Phase One: Rain
Introduction
This is my first RMT. Ever. I have decided to make an RMT for my most successful team that I have ever built in my wonderous career playing this addicting game.
I have fallen in-love with dragons at the time I made this team so I decided to make a 4mag2drag team. But if you know me, you know I play like a moron and make some crazy sets. So I made a variation of 4mag2drag; adding rain into the mix.
The team is very simple. Set up and win. Literally.
Team Building Process
The team was originally built around one of my favorite mons, Haxorus. And I get an added bonus due to his wide movepool and monster attack.
Since this team would be a 4mag2drag team, Magnezone has to be in there. The combination of Haxorus's pure power and Zone's ability to quickly remove steels is devasting.
Furthermore, I wanted another dragon, one that has a solid, diverse movepool + good power. Latios fits this description nicely.
Terrakion is part of my "2-Check" combo. Terrakion can checks a **** load of threats to this team (other dragons and Volcarona). With 2 power STAB moves (Stone Edge, Close Combat), there was no way that I wasn't going to abuse him.
Hax Goddess Rachi. The second mon in my "2-Check" combo. This little frowned upon mon is a badass with the right set. And provides good synergy with Haxorus and Latios.
My final mon was Politoed. Simply because I wanted to negate my opponent's weather. As you can see, non of my mons actually benefit from rain except my Zone.
The Team
Gladiator (Haxorus) (F) @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- Swords Dance
Set: This set abuses all of Haxorus's power. If I see that my opponent has slow mons (or a stall team) then I will use SD and procede to sweep. If they have a more balanced team, I will use DD and try to OHKO and damage as many mons as possible. Outrage for dead out STAB and Earthquake + Mold Breaker hits everything else.
Role: I will lead with him 70% of the time. Here's a senario:
Jets sends out Haxorus.
Player B sends out Tyranitar.
Haxorus uses SD.
Tyranitar uses SR.
Haxorus uses Dragon Dance.
Tyranitar uses Crunch.
Haxorus loses 40% of his health.
Player B switchs Tyranitar with Scizor.
Haxorus uses Earthquake.
Scizor loses 98% (If this OHKO's, I win the game x))
Scizor uses Bullet Punch.
Haxorus faints.
Jets sends out Magnezone.
(sub charge beam that generic crap).
Once scizor faints. All I have to do now is KO his Ttar and possibly any other steels so Latios can come in and finish the team.
This method has worked nearly every single time.
Player B sends out Tyranitar.
Haxorus uses SD.
Tyranitar uses SR.
Haxorus uses Dragon Dance.
Tyranitar uses Crunch.
Haxorus loses 40% of his health.
Player B switchs Tyranitar with Scizor.
Haxorus uses Earthquake.
Scizor loses 98% (If this OHKO's, I win the game x))
Scizor uses Bullet Punch.
Haxorus faints.
Jets sends out Magnezone.
(sub charge beam that generic crap).
Once scizor faints. All I have to do now is KO his Ttar and possibly any other steels so Latios can come in and finish the team.
This method has worked nearly every single time.
Triceptor (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Charge Beam
- Hidden Power [Fire]
- Substitute
Set: The standard set. But I chose HP [Fire] over HP [Ice] because Ferrothorn is a bigger ***** to this team than other dragons (which will be clarified later on how dragons are not a threat to this team). Thunder for Rain abuse + 30% para. Charge Beam to charge that already massive sp att (394) and HP [Fire] for those *** steels.
Role: Glue to this team. Simple as that.
Apha Eon (Latios) (M) @ Lum Berry
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Psyshock
- Surf
- Calm Mind
Set: You may look at me funny on why he carries a Lum Berry. Test before you judge. No set is "bad" until you actually test it imo. But right off, no one expects to see a CM set compared to the more destructive spec'd set. But those idiots will try to bring in Blissey while I CM. And when they try to toxic/thunder wave me, I 2HKO them with psyshock. If ferrothorn and scizor are absent form my opponents team, Latios can easily sweep (can OHKO Ttar with surf if he is at a low enough HP). DP and PS for easy STAB and Surf cus boost from Rain and so Heatran fails to wall me.
Role: Dragon number 2, picks up after Haxorus has fainted.
Omega (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Set: The standard CS set. Checks so many badass that I won't even list them. SE and CC STAB. SE and EQ for quakeedge combo, and X-Scissor for those pesky lati's.
Role: The first mon in my 2-Check core that I keep bringing up x)
Delta Star (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- U-turn
- Trick
Set: Yep, the best partner for Terrakion. This thing speed ties with a +1 Volc (492 iirc) so that's just a taste of how fast a Scarf'd Rachi really is. iron for STAB and flinch, U-turn for scouting, Fire Punch if Zone fails to do his job, and Trick to disrupt defensive mons like Chansey and Gastrodon.
Role: Part of my 2-Check combo...
Bubble Gum (Politoed) (M) @ Choice Specs
Trait: Drizzle
EVs: 240 HP / 16 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- HP [Grass]
- Perish Song
Set: I started off running a scarf set, but 3 scarf'ers were really not needed. So Smogon User Blue Star suggested a spec'd set and its been amazing. This guy punches holes in everything. Hydro Pump for massive damage thanks to STAB, rain, and specs power. Ice Beam for dem grass types that want to come in on me, HP [Grass] was used over focus blast since Jellicents and Gastrodons expect a Hydro Pump.
Role: Punches holes. Changes weather. GG.
Final Look
Importable
HTML:
Bubble Gum (Politoed) (M) @ Choice Specs
Trait: Drizzle
EVs: 240 HP / 16 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Gladiator (Haxorus) (F) @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- Swords Dance
Triceptor (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Charge Beam
- Hidden Power [Fire]
- Substitute
Apha Eon (Latios) (M) @ Lum Berry
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Psyshock
- Surf
- Calm Mind
Omega (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Delta Star (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- U-turn
- Trick
Last edited: