encounter with it. Will-o-wisp can deter Tyrannitar, who dislikes burns. Roar allows me to phaze set-up sweepers.
Nike the Victini @ Expert Belt
Ability- Victory Star
Naive Nature. 252 Atk, 252 spd, 4 sp. Atk
Job Class- Berserker (demolish EVERYTHING!!)
V-Create
Bolt Strike
Brick Break
Glaciate
Choice Scarf Victini has shown me how Victini's V-Create is powerful even without a boost. As a result, I decided to go for a 'mixed' set. Okay, it's physically biased. Even a LO boosted V-Create can punch huge holes into the opponent's team, and Fusion Bolt allows me to predict a Politoed switch in and KO it with Bolt Strike (Although I can switch moves). To be honest, it's pretty easy to predict a switch. Switch in Victini on a Scizor, and use Bolt Strike for the incoming Politoed. Brick Break takes care of Tyrannitar and Heatran for me. Finally, while Glaciate seems like a strange choice, it can surprise common switch-ins such as Defensive Intimidate Salamence and Dragonite, nailing them for supereffective damage on the special side. It also lets me take down one of Victini's best counters: Dugtrio. Getting off a Glaciate on the switch in will break Dugtrio's sash and lower his speed, allowing me to KO him the next turn by outspending and using Glaciate. Sucker Punch? Sadly for Dugtrio, Victini can tank that.
Number 3 the Venusaur @ Life Orb
Ability Chlorophyll
Modest Nature. 252 SAtk, 4 HP, 252 Spd
Job Class- Black Mage
Growth
Giga Drain
Sludge Bomb
Hidden Power [Fire]
For some reason, Growth Venusaur didn't exactly work out for me in the past. Oh well, Blue Harvest suggested this set, and while I still have to test it, based on what he said this is a good set. After a Growth boost, Venusaur has the power to OHKO all of OU bar Blissey and Heatran. Giga Drain allows me to heal up Life Orb recoil, Sludge Bomb as a main STAB, and Hidden Power Fire as coverage.
Luna the Cresselia @ Leftovers.
Ability- Levitate
Calm Nature. 252 HP, 120 def, 136 sp. def
Job Class- Paladin
Ice Beam/Icy Wind
Thunder Wave
Moonlight
Lunar Dance
This Cresselia is just tanky as hell. Able to take hard hits and heal back all the health with a sun-boosted Moonlight. Ice Beam is for attacking pokemon such as Garchomp, Dragonite, and Landorus T, for while Victini has Glaciate, it doesn't want to switch in on any of them. Cresselia, on the other hand, has no problem switching in, and can Ice Beam them to death and heal back lost HP with Moonlight. Thunder Wave can paralyze faster sweepers that need their speed to pose an offensive threat. Finally, Lunar Dance is a free healing and switch in at the cost of Cresselia.
Sackbug the Forretress @ Leftovers
Ability- Sturdy
Sassy Nature. 252 HP, 252 sp. def, 4 def. 0 spd IVs
Job Class- Geomancer (hazard control)
Spikes
Rapid Spin
Volt Switch
Earthquake/Gyro Ball
The two things I hate about sun team is that the only steel type that does amazing in sun is Heatran, and I really hate Heatran, and the other is a lack of good spinners. Either way, I decided to go with Forretress, who can set up hazards and spin. Sturdy allows me to take a fire type hit and rapid spin. If it needs to do the job again, Healing Wish from Lilligant or Lunar Dance from Cresselia can bring it back to full health to spin again. Volt Switch allows me to escape if I need to, and Earthquake/Gyro Ball is for extra coverage, maybe.
Trio the Dugtrio @ Focus Sash
Ability- Arena Trap
Jolly Nature. 252 Atk, 252 spd, 4 HP
Job Class- Monk
Stealth Rock
Earthquake
Stone Edge
Sucker Punch
Your average Dugtrio is here to attack opposing opponents that wall the other members of the team. Earthquake and Stone Edge provide the infamous EdgeQuake combo. Stealth Rock is hazards, and Sucker Punch is for a form of priority to kill Choice Scarf Latios with. Focus Sash allows me to take a hit. Like Sackbug, he usually kills pokemon that wall the other members. When he's done with his job (killing Heatran), he is often sacked for a free switch in.
Team weaknesses:
Quite reliant on sun
No cleric, only Safeguard from Amaterasu
So, what do you think?
Yeah, here's an OU sun team. Deal with it.
Katakiri from the Smogon Forums (Your Prelude of Light RMT provided a lot of ideas from your team. In fact, I actually used some of your sets!)
