• Hi all. We have had reports of member's signatures being edited to include malicious content. You can rest assured this wasn't done by staff and we can find no indication that the forums themselves have been compromised.

    However, remember to keep your passwords secure. If you use similar logins on multiple sites, people and even bots may be able to access your account.

    We always recommend using unique passwords and enable two-factor authentication if possible. Make sure you are secure.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

OU Teambuilding Competition Round 2 Team Submission

Status
Not open for further replies.
OU Teambuilding Competition

OU Teambuilding Competition

For those that look at smogon, yes I stole this idea from there

Teambuilding is a huge part of playing the game. Teambuilding requires intellegence and creativity, unlike actual battling which is based more on luck. Unlike a CCAT, this is more of a solo project, while still benefiting with teambuilding, but is easier to deal with as we don't need people to work together as much.

Every round I'll submit a new 2 pokemon core. From there, everyone will have to use their teambuilding skills and create a team using the core. Once the entry round is over, the community will vote on who's team is best and should be added to the hall of fame in the op and we move to the next round.

Rules

-Team Submission : Please put your team importable in a spoiler as well as the description of how your team benefits from the given core.

-Copying : Obviously with using the same core, there are chances teams will be almost mirrors of others. Should this happen, the first of the two teams will stay and the other will be disqualified if there are a lot of similar pokemon with similar sets

-Team Changes : I would rather this not become a huge rmt, you can comment on what is wrong with teams posted but keep it minor. Teams can not be changed once submitted however.

-No Bandwagoning : Don't support someone just because you know them or because they are well known.

-Reward : People that get a team into the Hall Of Fame will get an increase to their voting count to two points instead of one

As an example lets say the given core is Terrakion and Kyurem Black

003-m.png
646-b.png
212.png
145.png
113.png
639.png

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
- Synthesis
- Knock Off
- Giga Drain
- Sludge Bomb

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 236 Spd / 52 HP / 220 SAtk
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Substitute

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Quick Attack

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 Def / 232 HP / 24 Spd
Bold Nature
- Defog
- Roost
- Volt Switch
- Hidden Power [Ice]

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 4 SAtk / 252 SDef
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Stealth Rock
- Seismic Toss

Terrakion @ Liechi Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Substitute

Kyurem Black was the main idea of the core, who does a good job wall breaking threats that wall Terrakion, as they share a lot of the same checks such as Scizor and Keldeo. Scizor and Zapdos were added mainly for their ability to volt turn to safely bring in Kyurem on their common switch ins such as Rotom Wash, Mega Venusaur, and Heatran, the later which Terrakion can come in on as well. Finally Mega Venusaur is used to handle fighting threats and some dragons to a degree, as well as Thundurus while Chansey handles Manaphy, Charizard Y, and other powerful special attackers while setting up stealth rocks to weaken things that are forced around a lot by Kyurem and Terrakion.

Hall Of Fame

3/9/14 - Imposter
3/24/14 - Usatoday
4/5/14 - The DragonKnight
4/15/14 - Minedreigon
4/22/14 - Mean Mr. Snorlax
5/01/14 - The DragonKnight
5/09/14 - Moony
5/20/14 - The DragonKnight
5/27/14 - The Dragonknight
6/03/14 - SilentReaper
6/28/14 - Jesusfreak94
7/08/14 - Usatoday
 
Last edited:
127-m.png
398.png

Mega Pinsir and Staraptor

127-m.png
+
398.png



Mega Pinsir is one of the best available megas in the current OU metagame, being resisted by a handful of threats such as Zapdos and Skarmory. With stab Quick Attack and access to Swords Dance and a base speed of 105, Mega Pinsir is an offensive beast and something every team needs to be prepared for. Mega Pinsir can also forgo Swords Dance for coverage moves and acting as a wall breaker rather than a sweeper with its huge attack.

Staraptor is an underrated threat, having increcible power stabs such as Double Edge and Brave Bird, both getting a boost from Reckless. This makes Staraptor an amazing partner for Mega Pinsir as it baits in the same threats with its typing and cripples them, as well as scout with U turn or break steels and rocks with Close Combat. Finally Staraptor also has access to Quick Attack, tho far less powerful than Mega Pinsir's but is still a priority move.

This round will end in ten days after that there will be a four days to vote. Make sure to explain how your team benefits the given core when you submit a team and how the other members successfully abuse the core to the best of its ability. Its recommended to test the team before submitting it so you know it works.

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature
- Stealth Rock
- Power Whip
- Thunder Wave
- Leech Seed

248.png
445.png

Round 2

Tyranitar and Garchomp

248.png
+
445.png


Tyranitar is a behemoth both offensively and defensively, having amazing stats aside from its sub par speed. Tyranitar does well in the meta with an assaut vest, tanking hits from pokemon like Thundurus I and Latios like nothing and KOes back. However the choice scarf set is underrated and excellent, outpacing up to 115 base speed, allowing Tyranitar to check threats like Landorus I that it normally can't. Finally we can't forget its Mega form, using dragon dance to sweep and muscle through teams with ease.

