Planned Pokémon Black Team
Second of three teams. As stated previously, I do not wish to use Dream World abilities first time around, and so this is based solely off of ingame and what is available. Well, it actually isn't considering there is one I'll have to trade for, but I have two DSes it all balances out.
Daikenki, Modest @ Expert Belt
Ability: Torrent
- Surf
- Ice Beam
- Grass Knot
- Hidden Power Ground
A standard Daikenki set. Surf as STAB and utility, Ice Beam and HP Ground to cover Electric and Grass. Grass Knot serves as a way to hit Water types which resist everything else and any other troublemakers.
Shinbora, Timid @ Choice Specs
Ability: Magic Guard
- Psychic
- Air Slash
- Shadow Ball
- Energy Ball
Pretty cool Pokémon with a neat movepool. It has impressive enough Sp. Atk and Speed as is so I pretty much decided to use the nature which boosted the lower of the two stats. Magic Guard is far more likely to come in useful than Miracle Skin ingame. Psychic and Air Slash are standard STAB, Shadow Ball covers Ghosts. Energy Ball hits Rock-types super effectively.
Desukan, Calm @ Rugged Helmet
Ability: Mummy
- Protect
- Will-O-Wisp/Toxic
- Shadow Ball
- Mean Look
Maybe more suited to competitive than ingame, but whatever. Desukan can switch in on anything more physical-orientated, burn it and watch as it slowly dies with Mean Look, doing only pittance damage to that impressive base 145 Defense. Alternatively there's Toxic, quickly whittling away HP. Protect is standard on any Toxic staller whilst Shadow Ball is the cure-all STAB option.
Doredia, Modest @ Wise Glasses
Ability: Own Tempo
- Petal Dance
- Butterfly Dance
- Teeter Dance
- Leech Seed
Finally, a Pokémon with an Outrage style move and also Own Tempo! This critically means that Doredia will consistently do base 120 per turn with the only penalty being unable to switch. A more than reasonable exchange. Butterfly Dance will mean that even if Petal Dance is resisted it will be sure to hurt, and it also boosts the Special Defense and Speed to high levels. Finally, Teeter Dance and Leech Seed add an annoyance spin. This really is a sucky movepool, so it's the best of a small bunch.
Urgamoth, Modest @ BrightPowder
Ability: Flame Body
- Flamethrower
- Bug Buzz
- Butterfly Dance
- Psychic
I will so completely hate trying to raise this and give up due to the absurd evolution level, but I will at least give it an honest shot. Butterfly Dance is o boost those impressive Special and Speed stats, and Flamethrower and Bug Buzz offer standard STAB options. Psychic is pretty much a 'slap-it-on-for-the-heck-of-it' move boosted by Dancing.
Ononokusu, Jolly @ Muscle Band
Ability: Mold Breaker
- Dragon Dance
- Dragon Claw
- Earthquake
- Rock Slide
Pretty self-explanatory.
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Thanks for any suggestions etc. that can be given.
Second of three teams. As stated previously, I do not wish to use Dream World abilities first time around, and so this is based solely off of ingame and what is available. Well, it actually isn't considering there is one I'll have to trade for, but I have two DSes it all balances out.
Daikenki, Modest @ Expert Belt
Ability: Torrent
- Surf
- Ice Beam
- Grass Knot
- Hidden Power Ground
A standard Daikenki set. Surf as STAB and utility, Ice Beam and HP Ground to cover Electric and Grass. Grass Knot serves as a way to hit Water types which resist everything else and any other troublemakers.
Shinbora, Timid @ Choice Specs
Ability: Magic Guard
- Psychic
- Air Slash
- Shadow Ball
- Energy Ball
Pretty cool Pokémon with a neat movepool. It has impressive enough Sp. Atk and Speed as is so I pretty much decided to use the nature which boosted the lower of the two stats. Magic Guard is far more likely to come in useful than Miracle Skin ingame. Psychic and Air Slash are standard STAB, Shadow Ball covers Ghosts. Energy Ball hits Rock-types super effectively.
Desukan, Calm @ Rugged Helmet
Ability: Mummy
- Protect
- Will-O-Wisp/Toxic
- Shadow Ball
- Mean Look
Maybe more suited to competitive than ingame, but whatever. Desukan can switch in on anything more physical-orientated, burn it and watch as it slowly dies with Mean Look, doing only pittance damage to that impressive base 145 Defense. Alternatively there's Toxic, quickly whittling away HP. Protect is standard on any Toxic staller whilst Shadow Ball is the cure-all STAB option.
Doredia, Modest @ Wise Glasses
Ability: Own Tempo
- Petal Dance
- Butterfly Dance
- Teeter Dance
- Leech Seed
Finally, a Pokémon with an Outrage style move and also Own Tempo! This critically means that Doredia will consistently do base 120 per turn with the only penalty being unable to switch. A more than reasonable exchange. Butterfly Dance will mean that even if Petal Dance is resisted it will be sure to hurt, and it also boosts the Special Defense and Speed to high levels. Finally, Teeter Dance and Leech Seed add an annoyance spin. This really is a sucky movepool, so it's the best of a small bunch.
Urgamoth, Modest @ BrightPowder
Ability: Flame Body
- Flamethrower
- Bug Buzz
- Butterfly Dance
- Psychic
I will so completely hate trying to raise this and give up due to the absurd evolution level, but I will at least give it an honest shot. Butterfly Dance is o boost those impressive Special and Speed stats, and Flamethrower and Bug Buzz offer standard STAB options. Psychic is pretty much a 'slap-it-on-for-the-heck-of-it' move boosted by Dancing.
Ononokusu, Jolly @ Muscle Band
Ability: Mold Breaker
- Dragon Dance
- Dragon Claw
- Earthquake
- Rock Slide
Pretty self-explanatory.
-------
Thanks for any suggestions etc. that can be given.