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Ou

Wanted to see how some things go for me, so meh.

Salamence (M) @ Lum Berry
Trait: Intimidate
EVs: 84 HP / 96 Atk / 76 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Scares starters away, DDs up

Celebi @ Leftovers ** Hi
Trait: Natural Cure
EVs: 108 HP / 144 Atk / 116 Def / 140 Spd
Impish Nature (+Def, -SAtk)
- Baton Pass
- Hidden Power [Fighting]
- Shadow Ball
- Swords Dance
Passes to 4/5 of remaining Pokes successfully (not as much with Zap, tho)

Cradily (M) @ Leftovers ** yhaloskarm
Trait: Suction Cups
EVs: 92 HP / 88 Atk / 128 Def / 200 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Hidden Power [Flying]
- Recover
- Rock Slide
This thing is cool when it gets +4 atk and can't be roared/ww'd out

Magneton @ Leftovers ** yhaloskarm2
Trait: Magnet Pull
EVs: 44 Def / 188 Spd / 252 SAtk / 24 SDef
Bold Nature (+Def, -Atk)
- Hidden Power [Fire]
- Substitute
- Thunder Wave
- Thunderbolt
Stops skarm before it switches in to Celebi

Metagross @ Leftovers ** Spiderman
Trait: Clear Body
EVs: 48 HP / 252 Atk / 68 Def / 140 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Explosion
- Meteor Mash
- Thunderpunch
Last-ditch exploder, and semi-wall (somewhat)

Zapdos @ Leftovers ** Zappy
Trait: Pressure
EVs: 60 HP / 156 Atk / 152 Spd / 140 SAtk
Hasty Nature (+Spd, -Def)
- Drill Peck
- Hidden Power [Grass]
- Substitute
- Thunderbolt
Peck so it can hurt things when it gets BP'd SDs

-MA
 
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