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OUmigosh

Infinity

Gone...
This team got third in the OU tourney, so that means there's still stuff wrong with it, now rate please.

Metagross @ Choice Band
Trait: Clear Body
EVs: 60 HP / 252 Atk / 100 Def / 96 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Rock Slide

Enough Def and crap to take some Choice Banded quakes.

Heracross (M) @ Salac Berry
Trait: Swarm
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Endure
- Megahorn
- Reversal
- Swords Dance

This thing will either do nothing or it will maul a team. I predict damage before switching it in when Ttar is present.

Suicune @ Leftovers
Trait: Pressure
EVs: 64 HP / 252 Def / 4 SAtk / 190 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf

I dislike the EV spread of the usual CMcune because even with one CM on the standard EV spead some special sweepers walk all over it.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 148 HP / 252 Def / 16 SAtk / 92 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled

Need Ice Beam to deal with Gar because like everything on this team is weak to some of it's sets.

Zapdos @ Leftovers
Trait: Pressure
EVs: 4 HP / 56 Def / 180 Spd / 252 SAtk / 16 SDef
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Light Screen
- Roar
- Thunderbolt

Light Screen helps Roar out. I needed a Phazer, otherwise Ninjask would walk all over me. Not one of the standard sets, but it works well.

Salamence (F) @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 6 SDef
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Flamethrower
- Hidden Power [Flying]
- Rock Slide

Jolly Mence is unexpected and kills swiftly. I'm thinknig of using DDmence though.
 

Delta

Nazi emperor
Adamant > Jolly on both cross and mence

Hera only needs 264 Spd to outpace everything after the salac boost. About 88 Def Evs are also nice to switch into EQs/Rock slides more easily. I'd also go sub > endure, btw

Mence only needs 299 Spd to outspeed what it has to (hera, medicham)

Tyranitar will walk over you unless you give cune ~401 HP, and even then it's not a reliable counter, with no leftovers, and with no rock resistance
 
Salamence@leftovers
Jolly/adamant nature
EVs- 6HP/252 att/252 speed
-dragon dance
-earthquake
-HP flying
-flamethrower (skarmory)/or rock slide.

Here's a DD salamence. Other than that, your team is fine. No wonder you ranked 3rd in the OU tournament.

I think suicune can beat tyranitar with its eyes closed. But max HP doesn't hurt.
 

snorlax

Banned
4 hp for...
 

Infinity

Gone...
I'll be switching Mence around. Jolly Heracross outspeeds most Reversalers/Flailers, etc. The reason why I want Endure is to be able to deal with pokémon with Fake Out as well. Heracross dies to Slaking without Endure as well.
 
M

Myuu & Rukario

Guest
Your team

Metagross:
Not bad. Maybe try a different physical attack than Rock Slide, though, like Shadow Ball. Don't worry about Flyers, Meta (though I don't know why you would), 'cause four of your teammates can handle them as well.

Heracross:
Like Lord Ferrius said, Adamant > Jolly. You might not need Swords Dance with the Atk boost, so you could also try Rock Slide. If you'd rather keep Swords Dance, though, that's fine, too.

Suicune:
I usually don't like legendary Pokemon, but Cune is an exception. Good job with it. :)

Blissey:
Good thinking with this one. If you're worried about Gar so much, why Ice Beam on it, though? Psychic might kill it faster.

ZapDos:
Curious: How does Light Screen help Roar? Good ZapDos, though.

Salamence:
See "The X Factor."
 

Infinity

Gone...
Myuu & Rukario said:
Metagross:
Not bad. Maybe try a different physical attack than Rock Slide, though, like Shadow Ball. Don't worry about Flyers, Meta (though I don't know why you would), 'cause four of your teammates can handle them as well.

Rock Slide is standard on CBgross. Otherwise Zapdos kills it. Then I give them a free switch if I switch to my other pokes MM>SB.

Heracross:
Like Lord Ferrius said, Adamant > Jolly. You might not need Swords Dance with the Atk boost, so you could also try Rock Slide. If you'd rather keep Swords Dance, though, that's fine, too.

Jolly has served me well on more than one occasion. I'll happily switch for a bit mroe speed than killing power if I can still kill my opponents and be safer from other reversalers and the like.

Suicune:
I usually don't like legendary Pokemon, but Cune is an exception. Good job with it. :)

Eh it's standard, so it's nothing unique...

Blissey:
Good thinking with this one. If you're worried about Gar so much, why Ice Beam on it, though? Psychic might kill it faster.

Ice Beam kills Dragons and Zappy too.

ZapDos:
Curious: How does Light Screen help Roar? Good ZapDos, though.

It helps against special attacks, so I can roar them out without being koed.

Salamence:
See "The X Factor."

I have 274 Spd on it to make sure it can outrun base 75s. Flamethrower won't be missed too much...

Salamence (F) @ Leftovers
Trait: Intimidate
EVs: 92 HP / 252 Atk / 156 Spd / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Rock Slide
 
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