Billy Mays
Ace Advertiser
The Plot:
The year is 201X. In the bustling city of Santa Carina, California, something is stirring...
In a faraway realm, all things envisioned through technology are brought to life. A realm first create when man first harnessed electricity to power machines and create, it exists so that the things that we create through our technology can truly exist. This realm, is known as Cyberspace.
But something has gone wrong. A evil force is sweeping over Cyberspace, and threatens to entirely consume it. And with Cyberspace conquered, our own world would be the next to fall...
But, there is still hope. Within the city of Santa Carina is an enigmatic professor who knows the key to saving the world. Now, he only needs to find people worthy of becoming the Cyber Guardians...
You are just a normal person living in Santa Carina, California. Santa Carina is a large coastal city, being about as large as Sacramento. As it is a city, you are likely a person used to a more urban lifestyle. You are going about your daily business when you receive a letter from someone named Professor Harold Williams. Apparently, he's a teaches science classes at Santa Carina University, and requests to see you, saying that it is extremely urgent. You're probably reluctant at first, but for one reason or another you decide to play along with it and go see him at the designated time.
Powers and Weaponry:
Rules:
1. All Serebii RPG rules apply. Obviously.
2. No Godmodding or Power Playing, your character is not unstoppable.
3. No bunnying. An exception is if someone is inactive, bunnying may be nessesary to keep the plot going.
4. Do not sign up unless you know you can be active. If you are inactive, your character will be bunnied, and potentially thrown out of the game. If you are going to be gone for a decent amount of time, notify me first.
5. Keep the PG-13 rating in mind. Curse words and violence are ok, but don't get too graphic.
6. I'd like it if you can try to have posts of decent lengths. I know we all have those days where we can't think of anything, but what makes a good RP great is when players make long and well thought out posts.
7. There will NOT be reservations. The slots are first come, first serve. If your character is considered Pending however, a slot will be taken by that character until they are either accepted or denied.
8. Enjoy the RP!
Sign Up:
Name: (Your name, herp de derp)
Gender: (Male, Female, or Robot (just kidding, you can't be a robot, sorry))
Age: (How old are you? Your character is probably a young adult, but you can be younger or older than that if you wish)
Power: (Your power, remember only one character can have each power)
Weapon: (Your weapon, whether it be one of the six main weapons or one you made yourself)
Weapon Description: (A short description of what your weapon looks like, be descriptive if you want, but it only needs to be about 1-3 sentences long, a picture will also suffice)
Summon: (Who, or what, is your summon? Try to make sure the summon matches your own character in some way)
Appearance: (What your character looks like, 2 medium sized paragraph minimum)
Personality: (How your character acts, 3 medium sized paragraphs minimum)
History: (The backstory of your character, 3 medium sized paragraphs minimum)
Accepted/Pending Characters:
Cyber Guardians:
1. Billy Mays - Katherine "Kat" White, Power: Cryokinesis, Weapon: Laser Pistols, Summon: Rainbow Dash
2. Monster Guy - Leonardo "Leo" Silverstone, Power: ESP, Weapon: Medigun, Summon: Pinkie Pie
3. Absoluna - Calamity "Cala" Noctin, Power: Plasma Manipulation, Weapon: Energy Daggers, Summon: Absol
4. innerDesign - David "Dave" Alexander Edwards, Power: Space/Time Control, Weapon: Electrified Throwing Knives, Summon: Dave Strider
5. deltakirumiru4 - Halt Tezze, Power: Kinetic Manipulation, Weapon: Vextech Gauntlets, Summon: Black Rock Shooter
6. Janice Quatlane - Opal Williams, Power: Magnetism, Weapon: Stun Whip, Summon: Samus Aran
The year is 201X. In the bustling city of Santa Carina, California, something is stirring...
In a faraway realm, all things envisioned through technology are brought to life. A realm first create when man first harnessed electricity to power machines and create, it exists so that the things that we create through our technology can truly exist. This realm, is known as Cyberspace.
But something has gone wrong. A evil force is sweeping over Cyberspace, and threatens to entirely consume it. And with Cyberspace conquered, our own world would be the next to fall...
But, there is still hope. Within the city of Santa Carina is an enigmatic professor who knows the key to saving the world. Now, he only needs to find people worthy of becoming the Cyber Guardians...
