This team got third in the OU tourney, so that means there's still stuff wrong with it, now rate please.
Metagross @ Choice Band
Trait: Clear Body
EVs: 60 HP / 252 Atk / 100 Def / 96 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Rock Slide
Enough Def and crap to take some Choice Banded quakes.
Heracross (M) @ Salac Berry
Trait: Swarm
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Endure
- Megahorn
- Reversal
- Swords Dance
This thing will either do nothing or it will maul a team. I predict damage before switching it in when Ttar is present.
Suicune @ Leftovers
Trait: Pressure
EVs: 64 HP / 252 Def / 4 SAtk / 190 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf
I dislike the EV spread of the usual CMcune because even with one CM on the standard EV spead some special sweepers walk all over it.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 148 HP / 252 Def / 16 SAtk / 92 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled
Need Ice Beam to deal with Gar because like everything on this team is weak to some of it's sets.
Zapdos @ Leftovers
Trait: Pressure
EVs: 4 HP / 56 Def / 180 Spd / 252 SAtk / 16 SDef
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Light Screen
- Roar
- Thunderbolt
Light Screen helps Roar out. I needed a Phazer, otherwise Ninjask would walk all over me. Not one of the standard sets, but it works well.
Salamence (F) @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 6 SDef
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Flamethrower
- Hidden Power [Flying]
- Rock Slide
Jolly Mence is unexpected and kills swiftly. I'm thinknig of using DDmence though.
Metagross @ Choice Band
Trait: Clear Body
EVs: 60 HP / 252 Atk / 100 Def / 96 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Rock Slide
Enough Def and crap to take some Choice Banded quakes.
Heracross (M) @ Salac Berry
Trait: Swarm
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Endure
- Megahorn
- Reversal
- Swords Dance
This thing will either do nothing or it will maul a team. I predict damage before switching it in when Ttar is present.
Suicune @ Leftovers
Trait: Pressure
EVs: 64 HP / 252 Def / 4 SAtk / 190 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf
I dislike the EV spread of the usual CMcune because even with one CM on the standard EV spead some special sweepers walk all over it.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 148 HP / 252 Def / 16 SAtk / 92 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled
Need Ice Beam to deal with Gar because like everything on this team is weak to some of it's sets.
Zapdos @ Leftovers
Trait: Pressure
EVs: 4 HP / 56 Def / 180 Spd / 252 SAtk / 16 SDef
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Light Screen
- Roar
- Thunderbolt
Light Screen helps Roar out. I needed a Phazer, otherwise Ninjask would walk all over me. Not one of the standard sets, but it works well.
Salamence (F) @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 6 SDef
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Flamethrower
- Hidden Power [Flying]
- Rock Slide
Jolly Mence is unexpected and kills swiftly. I'm thinknig of using DDmence though.