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Physical Contact!!(but How Much?)

  • Thread starter Team Gamma Leader Bryan
  • Start date
T

Team Gamma Leader Bryan

Guest
I was just thinking baout the game having Physical contact.ite does imporve the game much more as inn the eyes sight..but hvnt you forgotten about moves like body slam,rollout,wrap? I mean just look at wailord him using Rollout would look very wiereder since this game has Physical contact..I mean just imagine him using it on a smal pokemon like donphan or kingdra.and another major thing i thought about was the move wrap and such.just imagine Arbok wraping Wailord or groudon or any other gigantic pokemon?..so what do you think they have instore for attacks like this? if the contact is going to anything like the how like pikachu takles deoxys how in the heck are they going to pull that same graphical feet with those complicated attacks?
 

Char1016

Pokemon Communist
It maybe will look weird, but I think that their size makes no sense. It means the Pokemon's power, like a little Mew OHKO-ing a big Wailord.
 

Pikamiki

PokeTrainer Miki
you've got a point but i suppose they'll manage it somehow, i dont think they havent realised such and important aspect!
 

Dragonfree

Just me
Well, they've got to know that if they have some physical contact, they have to go all the way. =/ I could picture some of the "impossible" things as looking impossible - like Arbok using Wrap on a Wailord, as you mentioned, could have the Arbok stretching out and becoming much longer while it uses the attack in order to enable it to wrap properly around Wailord's body, etc.
 

MagmaEmperor

Lets Crack Some Head
What about bite?

Trapinch uses Bite against a Wailord.
his mouth isn't even big enough to Scratch Wailord
 

umbreunatic

Well-Known Member
fidani16 said:
It maybe will look weird, but I think that their size makes no sense. It means the Pokemon's power, like a little Mew OHKO-ing a big Wailord.
same for me, the seize of a pokemon does'n't affect its power, just like with ants they can carry something that is like 50 times heavier then themself ,can't see a human doing that. So in the pokemonworld it can also be done.
 

danburite

LONG LIVE THE QUEEN
It will look weird, but the game will look like crap if they don't go all the way.
Of course in the past, moves like Wrap have involved brightly-coloured strings spraying out of the Pokemon's mouth and around the opponent.

Assuming they do it this way again, it will make the physical contact moves more realistic, (after all, how would these body-based moves work with Metronome?) but it could end up looking cheap.
 

Ex_Mightyena

Mightyena Master
Did anyone think about it in reverse?Think about an Onix doing a wrap on an Igglybuff or something,would we be able to even see this Igglybuff?

I hope they implement it correctly^^
 
who cares ?in the anime onix wrapped pika too and that looks fine ,so it could be possable here too .
 

meta-master

The name says it all
umbreunatic said:
yeah but you know, how much memory that will take, onix has to wrap every pokemon.
still this game has a lot bigger disk than the regular gamecube disk so it probably has a lot more memory.
 

The carter

Marsh Trainer
umbreunatic said:
yeah but you know, how much memory that will take, onix has to wrap every pokemon.

ehrmmm I'm really sick and tired of hearing that STUPID argument: OMG OMG isn't going to take this or that too much memory........??1?1

Damn , I can understand that with the Ds y'all is coming up with that stupidity ,but that damn wii is going to use DVD's and has enough internal memory do present a enormous workl of Heruyle(ZELDA!!) that world is like 1000 times bigger than anything in pokemon ,even the GFX are better and it's a launchgame!!!

SO NO IT WONT TAKE UP MUCH MEMORY, THEY WILL JUST HAVE TO DO IT RIGHT!!! Like any other game develloper

Sheeees
 
Well it wont have to take much memory if they split all pokes into size groups, and then the animation of the attacker changes according to the group, not an individual pokemon.
 

The carter

Marsh Trainer
Akayfortyseven said:
Well it wont have to take much memory if they split all pokes into size groups, and then the animation of the attacker changes according to the group, not an individual pokemon.

they could even do it for every individual pokemon , I mean goddamn!! its just a stadium type of game........

Do you people play anything else besides pokemon games or nintendo games??? y'all should really be doing that! Oblivion, kotor and soem other great Rpg's and then you all will know how much you all have been cheated with pokemon games!!

damn kids...
 

