Billy Mays
Ace Advertiser
The Plot:
The year is 201X. In the peaceful town of Forest Springs, Washington, a mysterious force is at work...
In distant world, the legends spoken of throughout history never truly die. This realm has existed ever since man could speak, and tell stories of men and gods larger than life itself. It exists so that the legends we speak of can truly exist. This realm, is known as Avalon.
But all is not well in the land. A dark shadows looms over Avalon, with the sole desire of bending the realm of legends to its will. And with Avalon under its control, nothing would be in the way of it coming after Earth next...
Yet, all is not lost. In the town of Forest Springs is a strange hermit who carries with him the secret to stopping the darkness. But in order to do this, he must find the those chosen to be the Legend Warriors...
You are just a normal person living in Forest Springs, Washington. Forest Springs is a small town in inland Washington; it used to be larger, but after Mount St. Helens erupted many years back a lot of people moved out of town. Since Forest Springs is a small town, you are probably more adjusted to a more rural lifestyle. You are going on with your day when you get a letter from a man named Burton Ferguson. As far as you remember, he's the odd hermit who lives by himself at the edge of town. He asks to meet with you at a specific time, telling you that whatever he needs you for is important. The guy has always given you bad vibes, but your curiosity gets the best of you and you decide to go anyway.
Powers and Weaponry:
Rules:
1. All Serebii RPG rules apply. Obviously.
2. No Godmodding or Power Playing, your character is not unstoppable.
3. No bunnying. An exception is if someone is inactive, bunnying may be nessesary to keep the plot going.
4. Do not sign up unless you know you can be active. If you are inactive, your character will be bunnied, and potentially thrown out of the game. If you are going to be gone for a decent amount of time, notify me first.
5. Keep the PG-13 rating in mind. Curse words and violence are ok, but don't get too graphic.
6. I'd like it if you can try to have posts of decent lengths. I know we all have those days where he can't think of anything, but what makes a good RP great is when players make long and well thought out posts.
7. There will NOT be reservations. The slots are first come, first serve If your character is considering Pending however, a slot will be taken by that character until they are either accepted or denied.
8. Enjoy the RP!
Sign Up:
Name: (Your name, derpa derp)
Gender: (Male, Female, or Transgendered (all are accepted here))
Age: (How old are you? Your character is probably a young adult, but you can be younger or older than that if you wish)
Element: (Your element, remember only one character can have each element)
Weapon: (Your weapon, whether it be one of the six main weapons or one you made yourself)
Weapon Description: (A short description of what your weapon looks like, be descriptive if you want, but it only needs to be about 1-3 sentences long, a picture will also suffice)
Summon: (Who, or what, is your summon? Try to make sure the summon matches your own character in some way)
Appearance: (What your character looks like, 2 medium sized paragraph minimum)
Personality: (How your character acts, 3 medium sized paragraphs minimum)
History: (The backstory of your character, 3 medium sized paragraphs minimum)
Accepted/Pending Characters:
Legend Warriors:
1. Billy Mays, Element: Lightning, Weapon: Longsword
2. (OPEN)
3. (OPEN)
4. (OPEN)
5. (OPEN)
6. (OPEN)
The year is 201X. In the peaceful town of Forest Springs, Washington, a mysterious force is at work...
In distant world, the legends spoken of throughout history never truly die. This realm has existed ever since man could speak, and tell stories of men and gods larger than life itself. It exists so that the legends we speak of can truly exist. This realm, is known as Avalon.
But all is not well in the land. A dark shadows looms over Avalon, with the sole desire of bending the realm of legends to its will. And with Avalon under its control, nothing would be in the way of it coming after Earth next...
Yet, all is not lost. In the town of Forest Springs is a strange hermit who carries with him the secret to stopping the darkness. But in order to do this, he must find the those chosen to be the Legend Warriors...
You are just a normal person living in Forest Springs, Washington. Forest Springs is a small town in inland Washington; it used to be larger, but after Mount St. Helens erupted many years back a lot of people moved out of town. Since Forest Springs is a small town, you are probably more adjusted to a more rural lifestyle. You are going on with your day when you get a letter from a man named Burton Ferguson. As far as you remember, he's the odd hermit who lives by himself at the edge of town. He asks to meet with you at a specific time, telling you that whatever he needs you for is important. The guy has always given you bad vibes, but your curiosity gets the best of you and you decide to go anyway.
Powers and Weaponry:
Being a Legend Warrior, you have many powers to aid you in your quest. First, is elemental powers. There is one for each character. These powers are...
Fire: The manipulation of fire. The user can use magic creating fire or just powers that involve intense heat.
Water: The manipulation of water. The user can use magic involving water, including all three states of matter (water vapor, water, and ice).
Lightning: The manipulation of lightning. The user can use spells involving electricity and paralyzing.
Earth: The manipulation of earth. The user can use spells that effect the earth, including ones involving rock, sand, soil, and metal.
Wind: The manipulation of wind. The user can use spells that involve winds and can also summon storms.
Nature: The manipulation of nature. The user can use spells that effect flora and fauna, including controlling spells and healing spells.
Second is weapons. Your weapons can be enhanced using the powers of your chosen element. The weapons avalible are...
Longsword: A large blade, all around average.
Katana: A long blade, good for slashing and is light, but lacks the force of a Longsword.
Battle Axe: The heaviest weapon, and does the most damage. Its hard to carry though, and takes time to swing.
Spear: Has long range and is good for stabbing, but less effective at closer range.
Ball & Chain: Also has a long range, but is heavy and hard to wield.
Bow: A bow, that shoots arrows. The only ranged weapon, but hinders the character's ability to fight at close range and has limited ammunition.
Custom Weapon: If you have an idea for a custom weapon, give it a go! Make sure its descriptive though, and it has to be approved by me.
And last but not least, is Summons. Now, what is a Summon? A Summon is a specific mythical character you can summon to fight with you. Within Avalon, they can be out freely, but in the real world they must be summoned first before they can be used.
A Summon can be any character from any old legend or myth. This goes for any culture, and pretty much any myth. Here are some rules for a summon:
Fire: The manipulation of fire. The user can use magic creating fire or just powers that involve intense heat.
Water: The manipulation of water. The user can use magic involving water, including all three states of matter (water vapor, water, and ice).
Lightning: The manipulation of lightning. The user can use spells involving electricity and paralyzing.
Earth: The manipulation of earth. The user can use spells that effect the earth, including ones involving rock, sand, soil, and metal.
Wind: The manipulation of wind. The user can use spells that involve winds and can also summon storms.
Nature: The manipulation of nature. The user can use spells that effect flora and fauna, including controlling spells and healing spells.
Second is weapons. Your weapons can be enhanced using the powers of your chosen element. The weapons avalible are...
Longsword: A large blade, all around average.
Katana: A long blade, good for slashing and is light, but lacks the force of a Longsword.
Battle Axe: The heaviest weapon, and does the most damage. Its hard to carry though, and takes time to swing.
Spear: Has long range and is good for stabbing, but less effective at closer range.
Ball & Chain: Also has a long range, but is heavy and hard to wield.
Bow: A bow, that shoots arrows. The only ranged weapon, but hinders the character's ability to fight at close range and has limited ammunition.
Custom Weapon: If you have an idea for a custom weapon, give it a go! Make sure its descriptive though, and it has to be approved by me.
And last but not least, is Summons. Now, what is a Summon? A Summon is a specific mythical character you can summon to fight with you. Within Avalon, they can be out freely, but in the real world they must be summoned first before they can be used.
A Summon can be any character from any old legend or myth. This goes for any culture, and pretty much any myth. Here are some rules for a summon:
- A summon will probably be fictional though I will allow people who did exist but have a lot of myths and legends associated with them.
- Try to use a summon that can fight as there will be plenty of fighting in this RP.
- Your character cannot be evil. Keep in mind that you are playing the good guys in this RP. An exception to this are beasts, whom I consider acceptable as they can probably be tamed.
- Most summons would probably be at the very least 500 years old, though I will accept characters up to the date of 1900 AD. So yes, if you find some sort of legendary cowboy or pirate or something, you can use him/her.
- Your summon should act as how they do in their respective myths and legends, I don't want to see someone with an emo Zeus or something. Your summon should also reflect your own personality, though it doesn't need to be exact.
Rules:
1. All Serebii RPG rules apply. Obviously.
2. No Godmodding or Power Playing, your character is not unstoppable.
3. No bunnying. An exception is if someone is inactive, bunnying may be nessesary to keep the plot going.
4. Do not sign up unless you know you can be active. If you are inactive, your character will be bunnied, and potentially thrown out of the game. If you are going to be gone for a decent amount of time, notify me first.
5. Keep the PG-13 rating in mind. Curse words and violence are ok, but don't get too graphic.
6. I'd like it if you can try to have posts of decent lengths. I know we all have those days where he can't think of anything, but what makes a good RP great is when players make long and well thought out posts.
7. There will NOT be reservations. The slots are first come, first serve If your character is considering Pending however, a slot will be taken by that character until they are either accepted or denied.
8. Enjoy the RP!
Sign Up:
Name: (Your name, derpa derp)
Gender: (Male, Female, or Transgendered (all are accepted here))
Age: (How old are you? Your character is probably a young adult, but you can be younger or older than that if you wish)
Element: (Your element, remember only one character can have each element)
Weapon: (Your weapon, whether it be one of the six main weapons or one you made yourself)
Weapon Description: (A short description of what your weapon looks like, be descriptive if you want, but it only needs to be about 1-3 sentences long, a picture will also suffice)
Summon: (Who, or what, is your summon? Try to make sure the summon matches your own character in some way)
Appearance: (What your character looks like, 2 medium sized paragraph minimum)
Personality: (How your character acts, 3 medium sized paragraphs minimum)
History: (The backstory of your character, 3 medium sized paragraphs minimum)
Accepted/Pending Characters:
Legend Warriors:
1. Billy Mays, Element: Lightning, Weapon: Longsword
2. (OPEN)
3. (OPEN)
4. (OPEN)
5. (OPEN)
6. (OPEN)
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