Garchomp is a powerful wall breaker with 102 speed and access to swords dance. Garchomp can also set up stealth rocks and phase out threats with dragon tail, thriving with a bulky set using rough skin and a rocky helmet to score a lot of damage checking physical threats. Garchomp also has a nice Mega form, who thrives on sand. Swords dance is a tad outclassed by normal Garchomps, but with a mixed set it can 2hko everything that isn't absurdly bulky like Suicune.

A standard sand core with two possible megas. Both megas are two of the most offensive ones in the metagame, Mega Tyranitar can sweep at +1 while mixed Mega Garchomp 2hkoes the whole metagame making nothing safe to come in. You aren't forced to use either of these as your mega but you are allowed to.

Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Crunch
- Pursuit
- Ice Beam

Garchomp (M) @ Focus Sash
Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earthquake
- Outrage

Charizard (F) @ Charizardite Y
Trait: Blaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Focus Blast
- Solar Beam
- Roost

Keldeo (Keldeo-R) @ Choice Specs
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Secret Sword
- Hidden Power [Flying]
- Hydro Pump

Aegislash (F) @ Leftovers
Trait: Stance Change
EVs: 240 HP / 16 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon

Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Defog
- Draco Meteor
- Psyshock
- Recover

625.png
534.png

Bisharp + Conkeldurr

bisharp.gif
+
conkeldurr.gif


Two Pokemon introduced in BW that got huge buffs in XY.

Bisharp was a good Pokemon in BW UU, having a good typing and access to Swords Dance + Sucker Punch. But in XY, Bisharp became one of the best sweepers in the game, thanks to the Defog and Knock Off buff. Defog now removes hazards from the field and sees as much usage as Rapid Spin, but also lowers the opponents Evasion by 1 stage, which gives Defiant users, like Bisharp, a +2 Attack boost.

Conkeldurr was used a lot in BW, but once BW2 rolled along his usage dropped. His most common set in BW was Guts + Flame Orb, in BW2 it was Sheer Force + Life Orb. His usage might not have been high, but his LO + Sheer Force set was still massively strong. With the introduction of the Assault Vest, Conkledurr is once again a very strong Pokemon. Guts + AV lets Conkledurr handle some of the most common Pokemon, such as Rotom-W, Aegislash, Thundurus, and Black Kyurem.

The only requirement is that Bisharp and Conkeldurr are on your team. The rest is up to your creativity and team building skills.

Deadline to submit teams is the 31st.

Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 24 Spd / 252 Atk / 232 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 224 Spd / 32 HP
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit

Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
- Scald

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Crunch
- Stone Edge
- Earthquake
- Ice Beam

130.png
646-b.png

Round 4

Gyarados + Black Kyurem

gyarados.gif
+
kyurem-black.gif


Two extremely threatening Pokemon, that have good synergy and are both capable of stall breaking.

Gyarados was pretty popular in BW2, with the bulky SubDD set. In XY, we saw less of Gyarados, but more of Mega Gyarados. Mega Gyarados can run an DD + 3 Attack set really well, thanks to its ability, Mold Breaker. Earthquake lets you hit anything with Levitate, like Rotom, and Ice Fang ignores Thick Fat and Multiscale when attacking Mega Venusaur and Dragonite. Regular Gyarados still has a niche in OU, being a great bulky Dragon Dancer, thanks to its ability, Intimidate.

Black Kyurem has been a great Pokemon ever since it graced the competitive scene in BW2. It has some insane stats for an OU Pokemon, with 170 Atk, 120 SpA, great bulk, and 95 Speed. It can run either physically based or specially based sets, which makes it even harder to beat. Sub + 3 Attacks is one of its best sets, being able to hide behind a Sub so it's not easily picked off by faster things, like any Dragon Type or Fighting Type. LO Roost + 3 Atks is also an option, going for pure power and destroying anything in its way.

These two Pokemon have good synergy with one another, as Gyarados struggles to beat things like Zapdos, Skarmory, Mandibuzz, and Thundurus. Black Kyurem can counter all but Thundurus, which can do 83% max to 4 HP Black Kyurem with Focus Blast.

You don't have to use any of the sets I listed nor are you required to use Mega Gyarados, but you must use these two Pokemon, what kind of sets you run is up to you.