Dragonfree

Just me
Don't be ridiculous. Animating every Pokémon using every attack on every other Pokémon individually is completely out of the picture, and all you need to do is know a little bit of math. Even if we still only had 386 Pokémon and they only animated each Pokémon using the attacks it can legally learn, go calculate this (assuming each Pokémon can learn around twenty attacks on average):

386 * 20 * 386

That's almost three million. With the x number of new Pokémon we know we'll be getting, it will be even more - if it becomes 501, like many speculate, that will make over five million animations.

No way in hell. It's the simple problem that making all those animations individually for one game is damn impossible for one company.

The difference between Pokémon and most other games is the sheer number of creatures, all of which may either be the playable character or the opponent depending on the situation. Additionally, some of the attacks (such as the aforementioned Wrap) are very complex to animate in any sort of "generic" way, unlike a gunshot, punch, kick, slash with a sword, etc. Making individual animations for every possible attack is just plain impossible.
 
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Dragonfree said:
The difference between Pokémon and most other games is the sheer number of creatures, all of which may either be the playable character or the opponent depending on the situation. Additionally, some of the attacks (such as the aforementioned Wrap) are very complex to animate in any sort of "generic" way, unlike a gushot, punch, kick, slash with a sword, etc. Making individual animations for every possible attack is just plain impossible.
Quoted for victory.

I'm expecting them to at least try and make as many contact animations as possible. Still, fact stands in that many of them are a bit too complicated and would involve several discrepancies in terms of physics and such. It's not much of a problem, but it could put some people off, as it's a custom. :(

There are three attack groups I'm expecting to be pulled off, as they'll all look quite similar and will just need added-on effects for the most part to differentiate one from the other: full-body, punch and kick. I'm expecting they'll make some hold off special animations, such as Focus Punch or Cross Chop. Most Kicks need an animation of their own as well. Still, they could go the lazy lane and just use a generic contact animation for all 3 main groups of physical attacks. That's what I'm expecting to be fully honest.

The most troublesome are Wrap/Bind/Constrict and Seismic Toss. They involve body grabbing, and has several conflict with size issues and the like. Seismic Toss can be easily solved by making the performer pick up the Pokémon, launch it in the air and cause damage as it falls down. The wrapping moves are way too complicated, though.

Again, I doubt they'll make a special animation for all different attacks... but it'd be nice if they did. Such as Cross Chop or Hi Jump Kick looking actually like what they say they are.
 

AJ Flibble

Emohawk
Cross Chop had better look badass, that's all I can say. I want Machamp to Cross Chop and totally NAIL whatever is hit. Oh, and I want to see Pinsir Seismic Tossing Scyther or something similar - finally, revenge!

Back on topic, I'm simply expecting generic few sets of same actions though with slight alterations fo moves in all honesty. :(
 

Yamato-san

I own the 5th gen
danburite said:
Assuming they do it this way again, it will make the physical contact moves more realistic, (after all, how would these body-based moves work with Metronome?) but it could end up looking cheap.

forget Metronome. With Mimic, almost every Pokemon can legitimately use every attack.

Anyway, I was considering this, and what if instead of programming each Pokemon's attack used on every individual Pokemon, they just program the animation differently for certain classifications of size and shape. For instance, we see Pikachu using Quick Attack on Deoxys, doing a small hop and hitting it square in the chest. Now, there are several Pokemon about the size of Deoxys that could use that same animation. Then, for flying/hovering Pokemon, Pikachu's animation would change slightly by just leaping a little higher. For attacks like Vicegrip and Wrap, we'd see the Pokemon actually hold and constrict smaller Pokemon. When it comes to bigger ones like Whaleou, though, they could slightly change something like Kairikii's Vicegrip to just being some type of shove. 'Course, a lot of programming would still be involved, but it nontheless greatly narrows down the math that Dragonfree gave. One would also consider that several attacks would have pretty much the same animation (Wrap and Constrict, Scratch and Slash, Wing Attack and Steel Wing with the exception of a metal skin effect, etc.).

As for the afforementioned Mimic... I recall in Pokemon Stadium that when some Pokemon, like the Kamex line, used Withdraw, they'd actually use an animation of them going in their shell, while with others, they'd just kinda morph into a glass ball. The solution is simple: attacks have a unique animation for certain Pokemon, but there's still a more universal variant for those types of rare situations.
 
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thay just do a movie for every pokemon anthen another pokemon plays his movie .
pikachu plays movie ram and deoxys reacts with his being hitted movie .
that won't take much memory .
but it is possable you do not know what l mean ....
 
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