Sabonea_Masukippa
Well-Known Member
I am not a big competitive battler, however, I've done it enough to notice what I consider a slight contradicition in competitive battling in relation to banning moves.
Firstly, there was a thread a while ago talking about banning of 1HKO and evasion raising moves, why they were banned and whether this was right. I want to focus on the reasons for banning the evasion raising moves that seemed to be primary, before moving onto my actual discussion point. It seemed most people felt that raising evasion was cheap, hax and required lower powered moves (like Swift or Magical Leaf) in order to counter, meaning that each team would need a user of one or more of these moves. Thus, they claimed, the metagame would become over-centralised as people would be using pokemon specifically to counter these moves, and everyone would probably start having at least one Double Team user on their team.
Now, what I actually want to discuss is Stealth Rock. I believe that this attack is threatening to over-centralise the metagame in the same way as Double Team would.
First: The ONLY counter for Stealth Rock (unless I am sorely mistaken) is Rapid Spin, which is a relatively weak attack (base 20 power) - certainly weaker than all of the Double Team counters, and it is found on much fewer pokemon than the never-miss attacks.
Second: This move single-handedly bumps a whole lot of powerful pokemon off a lot of teams. Receiving a 25%-50% HP loss upon switiching in is a detriment to the use of ALL fire types, bug/flying types, ice types and so on. This limits the pokemon who can be used in the upper tiers where Stealth Rock is most frequently used. It also increases the freuqency of rock, ground and steel types beyond ever before, because of their immunites.
(Tyranitar's ability doesn't help much either...but that's another discussion.)
Third: Not only does it limit the pokemon you can use in this way - but it means that most teams will need a Rapid Spinner, unless they want to receive large amounts of residual damage.
Fourth: Before you counter with "But everyone can use it! It's part of a stratergy." Everyone could use double team too, if they wanted to. But it's been banned.
So, I'm not looking to ban Stealth Rock. Hardly. What I want to discuss is how its use is different to that of Double Team. Is it the luck factor that Double Team has? Is it the percieved cheapness of the move? Is it fair that some pokemon get dumped because so many pokemon can use stealth rock that they can't risk being switched in? How is one's average powered counter perceived as worthless, while the other's much weaker counter is fine?
Your thoughts?
Firstly, there was a thread a while ago talking about banning of 1HKO and evasion raising moves, why they were banned and whether this was right. I want to focus on the reasons for banning the evasion raising moves that seemed to be primary, before moving onto my actual discussion point. It seemed most people felt that raising evasion was cheap, hax and required lower powered moves (like Swift or Magical Leaf) in order to counter, meaning that each team would need a user of one or more of these moves. Thus, they claimed, the metagame would become over-centralised as people would be using pokemon specifically to counter these moves, and everyone would probably start having at least one Double Team user on their team.
Now, what I actually want to discuss is Stealth Rock. I believe that this attack is threatening to over-centralise the metagame in the same way as Double Team would.
First: The ONLY counter for Stealth Rock (unless I am sorely mistaken) is Rapid Spin, which is a relatively weak attack (base 20 power) - certainly weaker than all of the Double Team counters, and it is found on much fewer pokemon than the never-miss attacks.
Second: This move single-handedly bumps a whole lot of powerful pokemon off a lot of teams. Receiving a 25%-50% HP loss upon switiching in is a detriment to the use of ALL fire types, bug/flying types, ice types and so on. This limits the pokemon who can be used in the upper tiers where Stealth Rock is most frequently used. It also increases the freuqency of rock, ground and steel types beyond ever before, because of their immunites.
(Tyranitar's ability doesn't help much either...but that's another discussion.)
Third: Not only does it limit the pokemon you can use in this way - but it means that most teams will need a Rapid Spinner, unless they want to receive large amounts of residual damage.
Fourth: Before you counter with "But everyone can use it! It's part of a stratergy." Everyone could use double team too, if they wanted to. But it's been banned.
So, I'm not looking to ban Stealth Rock. Hardly. What I want to discuss is how its use is different to that of Double Team. Is it the luck factor that Double Team has? Is it the percieved cheapness of the move? Is it fair that some pokemon get dumped because so many pokemon can use stealth rock that they can't risk being switched in? How is one's average powered counter perceived as worthless, while the other's much weaker counter is fine?
Your thoughts?
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