Deadline to submit a team is Saturday at 12:00 AM GMT -4.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Moonlight

Aegislash @ Life Orb
Ability: Stance Change
EVs: 248 Atk / 246 SAtk / 16 Spd
Quiet Nature
- Shadow Ball
- Iron Head
- King's Shield
- Shadow Sneak

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Naive Nature
- Substitute
- Earth Power
- Ice Beam
- Fusion Bolt

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Healing Wish
- Psyshock
- Draco Meteor
- Defog

Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 4 SAtk / 252 Def
Lax Nature
- Knock Off
- Earthquake
- U-turn
- Hidden Power [Ice]

663.png
212.png

Round 5

Talonflame + Scizor

talonflame.gif
+
scizor.gif


Last Generation, Scizor WAS the most used Pokemon in OU. Now, due to the rise of things like Talonflame and Aegislash, the increased usage in Heatran and Rotom-W, Scizor isn't used as much as he once was. He's still a great Pokemon, but its checks are being used more and it got two new ones. Talonflame, on the other hand, is a Pokemon that seemed quite lackluster when first introduced. It had poor stats, only having good speed. Then, its Hidden Ability was introduced; Gale Wings. Gale Wings gives all Flying type moves priority. Now Talonflame can run CB, SD, Bulk Up, and more.

These two Pokemon have a few different options together. Talonflame needs support, as it losses 50% of its HP every time it switches in with SR up. Scizor provides Defog support, which is massively helpful to the bird. Scizor could also run sets without Defog, as it has the ability to pull off a Bulky Swords Dance set or a CB set. Scizor and Talonflame could both be running Choice Band. But not matter what, both should have priority and both should be good Pokemon on your team, although that isn't a requirement for this competition.

Remember: You don't have to use any sets / Megas I mentioned, just have both Talonflame and Scizor on the team.

Deadline to submit teams is Friday at midnight.

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 228 Def / 28 SAtk
Serious Nature
IVs: null Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 232 SAtk / 28 Spd
Modest Nature
- Defog
- Volt Switch
- Roost
- Hidden Power [Ice]

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

036.png
195.png

Round 6

Clefable + Quagsire

clefable.gif
+
quagsire.gif


Both Quagsire and Clefable share one great trait that will keep them OU worthy for a long, long time; Unaware. Unaware allows the two of them to switch in to any set up sweeper and ignore the stat changes.

Quagsire is the best counter to Mega Charizard X, Mega Tyranitar, Bisharp, and really any Dragon with Swords Dance / Dragon Dance. Quagsire's usage has sky rocketed due to the introduction of Mega Zard X and Mega TTar, as well as the huge buff to Bisharp, making his usage sky rocket. It can simply use Toxic on any non-Steel type and recover itself while the opponent tries to break through the annoying salamander thing. If it's a Steel type, Quagsire can either bait for a Scald burn or deal large amounts of damage with Earthquake.

Clefable is also a great Pokemon, as it has the ability to beat any bulky Calm Mind user, aka anything not named Mega Gardevoir or Landorus, and can beat any non-banded Dragon thanks to its Fairy Typing and its ability. Clefable is a great option for a lot of teams, as it can safely come in on a lot of set up sweepers and start a counter sweep by using Calm Mind, boosting its own stats while ignoring the opponents'. Clefable also has the ability to be an all-out Cleric, with access to Wish, Protect, and Heal Bell.

These two Pokemon from an amazing pair for a Stall team, although you don't have to make a Stall team, that's up to your creativity :]

Deadline is Monday at Midnight.

Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 32 Atk / 188 SDef / 40 Spd
Adamant Nature
- Earthquake
- Dragon Claw
- Roost
- Will-O-Wisp

Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 232 HP / 252 Def / 24 SDef
Impish Nature
- Scald
- Earthquake
- Toxic
- Recover

Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 240 HP / 32 Def / 236 SDef
Calm Nature
IVs: 0 Atk
- Spore
- Sludge Bomb
- Giga Drain
- Foul Play

Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 232 Def / 28 Spd
Impish Nature
- Whirlwind
- Defog
- Roost
- Brave Bird

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Seismic Toss

Clefable (F) @ Leftovers
Ability: Unaware
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
IVs: 0 Atk
- Moonlight
- Heal Bell
- Calm Mind
- Moonblast

681.png
184.png

Round 7

Azumarill + Aegislash

azumarill.gif
+
aegislash.gif


These two Pokemon excel on Bulky Offensive teams, as they provide an amazing mix of power and bulk that only few can match.

Azumarill was granted with an amazing new trait in XY: Partial Fairy typing. Now Azumarill can spam Play Rough while eating up Outrages or Draco Meteors. Azumarill is used on a lot of offensive teams to provide a solid Dragon type check, as no Dragon is capable of OHKOing Azumarill with +1 Earthquake (the most common coverage move on a Dragon) and then respond with a Play Rough that one shots every Dragon not names Mega Charizard X or Dragonite, both of whom survive a Banded Play Rough with about 15% left at best. Azumarill's most common sets are CB and Belly Drum. Belly Drum has the ability to sweep unprepared teams with +6 Aqua Jet / Play Rough spam, while CB takes no time to hit with insane power, but is locked into a single move.

Aegislash is one of the best gifts given from the Kalos Region. Aegislash is an amazing Pokemon, having 150/150 Defenses in base form, but also able to have 150/150 Attack and SpA when attacking. Aegislash has emerged as the main Latios/Latias counter, as it can tank a Draco Meteor and then kill it off with Shadow Ball. Aegislash also has the option to run Pursuit and trap Latios/Latias when they switch out. Aegislash can also succesfully run a Life Orb set, going all out for wall breaking power, or a Substitute + Toxic set, able to cripple some of its main counters with the worst possible status for it.