BTzz from the Smogon Forums (I got some ideas from your Sun+Dragons RMT)
FireBurn from the Nuzlocke Forums (For giving me sun team advice)
White Chaos from the Nuzlocke Forums (you may think you didn't do anything, Chaos, but that list of important things for an OU team you posted a while ago really helped as guidelines)
Everyone who posted in this thread.
BTzz from the Smogon Forums (I got some ideas from your Sun+Dragons RMT)
FireBurn from the Nuzlocke Forums (For giving me sun team advice)
White Chaos from the Nuzlocke Forums (you may think you didn't do anything, Chaos, but that list of important things for an OU team you posted a while ago really helped as guidelines)
Everyone who posted in this thread.
A sun team obviously needs the only sun setter in OU: Ninetales. I chose a Overheat+PowerSwap set to annoy set-up sweepers.
Victini is my ultimate favorite sun abuser. Choice Banded V-Create in sun crushes nearly anything that doesn't resist it, and if I switch in on something like Scizor in a rain team, it's too easy to predict a Politoed switching in and use Bolt Strike on it.
Lilligant is the special attacker of the sun team. Leaf Storm can scare away opposing Tyrannitar and Politoed, and it has a rather fast Sleep Powder to put its counters to sle
The last three pokemon were added mostly to add support. Bronzong was my steel type pokemon that could take Dragon type hits for the team. I gave it an Occa Berry to give it no weaknesses at the cost of Leftovers recovery. Kabutops was my Rapid Spinner, and with Swift Swim, he can take on rain teams if the need arises. Finally, as three of my pokemon were weak to ground type attacks, Honchkrow was my final choice, as priority in Sucker Punch took down Scarfed Latios, and it had a ground immunity to help switch in on.
Sadly, my team a lack of healing capabilities, as only Lilligant has access to a healing move, and even so, Healing Wish could only heal one pokemon before Lilligant went down. I looked over some sun teams on the Smogon forums (I set up an account there, but I never received the activation email for it.....). After a while, I noticed that my team was weak to status, so Ninetales was given the option of Safeguard to protect my teams from status (thanks Katakiri from Smogon forums, wherever you are.). I also found a good Healing Wish user in Jirachi (thanks again, Katakiri). With two Healing Wish users, it's easier to heal my sweepers to full health.
Honchkrow wasn't a very good pokemon. Even with the ground immunity, it was awfully slow, and couldn't do anything other than Sucker Punch. As a result, I switched it for Zoroark, who has a slightly weaker Sucker Punch, but makes up for that in other powerful moves such as Dark Pulse and Flamethrower, as well as possessing a much better speed. Zoroark can also bluff a few pokemon for me, such as Ninetales when sun is already up, and Jirachi when Ferrothorn comes in to wall it. It also doesn't possess an irritating Ground weakness, though the lack of an immunity will hinder me.
As good as Kabutops seemed on paper, with its 4x fire resistance and Swift Swim, it never seemed to do that good on the team. Mix that with a ground type weakness and Kabutops just wasn't cut out for the team. As a result, I decided to replace Kabutops with Claydol. Claydol can both set up hazards and/or Rapid Spin to get rid of the hazards, and provided a much needed ground immunity. The only problem now with the team was a lack of good fire resistances, as Ninetales and Victini don't like taking hits despite their good defensive stats.
I decided to take advantage of Zoroark's Illusion ability by pairing him with Cresselia. Katakiri's Jirachi set worked fine, but I wanted to abuse Illusion in some way. Cresselia then came to the team. Amazing 120/120/130 defenses make it so that Cresslia won't miss the lack of a steel type, and Ground immunity also helped. Cresselia lured in Pokemon such as Scizor, Bisharp, and Tyrannitar, all which Zoroark can surprise and destroy with Flamethrowers and Focus Blasts while in Cresselia's guise. Luring in Tyrannitar is a huge boon, too, as getting rid of a powerful weather setter is great for the team.
Claydol's many common weaknesses were biting me more than I can heal. I needed a better hazard setter. As Lilligant and Cresselia were utilizing Healing Wish and Lunar Dance respectively, Forretress came to my mind as a Hazard controller. It could set up rocks, and Sturdy allows it to survive at least one fire type move, rapid spin or set hazards, and switch out. If it needs to set or spin hazards again, Lilligant and Cresselia can sacrifice themselves to bring Forretress back to full health and spin again. I also changed Choice Band Victini into a physically biased mixed Life Orb set.
Edits made during the thread:
I changed Ninetales's set to more of a utility set.
Dugtrio is used over Zoroark. I dislike it's design, so I would've preferred Rhyperior.
Oh yeah, and I apologize for all the Ninetales, Victini, and Lilligant sprites.
So here's the team for now, hope you like it.
