So I downloaded Pokemon Online the other night and became immersed in the world of Gen 5 Competive battling. I don't own Gen 5 because I don't like the designs, but I have to admit that it gave my faviorate pokemon some awesome abilities, ones that lend themselves very well to a sunny day team. I've done OK with this team
Ninetales @ Choice scarf
Ability: Drought
Modest Nature
EVs: 252 SpAtk/ 252 Speed/ 4 SpDef
-Overheat
-Dark Pulse
-Solarbeam
-Psyshock
She has a very simple statagy: Set up sunlight via Drought, kill everything that doesn't resist fire with overheat, and then get out. If I think I can kill it with solar beam, then I do so and avoid the SpAtk drop so she can stay in a few more turns.
Jolteon @ air balloon
Ability: Volt Absorb
Calm Nature
EVs: 164 HP/ 28 SpAtk/ 64 SpDef/ 252 Speed
-Volt Switch
-Fake Tears
-Heal Bell
-Thunder Wave
Jolteon is only really on my team because I like Eeveelutions and he's the fastest one of those. I stuck an air balloon on him because I realized that my team is kind of vulnerable to ground attacks, what with two fires and one thunder. The EVs are designed to let him take a hit on the switch in, and maybe one afterward.
The idea is that Jolteon switches into ground or electric attacks, paralyzes my opponent, and then Volt Switches away. He also serves as cleric, healing my team of status before the enemy KOs him thanks to his Superior speed.
Arcanine @ Power Herb
Ability: Flash Fire
Modest Nature
EVs: 80 HP/ 220 SpAtk/ 56 SpDef/ 152 Speed
-Dragon Pulse
-Flame Charge
-Morning Sun
-Solar Beam
Arcanine is awesome. After a flame charge he's faster then most, and since people send water and rock/ground types after him he can blast them away with solarbeam, even if bright sunlight isn't in effect. If sunlight is in effect he can take out kingdra with dragon pulse and heal off surfs. He's sturdy enough to be able to stall using morning sun.
Leafeon @ Sitrus Berry
Abilty: Chlorophyll
Impish Nature
EVs: 128 HP/ 128 Atk/ 84 Def/ 168 Spd
-Leaf Blade
-Sword Dance
-X-Scissor
-Synthesis
After the speed boost from Chlorophyll, Leafeon's 268 speed becomes 536 (i think), making him faster the just about everything. After a sword dance he becomes a great physical sweeper.
Starmie @ Life Orb
Ability: Natural Cure
Timid Nature
EVs: 252 SpAtk/ 252 Speed/ 4 HP
-Psychic
-HP Ground
-Rapid Spin
-Signal Beam
On my team because I needed rapid spin support who could soak up sunny day fire attacks. Other then that I use her to take out fighting types and dark types that are sent after her.
Umbreon @ Leftovers
Abilty: Synchronize
Impish Nature
EVs: 232 HP/ 140 Def/ 136 SpDef
-Toxic
-Substitute
-Mean Look
-Moonlight
I originally put Umbreon on my team to baton pass Mean Look. I then sadly discovered that Mean Look and Substitute doesn't pass in Gen 5. He's very bulky hard to kill and annoys the heck out of the enemy with Toxic, but he's easily forced out by taunt and can't touch steel and poison types.
Reading through this, I realized that Umbreon and Jolteon could be replaced by Miltank; what do you think?
Ninetales @ Choice scarf
Ability: Drought
Modest Nature
EVs: 252 SpAtk/ 252 Speed/ 4 SpDef
-Overheat
-Dark Pulse
-Solarbeam
-Psyshock
She has a very simple statagy: Set up sunlight via Drought, kill everything that doesn't resist fire with overheat, and then get out. If I think I can kill it with solar beam, then I do so and avoid the SpAtk drop so she can stay in a few more turns.
Jolteon @ air balloon
Ability: Volt Absorb
Calm Nature
EVs: 164 HP/ 28 SpAtk/ 64 SpDef/ 252 Speed
-Volt Switch
-Fake Tears
-Heal Bell
-Thunder Wave
Jolteon is only really on my team because I like Eeveelutions and he's the fastest one of those. I stuck an air balloon on him because I realized that my team is kind of vulnerable to ground attacks, what with two fires and one thunder. The EVs are designed to let him take a hit on the switch in, and maybe one afterward.
The idea is that Jolteon switches into ground or electric attacks, paralyzes my opponent, and then Volt Switches away. He also serves as cleric, healing my team of status before the enemy KOs him thanks to his Superior speed.
Arcanine @ Power Herb
Ability: Flash Fire
Modest Nature
EVs: 80 HP/ 220 SpAtk/ 56 SpDef/ 152 Speed
-Dragon Pulse
-Flame Charge
-Morning Sun
-Solar Beam
Arcanine is awesome. After a flame charge he's faster then most, and since people send water and rock/ground types after him he can blast them away with solarbeam, even if bright sunlight isn't in effect. If sunlight is in effect he can take out kingdra with dragon pulse and heal off surfs. He's sturdy enough to be able to stall using morning sun.
Leafeon @ Sitrus Berry
Abilty: Chlorophyll
Impish Nature
EVs: 128 HP/ 128 Atk/ 84 Def/ 168 Spd
-Leaf Blade
-Sword Dance
-X-Scissor
-Synthesis
After the speed boost from Chlorophyll, Leafeon's 268 speed becomes 536 (i think), making him faster the just about everything. After a sword dance he becomes a great physical sweeper.
Starmie @ Life Orb
Ability: Natural Cure
Timid Nature
EVs: 252 SpAtk/ 252 Speed/ 4 HP
-Psychic
-HP Ground
-Rapid Spin
-Signal Beam
On my team because I needed rapid spin support who could soak up sunny day fire attacks. Other then that I use her to take out fighting types and dark types that are sent after her.
Umbreon @ Leftovers
Abilty: Synchronize
Impish Nature
EVs: 232 HP/ 140 Def/ 136 SpDef
-Toxic
-Substitute
-Mean Look
-Moonlight
I originally put Umbreon on my team to baton pass Mean Look. I then sadly discovered that Mean Look and Substitute doesn't pass in Gen 5. He's very bulky hard to kill and annoys the heck out of the enemy with Toxic, but he's easily forced out by taunt and can't touch steel and poison types.
Reading through this, I realized that Umbreon and Jolteon could be replaced by Miltank; what do you think?