Deadline to submit teams is the 7th.

Garchomp (M) @ Garchompite
Trait: Rough Skin
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge

Aegislash (M) @ Leftovers
Trait: Stance Change
EVs: 204 HP / 252 SAtk / 40 SDef / 12 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Shadow Ball
- King's Shield
- Toxic

Gothitelle (F) @ Choice Specs
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Thunderbolt
- Hidden Power [Ice]
- Trick

Azumarill (M) @ Sitrus Berry
Trait: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall

Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Close Combat
- Stone Edge
- Earthquake

Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 248 HP / 216 Def / 44 SDef
Bold Nature (+Def, -Atk)
- Foul Play
- U-turn
- Defog
- Roost

308-m.png
625.png

Round 8

Mega Medicham + Bisharp

medicham-mega.gif
+
bisharp.gif


I had something written earlier, but my Browser froze, so no fancy description this time :[

Although I will say these two form a very fun core. Mega Medicham is one of, if not the, best stallbreakers in the game atm. Capable of OHKOing or 2HKOing everything on a stall team. Bisharp on the other hand is a very fun Pokemon, capable of playing different roles depending upon the set given.

Deadline to submit teams is the 15th at Midnight EST.

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Stealth Rock
- Sticky Web
- Magic Coat
- Dark Void

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Sucker Punch
- Knock Off
- Pursuit
- Iron Head

Medicham (F) @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Ice Punch
- Zen Headbutt
- Bullet Punch

Black Kyurem (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 252 SAtk / 32 HP / 224 Spd
Rash Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

181-m.png
184.png

Round Nine

Mega Ampharos + Azumarill

ampharos-mega.gif
+
azumarill.gif


These two Pokemon are able to fit on a wide variety of teams. Varying from Rain teams to VoltTurn teams to Trick Room teams.

Mega Ampharos was introduced this generation, alongside multiple other Mega Evolutions. It stood apart from the other Mega Evolutions due the fact it gained a new Dragon typing and got slower than its normal form. Everyone's initial reaction was it would work well in Trick Room and wouldn't be that great in anything else. That is not the case. Mega Ampharos is capable of running multiple different sets well, ranging from RestTalk Pivot to Agility Sweeper to Rain Wall Breaker to Offensive Pivot.

Azumarill is also capable of running multiple sets. It has nice bulk and probably one of the best typings in OU; Water/Fairy. This gives Azumarill the ability to counter Keldeo, Dragon types, and Mega Gyarados. Azumarill can run sets varying from Choice Band to Belly Drum to Assault Vest, providing a good offensive presence with each while still being capable of checking major threats to any team.

Deadline is the 25th at 11:59 PM Easter Time.

Ampharos (F) @ Ampharosite
Ability: Static
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Agility
- Thunder
- Dragon Pulse
- Focus Blast

Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Encore
- Ice Beam
- Perish Song

Deoxys-Speed @ Damp Rock
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Stealth Rock
- Rain Dance
- Taunt
- Psycho Boost

Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Aqua Jet
- Stone Edge
- Knock Off
- Waterfall

Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 32 HP / 252 SAtk / 224 Spd
Modest Nature
- Draco Meteor
- Hydro Pump
- Dragon Pulse
- Rain Dance

149.png
094.png

Round Ten

Dragonite + Gengar
dragonite.gif
+
gengar.gif


Two of the most famous Pokemon from the first generation. These two Pokemon were either dominant threats in the OU Metagame for a long time.

Dragonite may not have been OU every generation, but when it was, it was a top tier threat. Dragonite was one of the best in RBY, DPP, and great in BW2. Dragonite isn't used as much nowadays due to the emergence of Mega Charizard X, Mega Tyranitar, and Mega Gyarados, all bulky Dragon Dancers. Dragonite still has a good niche in the OU Metagame, either by saving a team a mega slot and still providing a bulky sweeper, or being one of the best wallbreakers in the metagame in a banded set.

Gengar, on the other hand, has been OU every generation and shows no signs of dropping anytime soon. Gengar is capable of running multiple different sets, capable of LO 4 Atks, Sub Wisp Taunt, Scarf, Mono Attacking Life Orb, or 3 Atks + Destiny Bond. It has a lot of different viable sets and fits on multiple different teams. The most common set for high level players to use is Stallbreaker Gengar, which is Sub/Wisp/Taunt/Shadow Ball.

Deadline to submit a team is the 1st at 11:59 PM Eastern Time.