Team Mirage Sun
Amaterasu the Ninetales @ Leftovers
Ability- Drought
Timid Nature. 252 spd, 252 HP, 4 sp. Atk
Job Class- Red Mage
Flamethrower
Sunny Day
Will-o-wisp
Roar
I tried to make a utility set and decided to take advantage of Ninetales's base 100 speed. Through this, I have Flamethrower as her main STAB. Sunny Day allowed me to annoy Politoed and survive a direct encounter with it. Will-o-wisp can deter Tyrannitar, who dislikes burns. Roar allows me to phaze set-up sweepers.
Nike the Victini @ Expert Belt
Ability- Victory Star
Naive Nature. 252 Atk, 252 spd, 4 sp. Atk
Job Class- Berserker (demolish EVERYTHING!!)
V-Create
Bolt Strike
Brick Break
Glaciate
Choice Scarf Victini has shown me how Victini's V-Create is powerful even without a boost. As a result, I decided to go for a 'mixed' set. Okay, it's physically biased. Even a LO boosted V-Create can punch huge holes into the opponent's team, and Fusion Bolt allows me to predict a Politoed switch in and KO it with Bolt Strike (Although I can switch moves). To be honest, it's pretty easy to predict a switch. Switch in Victini on a Scizor, and use Bolt Strike for the incoming Politoed. Brick Break takes care of Tyrannitar and Heatran for me. Finally, while Glaciate seems like a strange choice, it can surprise common switch-ins such as Defensive Intimidate Salamence and Dragonite, nailing them for supereffective damage on the special side. It also lets me take down one of Victini's best counters: Dugtrio. Getting off a Glaciate on the switch in will break Dugtrio's sash and lower his speed, allowing me to KO him the next turn by outspending and using Glaciate. Sucker Punch? Sadly for Dugtrio, Victini can tank that.
Number 3 the Venusaur @ Life Orb
Ability Chlorophyll
Modest Nature. 252 SAtk, 4 HP, 252 Spd
Job Class- Black Mage
Growth
Giga Drain
Sludge Bomb
Hidden Power [Fire]
For some reason, Growth Venusaur didn't exactly work out for me in the past. Oh well, Blue Harvest suggested this set, and while I still have to test it, based on what he said this is a good set. After a Growth boost, Venusaur has the power to OHKO all of OU bar Blissey and Heatran. Giga Drain allows me to heal up Life Orb recoil, Sludge Bomb as a main STAB, and Hidden Power Fire as coverage.
Luna the Cresselia @ Leftovers.
Ability- Levitate
Calm Nature. 252 HP, 120 def, 136 sp. def
Job Class- Paladin
Ice Beam/Icy Wind
Thunder Wave
Moonlight
Lunar Dance
This Cresselia is just tanky as hell. Able to take hard hits and heal back all the health with a sun-boosted Moonlight. Ice Beam is for attacking pokemon such as Garchomp, Dragonite, and Landorus T, for while Victini has Glaciate, it doesn't want to switch in on any of them. Cresselia, on the other hand, has no problem switching in, and can Ice Beam them to death and heal back lost HP with Moonlight. Thunder Wave can paralyze faster sweepers that need their speed to pose an offensive threat. Finally, Lunar Dance is a free healing and switch in at the cost of Cresselia.
Sackbug the Forretress @ Leftovers
Ability- Sturdy
Sassy Nature. 252 HP, 252 sp. def, 4 def. 0 spd IVs
Job Class- Geomancer (hazard control)
Spikes
Rapid Spin
Volt Switch
Earthquake/Gyro Ball
The two things I hate about sun team is that the only steel type that does amazing in sun is Heatran, and I really hate Heatran, and the other is a lack of good spinners. Either way, I decided to go with Forretress, who can set up hazards and spin. Sturdy allows me to take a fire type hit and rapid spin. If it needs to do the job again, Healing Wish from Lilligant or Lunar Dance from Cresselia can bring it back to full health to spin again. Volt Switch allows me to escape if I need to, and Earthquake/Gyro Ball is for extra coverage, maybe.
Trio the Dugtrio @ Focus Sash
Ability- Arena Trap
Jolly Nature. 252 Atk, 252 spd, 4 HP
Job Class- Monk
Stealth Rock
Earthquake
Stone Edge
Sucker Punch
Your average Dugtrio is here to attack opposing opponents that wall the other members of the team. Earthquake and Stone Edge provide the infamous EdgeQuake combo. Stealth Rock is hazards, and Sucker Punch is for a form of priority to kill Choice Scarf Latios with. Focus Sash allows me to take a hit. Like Sackbug, he usually kills pokemon that wall the other members. When he's done with his job (killing Heatran), he is often sacked for a free switch in.
Team weaknesses:
Quite reliant on sun
No cleric, only Safeguard from Amaterasu
So, what do you think?
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