You are just a normal person living in Santa Carina, California. Santa Carina is a large coastal city, being about as large as Sacramento. As it is a city, you are likely a person used to a more urban lifestyle. You are going about your daily business when you receive a letter from someone named Professor Harold Williams. Apparently, he's a teaches science classes at Santa Carina University, and requests to see you, saying that it is extremely urgent. You're probably reluctant at first, but for one reason or another you decide to play along with it and go see him at the designated time.
Powers and Weaponry:
As a Cyber Guardian, you have many powers to help you. First, is special technology based powers. There is one power for each character. These powers are...
Plasma Manipulation: The ability to control plasma. This power allows you to use plasma, whether it be to shoot lightning bolts or to heat things to extreme temperatures.
Cryokinesis: The ability to freeze objects or living things. Cryokinesis can be used to slow down things that are moving, solidify liquids (and in some cases gases), or anything else involving freezing.
ESP: The ability to use psychic powers. This ranges from easy things like Telepathy and Telekinesis to more advanced things like Mind Control.
Magnetism: The ability to manipulate magnetic objects. This power is more limited than ESP's Telekinesis, but much more potent, allowing you to manipulate essentially anything even remotely magnetic. And since people have iron in their blood, you can manipulate them too, though only limitedly.
Time/Space Control: The ability to shift space and time. This includes things like Teleportation, slowing down or speeding up time, and (limited) time control.
Biochemical Warfare: The ability to use things such as toxins, acids, or other hazardous material for combat.
Next, is weapons. These are the weapons available...
Energy Sword: A sword with a blade made of pure energy. Very close ranged, but very powerful.
Pulse Rifle: A rifle that shoots rapid fire energy shots. An overall well rounded weapon.
Laser Pistol: A small pistol, not too strong but accurate and very light. A character using a laser pistol can wield two at once.
Stun Whip: A whip that automatically extends when in use that can be electrified to stun anyone being grappled by it.
Flamethrower: An extremely dangerous weapon that's good at crowd control. Be careful where you aim it.
Medigun: A gun attached to a backpack that fires a healing beam that heals anything it touches. Unfortunately though, it cannot harm enemies, so the user of this should probably have a more offensive power to make up for that.
Custom Weapon: If you have an idea for a custom weapon, give it a go! Make sure its descriptive though, and it has to be approved by me.
And lastly, there's Summons. Now, what is a Summon? A Summon is a specific fictional character you can summon to fight with you. Within Cyberspace, they can be out freely, but in the real world they must be summoned first before they can be used.
A Summon can be any character from any modern source. What I mean by that is, any character from a TV Show, Movie, Video Game, etc. There are rules for said summon:
Plasma Manipulation: The ability to control plasma. This power allows you to use plasma, whether it be to shoot lightning bolts or to heat things to extreme temperatures.
Cryokinesis: The ability to freeze objects or living things. Cryokinesis can be used to slow down things that are moving, solidify liquids (and in some cases gases), or anything else involving freezing.
ESP: The ability to use psychic powers. This ranges from easy things like Telepathy and Telekinesis to more advanced things like Mind Control.
Magnetism: The ability to manipulate magnetic objects. This power is more limited than ESP's Telekinesis, but much more potent, allowing you to manipulate essentially anything even remotely magnetic. And since people have iron in their blood, you can manipulate them too, though only limitedly.
Time/Space Control: The ability to shift space and time. This includes things like Teleportation, slowing down or speeding up time, and (limited) time control.
Biochemical Warfare: The ability to use things such as toxins, acids, or other hazardous material for combat.
Next, is weapons. These are the weapons available...
Energy Sword: A sword with a blade made of pure energy. Very close ranged, but very powerful.
Pulse Rifle: A rifle that shoots rapid fire energy shots. An overall well rounded weapon.
Laser Pistol: A small pistol, not too strong but accurate and very light. A character using a laser pistol can wield two at once.
Stun Whip: A whip that automatically extends when in use that can be electrified to stun anyone being grappled by it.
Flamethrower: An extremely dangerous weapon that's good at crowd control. Be careful where you aim it.