Charizard @ Charizardite X
Ability: Blaze
EVs: 144 Spd / 252 Atk / 112 HP
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sludge Wave
- Destiny Bond
- Focus Blast
- Shadow Ball

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 56 SAtk / 232 HP / 220 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Surf

647-r.png
006-my.png

Round 11

Keldeo + Mega Charizard Y

keldeo.gif
charizard-mega-y.gif


Keldeo is hands down the best speced user in the current meta for many reasons. With 108 base speed, Keldeo is only outpaced by Latios and Thundurus in terms of common threats and with 129 special attack, its an offensive monster. Keldeo lacks a large movepool however, but has enough to get the job done. Keldeo is excellent currently with the rise of sand offensive, being able to break Tyranitar, Excadrill, and Garchomp without much effort, leaving generally Latios as the only thing to oppose it, which doesn't want to take an Icy Wind.

Charizard Y really needs more love, with 159 special attack, nothing is really safe. Backed by Drought, Charizard Y easily wins weather matches against other inducers like Tyranitar, while stopping speed abusers like Excadrill and Kingdra by taking over the weather. However, Charizard wishes it could have a fifth move so it can pummel both Heatran and dragons which is its biggest downfall, that and stealth rocks.

Both of these pokemon are pretty anti meta and, despite being a water with a sun inducer, work well together due to the similar checks, dragons like Latios while pressuring other checks, such as Chansey for Mega Charizard, and Celebi for Keldeo.

Deadline is June 20th

Do NOT repost force of nature from smogon

Charizard @ Charizardite Y
Trait: Blaze
EVs: 252 SAtk / 4 Def / 252 Spd
Modest Nature
-Fire Blast
-Solarbeam
-Focus Blast
-Roost

Keldeo @ Choice Specs
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
-Hydro Pump
-Scald
-Hidden Power [Flying]
-Secret Sword

Tyranitar @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
-Stone Edge
-Pursuit
-Crunch
-Superpower

Excadrill @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
-Earthquake
-Iron Head
-Stealth Rock
-Rapid Spin

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
-Close Combat
-Stone Edge
-Earthquake
-X-Scissor

Aegislash @ Spooky Plate
Trait: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
-Shadow Ball
-Iron Head
-Shadow Sneak
-King's Shield

Round 12

Deoxys-Speed OR Deoxys-Defense + Bisharp

deoxys-speed.gif
OR
deoxys-defense.gif
+
bisharp.gif


It seems like both Deoxys forms are going to be banned when the Voting Period comes around, so let's use this week to submit some teams for the best core in the early XY metagame: DeoSharp.

Deoxys-Defense is an amazing Pokemon, capable of getting hazards up quickly and efficiently. Of course, the hazards can be either Defoged away, which creates issues for Deo-D. That's where Bisharp comes in. Bisharp got the biggest buffs in XY. Not only did Knock Off get an increase in base power, Defog now activates Defiant, granting Bisharp a +2 when the opponent attempts to remove the hazards Deoxys set up.

Deoxys-Speed can fill the same niches Deo-D can, and more. Deo-S is most commonly known as either LO Attack, carrying either 4 Atks or 3 Atks + SR, or the Dual Screens lead set. Deo-S fills both roles better than any other Pokemon possibly could do to its amazing speed and its movepool. Deo-S can even do Deo-D's job and stack hazards. Deo-S can be used instead of Deo-D because it is much faster and can Taunt opposing Taunters before Deo-D can. If you really don't want a spinner, Deo-S would probably be a better option than Deo-D. Bisharp pairs nicely with any form of Deoxys. On Dual Screens, Bisharp can either be used to punish Defoggers or use the Screens for itself and set up a Swords Dance or two.

DeoSharp has been used so much this gen, first publicly introduced in Sinclair's RMT, and is now being spammed on the Deoxys Suspect Ladder.

Do not post the team everyone on the ladder is using. The team is: Deoxys-Defense / Bisharp / Mega Mawile / Aegislash / Landorus-Incarnate / Thundurus-Incarnate.

Deadline to submit is the 3rd.
 
Last edited:

Minedreigon

A monument to all your sins
OVER 9000 (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn
Banded Staraptor helps mega pinsir the best imo. Being to SMASH 2 common walls to Mega sir after rocks from Lando is amazing. 252+ Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 252+ Def Zapdos: 292-345 (76 - 89.8%) -- guaranteed OHKO after Stealth Rock and 252+ Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 252+ Def Rotom-W: 252-297 (82.8 - 97.6%) -- 68.8% chance to OHKO after Stealth Rock. Just LOOK at how much power is there. so much to help mega pinsir. The wallbreaking potential with all of its moves is insane. so underrated.

Chuck Norris (Heatran) (M) @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Fire Blast
- Flash Cannon
- Hidden Power [Ice]
Specs Tran is a truley great partner. Say some loser wants to use a fire move on poor little pinsir. This guy could swoop in and get a flash fire boost. Its strong enough without anyway. 252+ SpA Choice Specs Heatran Fire Blast vs. 252 HP / 252+ SpD Mandibuzz: 220-261 (51.8 - 61.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. See, POWAH. Heatran's Other moves such Earth power and HP Ice help ruin anything else trying to switch in, and that flash cannon helps the dem fairys too. Staraptor removes some threats to heatran such as Rotom W.

