Poke-friend
Wayward Traveler
I really should start making one for HG/SS, but right now I'm still focused on bettering my Platinum team.
Dusknoir @ Leftovers
Impish Nature
Ability: Pressure
252 HP/4 atk/252 def
-Will-O-Wisp
-Fire Punch
-Pain Split
-Shadow Sneak
Slowly wears down the opponent's team. I thought it wouldn't be such a great idea to put a staller in lead, but I found out it's a rather smart move I made. Shadow Sneak enables me to quickly dispose of most Ghost-types, especially Gengar, with the exception of Kasib Berry-holding Mismagius. Takes on Palmer's Rhyperior and Dragonite quite well. Sp.Def isn't half bad either, so Milotic doesn't pose much of a threat.
Metagross @ Life Orb/Choice Band
Adamant Nature
Ability: Clear Body
4 HP/252 atk/252 def
-Bullet Punch
-Earthquake
-Ice Punch
-Explosion
Priority moves FTW on this team. I don't use Bullet Punch too often, but it helps to OHKO sweepers like such as Weavile. Currently testing out which item I should use. The reason I always lose on the 42nd battle was because I was locked in a move that was unfavorable at the time.
Empoleon @ Wise Glasses
Modest Nature
Ability: Torrent
252 HP/252 sp.atk/4 sp.def
-Surf
-Ice Beam
-Grass Knot
-Yawn
Chose this>Milotic just because it can deal more damage to Palmer's Milotic with Grass Knot. OHKO's Rhyperior with superior speed and SUrf, and resists Dragonite's Dragon Claw to hit for a 4xdamage dealing Ice Beam. Occasionally 2HKO's Milotic, if it doesn't get the chance to use Shell Bell.
I know this might be yesterday's news, but yeah. I'm still trying to get past that 42-win mark.
Dusknoir @ Leftovers
Impish Nature
Ability: Pressure
252 HP/4 atk/252 def
-Will-O-Wisp
-Fire Punch
-Pain Split
-Shadow Sneak
Slowly wears down the opponent's team. I thought it wouldn't be such a great idea to put a staller in lead, but I found out it's a rather smart move I made. Shadow Sneak enables me to quickly dispose of most Ghost-types, especially Gengar, with the exception of Kasib Berry-holding Mismagius. Takes on Palmer's Rhyperior and Dragonite quite well. Sp.Def isn't half bad either, so Milotic doesn't pose much of a threat.
Metagross @ Life Orb/Choice Band
Adamant Nature
Ability: Clear Body
4 HP/252 atk/252 def
-Bullet Punch
-Earthquake
-Ice Punch
-Explosion
Priority moves FTW on this team. I don't use Bullet Punch too often, but it helps to OHKO sweepers like such as Weavile. Currently testing out which item I should use. The reason I always lose on the 42nd battle was because I was locked in a move that was unfavorable at the time.
Empoleon @ Wise Glasses
Modest Nature
Ability: Torrent
252 HP/252 sp.atk/4 sp.def
-Surf
-Ice Beam
-Grass Knot
-Yawn
Chose this>Milotic just because it can deal more damage to Palmer's Milotic with Grass Knot. OHKO's Rhyperior with superior speed and SUrf, and resists Dragonite's Dragon Claw to hit for a 4xdamage dealing Ice Beam. Occasionally 2HKO's Milotic, if it doesn't get the chance to use Shell Bell.
I know this might be yesterday's news, but yeah. I'm still trying to get past that 42-win mark.