10-5 on ShoddyBattles Ladder with this team.
ALL EDITS TO MY TEAM ARE MADE IN BOLD
;407;
Roserade @Focus Sash Lead
Ability: Natural Cure
Nature: Timid
EVs: 252 special attack, 252 speed, 4 hp
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power: ?
Lead Roserade to put other lead to sleep and set up toxic spikes. Pretty self-explanitory.
;121;
Starmie @Life Orb/Expert Belt Special Sweeper
Ability: Natural Cure
Nature: Timid
EVs: 252 speed, 252 special attack, 4 hp
- Ice Beam
- Hyrdo Pump
- Thunderbolt
- Recover/Psychic
Special sweeper Starmie, pretty generic Starmie. I chose hydro pump over surf just because I like the damage. The only thing I was still in debate over was to use life orb/recover Starmie, or roll with expert belt/psychic?
;212;
Scizor @Leftovers IPhysical Bulky Sweeper
Ability: Technician
Nature: Adamant
EVs: 252 attack, 184 hp, 74 speed
IVs: 31 attack, 29 speed
- Bullet Punch
- Swords Dance
- Bug Bite
- Pursuit/Brick Break
Bulky, physical sweeper. Originally I had a super-speedy Scizor for quick U Turns, but I decided to switch to this Scizor and boost its' atk/spd with SD. You know the drill.
;291;
Ninjask @Leftovers Baton Passer
Ability: Speed Boost
Nature: Jolly
EVs: 252 attack, 176 hp, 80 speed
- Baton Pass
- Swords Dance
- Aerial Ace/Bug Bite/Substitute
- Protect/?
This Ninjask is set up to prepare for my Marowak, but I had a few problems creating this guy. I can not decide on the moveset, as if I make it substitute with protect, I am sacrificing having an offensive move. Please help.
;105;
Marowak @Thickbone Physical Tank v2
Ability: Rock Head
Nature: Adamant
EVs: 252 attack, 252 hp, 4 special defense
- Bonemerang/Earthquake
- Stone Edge
- Double Edge
- Fire Punch
Originally I had planned a Rampardos, but I've decided to give Marowak a shot. Bonemerang is used over EQ to get rid of substitutes. Stone Edge is obvious for quake/edge Marowak. Double Edge is a strong attack, and with Rock Head, Marowak takes no recoil. Fire Punch is for stee, bug, grass, etc..
;062;
Poliwrath @Leftovers Bulky Sweep...?
Ability: Water Absorb
Nature: Adamant
EVs: 252 hp, 252 attack, 4 defense
- Hypnosis
- Focus Punch
- Waterfall
- Return/Substitute
Just meant to take a bunch of hits, and to deal out massive attack with STAB Focus Punch. Waterfall also deals out massive STAB damage. I honestly prefer my luck with hypnosis over substitute. And I know Poliwrath is UU, but I believe it would be good in the OU tier.
--So that is my team. PLEASE comment with your criticism, even if you say almost nothing. I feel like I am missing too much for this team, and I want as much help as I can get! Thank you!
ALL EDITS TO MY TEAM ARE MADE IN BOLD
;407;
Roserade @Focus Sash Lead
Ability: Natural Cure
Nature: Timid
EVs: 252 special attack, 252 speed, 4 hp
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power: ?
Lead Roserade to put other lead to sleep and set up toxic spikes. Pretty self-explanitory.
;121;
Starmie @Life Orb/Expert Belt Special Sweeper
Ability: Natural Cure
Nature: Timid
EVs: 252 speed, 252 special attack, 4 hp
- Ice Beam
- Hyrdo Pump
- Thunderbolt
- Recover/Psychic
Special sweeper Starmie, pretty generic Starmie. I chose hydro pump over surf just because I like the damage. The only thing I was still in debate over was to use life orb/recover Starmie, or roll with expert belt/psychic?
;212;
Scizor @Leftovers IPhysical Bulky Sweeper
Ability: Technician
Nature: Adamant
EVs: 252 attack, 184 hp, 74 speed
IVs: 31 attack, 29 speed
- Bullet Punch
- Swords Dance
- Bug Bite
- Pursuit/Brick Break
Bulky, physical sweeper. Originally I had a super-speedy Scizor for quick U Turns, but I decided to switch to this Scizor and boost its' atk/spd with SD. You know the drill.
;291;
Ninjask @Leftovers Baton Passer
Ability: Speed Boost
Nature: Jolly
EVs: 252 attack, 176 hp, 80 speed
- Baton Pass
- Swords Dance
- Aerial Ace/Bug Bite/Substitute
- Protect/?
This Ninjask is set up to prepare for my Marowak, but I had a few problems creating this guy. I can not decide on the moveset, as if I make it substitute with protect, I am sacrificing having an offensive move. Please help.
;105;
Marowak @Thickbone Physical Tank v2
Ability: Rock Head
Nature: Adamant
EVs: 252 attack, 252 hp, 4 special defense
- Bonemerang/Earthquake
- Stone Edge
- Double Edge
- Fire Punch
Originally I had planned a Rampardos, but I've decided to give Marowak a shot. Bonemerang is used over EQ to get rid of substitutes. Stone Edge is obvious for quake/edge Marowak. Double Edge is a strong attack, and with Rock Head, Marowak takes no recoil. Fire Punch is for stee, bug, grass, etc..
;062;
Poliwrath @Leftovers Bulky Sweep...?
Ability: Water Absorb
Nature: Adamant
EVs: 252 hp, 252 attack, 4 defense
- Hypnosis
- Focus Punch
- Waterfall
- Return/Substitute
Just meant to take a bunch of hits, and to deal out massive attack with STAB Focus Punch. Waterfall also deals out massive STAB damage. I honestly prefer my luck with hypnosis over substitute. And I know Poliwrath is UU, but I believe it would be good in the OU tier.
--So that is my team. PLEASE comment with your criticism, even if you say almost nothing. I feel like I am missing too much for this team, and I want as much help as I can get! Thank you!
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