42 (Latias) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Dragon Pulse
- Psyshock
- Healing Wish
Healing wish defog is a blast. Defog is mandertory, as pinsir and Talon really hate them. Its 2 STAB moves retain offensive pressure against the opponent, too. Healing wish is where it gets interesting. Lets say Pinsir is worn down or statused or Staraptor has been worn down recoil. Latias, once there is no way for hazards to come back, can fully heal that pokemon. This support is GOLDEN. It give mega sir a 2nd chance at sweeping and Staraptor more HP to wallbreak more.

STOP (Pinsir) (M) @ Pinsirite
Ability: Mold Breaker
Happiness: 1
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Quick Attack
- Swords Dance
- Frustration
- Earthquake
The sweeper, The Legend, the power. This Mold Braker set can actully hit Rotom W before mega-ing, so its less of a counter. Standard really, use SD to sweep, Frustration hits hard with 1 happines, QA has powerful priority Eq hits steels BLAH BLAH BLAH.

Doge (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Hyper Voice
- Wish
- Protect
CM Sylveon. Useful as heck. CMing is one way to stop and remove special attackers that might otherwise ruin the team. That Hyper Voice hits hard after a couple of Cms. Wish also helps Staraptor get more HP, so it can wallbreak with recoil moves again. Its a useful wish support mon and is decent at walling things too.

Like a boss (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 224 Spd / 252 Atk / 32 HP
Jolly Nature
- Stone Edge
- Knock Off
- Stealth Rock
- Earthquake
Sets up Rocks for Pinsir and Staraptor. Yay. Stone Edge and EQ stop this team being wreaked by the Zards which is nice. Knock off is item removal, possibly the best in the game right now, allowing me to remove a wall's item so Raptor can swoop in and KO. It also hits hard and can clean up late game. The intimidate is very useful to stop physical sweepers that may have set up against pinsir if they somehow lived.

OVER 9000 (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn

Chuck Norris (Heatran) (M) @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Fire Blast
- Flash Cannon
- Hidden Power [Ice]

42 (Latias) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Dragon Pulse
- Psyshock
- Healing Wish

STOP (Pinsir) (M) @ Pinsirite
Ability: Mold Breaker
Happiness: 1
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Quick Attack
- Swords Dance
- Frustration
- Earthquake

Doge (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Hyper Voice
- Wish
- Protect

Like a boss (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 224 Spd / 252 Atk / 32 HP
Jolly Nature
- Stone Edge
- Knock Off
- U-turn
- Earthquake
 
Last edited:
I hope its okay if I add onto this core a bit...

So instead of the norm, I decided to try a bit of an intimidate core with Staraptor and Lando. I played a few games, and I have to say that this was more effective than I thought. Having Intimidate + U-Turn easily allowed Pinsir to set up a Swords Dance and Sweep.


Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Return
- Quick Attack
- Swords Dance

Member one of the core. I like to use Pinsir as a lure. With Mold Breaker, Earthquake will hit Levitate users before Mega Evolution. In my other teams, I found great success using this set as a Rotom-W Lure. Many people expect the Mega Evolution to take place right away, so all too often they switch into Rotom to eat the Return, only to take a good ~70% from Earthquake on a specially defensive set. Then, I just Mega Evolve and use Return the next turn to finish him off. Even physically defensive Rotom takes quite a bit of damage. Plus, theres nothing stopping me from switching to Lando if I need to.

252 Atk Mold Breaker Pinsir Earthquake vs. 252 HP / 0 Def Rotom-W: 202-238 (66.4 - 78.2%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 0 Def Rotom-W: 117-138 (38.4 - 45.3%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Mold Breaker Pinsir Earthquake vs. 252 HP / 252+ Def Rotom-W: 146-174 (48 - 57.2%) -- 40.2% chance to 2HKO after Leftovers recovery

Staraptor @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Double-Edge
- Brave Bird
- U-turn
- Close Combat

When I first saw this challenge, I was a bit skeptical, as I had never really used Staraptor aside from in-game. Instead of the Reckless Choice Band set that Ive been seeing, I decided to try out an intimidate Scarfer. I paired him up with Lando, and found that together, they make a pretty good Intimidate core. Both get access to U-Turn, which allows me to switch into another Poke which I know can stomache a hit.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Defog
- Thunder Wave
- Psyshock
- Recover

With all the switching I do with U-Turn, I knew that I wouldnt have time for hazards, so I went with a defogger. I chose Latias because I needed a neutrality to the hazard and a ground Immunity. I prefer Latias, since she's more defensively oriented than her brother. I run a specially defensive set to allow me to eat up special hits better. Even though Dark types run rampant, I found Psyshock to be the best choice for an attacking move. Id consider Healing wish, but I like to be able to cripple fast foes with Thunder Wave.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- U-turn
- Knock Off
- Earthquake
- Stone Edge