Medigun: A gun attached to a backpack that fires a healing beam that heals anything it touches. Unfortunately though, it cannot harm enemies, so the user of this should probably have a more offensive power to make up for that.
Custom Weapon: If you have an idea for a custom weapon, give it a go! Make sure its descriptive though, and it has to be approved by me.
And lastly, there's Summons. Now, what is a Summon? A Summon is a specific fictional character you can summon to fight with you. Within Cyberspace, they can be out freely, but in the real world they must be summoned first before they can be used.
A Summon can be any character from any modern source. What I mean by that is, any character from a TV Show, Movie, Video Game, etc. There are rules for said summon:
- The character must be fictional. So no, you can't use Tom Cruise as your summon.
- Please, keep in mind that there will be fighting in this RP. Make sure your character can actually fight (so I'd suggest not having Sherlock Holmes as your summon).
- Your character cannot be a villain. It'd be best if they are an important hero type character, though lesser characters are allowed, and your character can be something like an Anti-Hero also (Shadow the Hedgehog from the Sonic the Hedgehog series and Travis Touchdown from the No More Heroes series are good examples of usable Anti-Heroes).
- In the case of sources with multiple different creatures/monsters such as Pokémon or Digimon, your summon should be a single creature (so having Charizard or Renamon as your summon, instead of Ash Ketchem or...uh, any human character from Digimon, don't know any of their names).
- Your summon, personality wise, will be exactly the same as how they are usually portrayed. A cocky character will still be cocky, an optimistic character will still be optimistic, and a silent protagonist will still be silent. Your summon should also reflect your own personality, though it doesn't need to be exact.
- Only two summons per source. If two people already have Infernape and Lucario as their summons, you can't have a Pokémon as your summon.
Rules:
1. All Serebii RPG rules apply. Obviously.
2. No Godmodding or Power Playing, your character is not unstoppable.
3. No bunnying. An exception is if someone is inactive, bunnying may be nessesary to keep the plot going.
4. Do not sign up unless you know you can be active. If you are inactive, your character will be bunnied, and potentially thrown out of the game. If you are going to be gone for a decent amount of time, notify me first.
5. Keep the PG-13 rating in mind. Curse words and violence are ok, but don't get too graphic.
6. I'd like it if you can try to have posts of decent lengths. I know we all have those days where we can't think of anything, but what makes a good RP great is when players make long and well thought out posts.
7. There will NOT be reservations. The slots are first come, first serve. If your character is considered Pending however, a slot will be taken by that character until they are either accepted or denied.
8. Enjoy the RP!
Sign Up:
Name: (Your name, herp de derp)
Gender: (Male, Female, or Robot (just kidding, you can't be a robot, sorry))
Age: (How old are you? Your character is probably a young adult, but you can be younger or older than that if you wish)
Power: (Your power, remember only one character can have each power)
Weapon: (Your weapon, whether it be one of the six main weapons or one you made yourself)
Weapon Description: (A short description of what your weapon looks like, be descriptive if you want, but it only needs to be about 1-3 sentences long, a picture will also suffice)
Summon: (Who, or what, is your summon? Try to make sure the summon matches your own character in some way)
Appearance: (What your character looks like, 2 medium sized paragraph minimum)
Personality: (How your character acts, 3 medium sized paragraphs minimum)
History: (The backstory of your character, 3 medium sized paragraphs minimum)
Accepted/Pending Characters:
Cyber Guardians:
1. Billy Mays - Katherine "Kat" White, Power: Cryokinesis, Weapon: Laser Pistols, Summon: Rainbow Dash
2. Monster Guy - Leonardo "Leo" Silverstone, Power: ESP, Weapon: Medigun, Summon: Pinkie Pie
3. Absoluna - Calamity "Cala" Noctin, Power: Plasma Manipulation, Weapon: Energy Daggers, Summon: Absol
4. innerDesign - David "Dave" Alexander Edwards, Power: Space/Time Control, Weapon: Electrified Throwing Knives, Summon: Dave Strider
5. deltakirumiru4 - Halt Tezze, Power: Kinetic Manipulation, Weapon: Vextech Gauntlets, Summon: Black Rock Shooter
6. Janice Quatlane - Opal Williams, Power: Magnetism, Weapon: Stun Whip, Summon: Samus Aran
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