Member two of the Intimidate duo. Lando is one of my favorite OU Pokemon right now, and Intimidate is why. Being able to switch into physical attackers and neuter them is awesome, and a sky high attack stat is too. Once I realized he got Knock Off, I knew I hit a gold mine. Intimidate pretty much forces switches, so neutering the switch in is a huge plus. If I feel that I would be in a better position to switch on the switch in, I go for U-Turn to allow a more favorable match up. The other two moves are pretty self explanatory.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 SDef / 4 HP
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

AV Conk. I love this dude. Hes a complete counter to Rotom W, especially if I predict the Will o Wisp. A secondary Knock Off user, he allows me to cripple walls by removing their held item. Drain Punch is mandatory, as it allows Conk to recover his health fairly reliably while still dealing massive damage. Mach Punch is the only priority on this team, and while slow, is extremely powerful. With Guts activated, it OHKOs Excadrill and Greninja (2HKO Neutrally), two of the most common Pokemon in the metagame. Ice Punch is there for Lando and Dragons mainly.

+1 252+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Excadrill: 344-408 (95 - 112.7%) -- 75% chance to OHKO (+1 simulates Guts

+1 252+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Greninja: 318-374 (111.1 - 130.7%) -- guaranteed OHKO

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Wish
- Protect
- Calm Mind
- Hyper Voice

Slyveon... Even though I was originally 100% hateful towards her, she started to grow on me. I knew that I would need a hard stop to dragons, so Sylveon became my first choice after seeing her so much. I decided to go with a Calm Mind mono attacking set, since Pixilate Hyper VOice hits pretty hard after a few boosts. Unfortunately, she has foour moveslot syndrome here, as I would love to run Toxic alongside Wish and Protect. Either way, she usually doesnt let me down.

So there it is. The team. I havent tested it too much, but it seems to do relatively well for me. Im sure a better player than I can make this work/improve on it a bit.


Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Return
- Quick Attack
- Swords Dance

Staraptor @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Double-Edge
- Brave Bird
- U-turn
- Close Combat

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Modest Nature
- Defog
- Thunder Wave
- Psyshock
- Recover

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- U-turn
- Knock Off
- Earthquake
- Stone Edge

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 SDef / 4 HP
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Wish
- Protect
- Calm Mind
- Hyper Voice
 
Last edited:

McDanger

Well-Known Member
guys please post the teams in the style i used in the op as it makes it easier if people want to try the teams as well as easier to read the description of the team
 
So, I figured I'd try my hand at this. Made this team a bit ago and have been testing it since. Got to about 1500 on the ladder before tilt struck me, and this is what I finally came up with. The team centers around whittling down the opponent slightly so that the bird spam can kill them. This is a team best played aggressively, attempting to force switches with the sheer power of the birds and gain momentum to set up a Mega Pinsir sweep.

398.png
127-m.png
663.png
530.png
479-w.png
598.png

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature
- Stealth Rock
- Power Whip
- Thunder Wave
- Leech Seed

Choice Scarf Staraptor is my preferred Staraptor variant; I prefer the revenge killing and scouting abilities of Scarf to the raw power of Band. Mega Pinsir is the main sweeper, with a standard set because it works so well. Figuring that I could just go FULL BIRD SPAM, I added CB Talonflame to provide a third win condition and make life easier for the other two Flying attackers. Since hazard control was imperative with how SR weak the team is, I added Excadrill to provide reliable spin support and a method of handling Electrics. Since there was still a weakness to opposing Talonflames, Pinsirs, etc. I added physically defensive Rotom-W to handle those threats and provide a pivot into the bird trio. Finally, I needed entry hazards on my side and a method of handling opposing Dragon types/Rotom-W, and Ferrothorn fit the bill quite nicely. It also helps paralyze faster things so that Mega Pinsir can kill them with Return rather than have to potentially not OHKO with +2 Quick Attack.

The team is centered around busting through the opponent's team with my collection of birdies, then using one late-game to sweep the opponent's team. In this team, Pinsir is less of a late-game only sweeper; in fact, it frequently comes out and wallbreaks for Staraptor/Talonflame to come in. As such, this team is quite versatile. It has a defensive backbone so that I can take some hits whenever I have to shift the match in my favor, meaning that it is a lot more forgiving than other hyper offensive teams. Using the VoltTurn action between Staraptor, Talonflame, and Rotom-W, I can grab momentum at any stage of the game and get myself in a favorable position to start Brave Birding everything.

The only real threats to this team are Thundurus and Zapdos, and neither of them appreciate Staraptor's little gift of Double-Edge. Talonflame can be annoying when Rotom-W is down, but it is often quite easy to keep Rotom alive until the bird is down. Normal threats to Flying types such as Rock, Electric, and Steel types are all handled by my birds' coverage moves and Excadrill/Ferrothorn in general. However, Mega Absol can be a pain should it set up, but it's easy to prevent that.


398.png

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Staraptor is my primary lead, able to cripple physical walls right off the bat with a tasty BB/DE or U-turn and gain switch advantage. Usually, I do the latter, as momentum is more important than damage early on. Later in the match, he comes in and picks off weakened Pokémon that could be annoying to Pinsir like Rotom-W, Thundurus, and Zapdos.

127-m.png

Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake

Nothing much to say here. Standard SD Pinsir set. Swords Dance makes it so that everything dies, Quick Attack picks off weakened threats, Return is the Welcome to DIE button, and EQ is some neat coverage on things like Heatran.

663.png

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

So, we have two super-strong physical Flying attackers, so why not go TOTAL BIRD SMASH? Talonflame is a revenger/wallbreaker, and can even sweep late-game should the opponent be sufficiently weakened. Brave Bird takes advantage of his Gale Wings, letting him smash faces in throughout the match. Flare Blitz is auxiliary STAB, and handles things like Jirachi and Ferrothorn. U-turn lets me GTFO while retaining momentum and contributing to the VoltTurn shenanigans that this team has. Tailwind is an interesting option, and I mainly use it as a last resort. After all, who wouldn't be terrified of a doubled-Speed Mega Pinsir? EVs outspeed all opposing Mega Pinsirs so I can BB before they QA.

530.png

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

This was almost necessary, given that Stealth Rock makes this core **** its pants. Excadrill contributes by smashing things like Heatran and Rotom-W that annoy the main core. Earthquake is a necessity on Excadrill, as it is its best attack and hurts anything that doesn't resist it. Rock Slide handles opposing Flying types, while Iron Head punishes Fairies and the like. Rapid Spin is imperative so that I can remove the Stealth Rocks that punish this team and opposing people are eager to set up after noticing that fact. Spinblockers are uncommon outside of Gengar and Aegislash (both get EQ'd), so spinning is still a very reliable method of hazard control.

479-w.png

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

So, physically defensive Rotom may seem out of place in such a hyper offensive team, but it does have merit. Pinsir struggles with faster Talonflame and this entire team isn't fond of opposing Mega Pinsir, so it logically follows that I'd add something to handle those. Rotom-W is the best counter to these available in my opinion, and it has certainly done work. It functions as a crippler early-game with Will-O-Wisp while pivoting to the twin birds to put pressure on the opponent's team. Later on, it helps set up a Mega Pinsir sweep by luring in things like Mega Venusaur that Pinsir can easily set up on or force out. Moves are extremely standard; I see no need to explain them.

598.png

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature
- Stealth Rock
- Power Whip
- Thunder Wave
- Leech Seed

Yeah, I have a defensive core on a normally hyper offensive team. Sue me. Anyway, Ferrothorn was primarily filler, but it has proven itself to be pretty advantageous for the team. Stealth Rock is quite helpful given the number of switches this team forces, and its ability to wear down Rotom-W is also useful to facilitate a Pinsir sweep. Thunder Wave is quite helpful to slow things down, meaning that some Scarfed threats are no longer as much of an issue (though the team is pretty fast as is). Between Leech Seed, Stealth Rock, and Iron Barbs, Ferrothorn is a pain to take down and frequently manages to whittle the team down for Pinsir's coup de grâce.

Technically, this team introduces Talonflame as almost another member of the informal core, but the original StarPinch core is there.
 

Eaglehawk

Banned
Placeholder

Mega-Pinsir
Staraptor
Rotom-W
Landorus-T
Aegislash
Excadrill
 

McDanger

Well-Known Member
keldeo-resolute.gif
staraptor.gif
pinsir-mega.gif
excadrill.gif
chesnaught.gif
latias.gif


Keldeo @ Expert Belt
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Scald
- Icy Wind
- Secret Sword
- Hydro Pump

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- Close Combat
- Double-Edge
- Brave Bird

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Spd / 176 Atk / 80 HP
Adamant Nature
- Rock Slide
- Earthquake
- Rapid Spin
- Stealth Rock

Chesnaught (M) @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 248 HP / 8 Atk
Impish Nature
- Leech Seed
- Spikes
- Earthquake
- Seed Bomb

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Draco Meteor
- Recover
- Psyshock
- Surf

The team makes use of Pinsirs sweeping ability, but forgoes Staraptors raw power for a scarfed set to deal with faster threats that pressure Pinsir such as Garchomp, Charizard both forms, and Latios. Keldeo is the next big player and the main way to beat walls. The E-belt tricks a lot of people to stay in and then cripples walls like Zapdos and Heatran. It als doubles as a non choiced dragon check. Excadrill is then next member, removing hazards and setting up my own as well as pressuring rotom wash nd mega pinsir. Chesnaught is the aegislash answer as well as thundurus and landorus with its typing and bulk as well as provide spikes. Lastly Latias rounds off the team for its speed and ability to swich into charizard y.
 

McDanger

Well-Known Member
To clear up some confusion, anyone can vote not just those that submitted teams

I vote for Imposter's team
 

Eaglehawk

Banned
imposter team
 
Status
Not open for further replies.
Top