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Please Help

Blissey @ Leftovers
Lv. 66
Natural Cure

Softboiled
Sweet Kiss
Thunderbolt
Seismic Toss

I have a Chansey in training with Serene Grace and it'll be a lot better. This one isn't for anything special, just for messing around with.

Espeon @ Lum Berry
Lv. 65
Synchronize

Psychic
Morning Sun
Calm Mind
Bite

This makes a great Special Sweeper, but it'll be replaced with Alakazam when I feel like breeding my Electabuzz with my Abra for Ice and Thunderpunch.

Swampert @ Leftovers
Lv. 71
Torrent

Earthquake
Brick Break
Ice Beam
Surf

I have a Brave Mudkip with Curse. This will be replaced with that shortly.

Zapdos @ Leftovers
Lv. 62
Pressure

Drill Peck
Thunderbolt
Agility
Baton Pass

Most of the time I like to sweep as much as possible before Passing Agility onto Swampert or Salamence.

Salamence @ King's Rock
Lv. 61
Intimidate

Headbutt
Earthquake
Rock Slide
Dragon Dance

Brutal with headbutt. My opponent's flinch so much, that most battles with this thing aren't even given a second to think of a strategy. I'll most likely be replacing this with Kangaskahn when I'm done training it, or maybe Dragonite, but Dragonite is pretty slow, which would mean that I'd have to do some extra protecting on Zapdos, thus making it more of an effort.

Flareon @ White Herb
Lv. 65
Flash Fire (I think that's what it's called)

Overheat
Double Edge
Shadow Ball
Curse

Pretty Standard. I was going to use houndoom, but that would give my team a 3x weakness to Fighting when I Put in Kanga so I just decided to chill and go with a pure Fire.
 

GodFather

The PokéChamp
T3hPok3m0nz0rz said:
Blissey @ Leftovers
Lv. 66
Natural Cure

Softboiled
Aromatherapy
Thunder Wave
Seismic Toss

I have a Chansey in training with Serene Grace and it'll be a lot better. This one isn't for anything special, just for messing around with.

Espeon @ Lum Berry
Lv. 65
Synchronize

Psychic
Morning Sun
Calm Mind
Bite

This makes a great Special Sweeper, but it'll be replaced with Alakazam when I feel like breeding my Electabuzz with my Abra for Ice and Thunderpunch.

Swampert @ Leftovers
Lv. 71
Torrent

Earthquake
Curse
Ice Beam
Rest

I have a Brave Mudkip with Curse. This will be replaced with that shortly.

Zapdos @ Leftovers
Lv. 62
Pressure

Drill Peck
Thunderbolt
Agility
Substitute

Most of the time I like to sweep as much as possible before Passing Agility onto Swampert or Salamence.

Salamence @ Choice Band/Lum Berry or else Leftovers (King's Rock FOR ???)
Lv. 61
Intimidate
Fire Blast
Earthquake/Aerial Ace
Rock Slide
Dragon Dance

Brutal with headbutt. My opponent's flinch so much, that most battles with this thing aren't even given a second to think of a strategy. I'll most likely be replacing this with Kangaskahn when I'm done training it, or maybe Dragonite, but Dragonite is pretty slow, which would mean that I'd have to do some extra protecting on Zapdos, thus making it more of an effort.

Flareon @ Choice Band/Leftovers
Lv. 65
Flash Fire (I think that's what it's called)

Quick Attack
Flamethrower
Shadow Ball
Return

Pretty Standard. I was going to use houndoom, but that would give my team a 3x weakness to Fighting when I Put in Kanga so I just decided to chill and go with a pure Fire.

Watch Everything in Bold
 

The Mighty Wurmple

Well-Known Member
For Salamence, I prefer

~Earthquake
~Aeral Ace
~Rock Slide
~Dragon Dance

because all those moves cover the types that Fire Blast does.

Fire Blast kills Ice and so does Rock Slide.
Fire Blast kills Steel and so does Earthquake.
Fire Blast kills Grass and so does Aerial Ace.
Fire Blast kills Bug and so does AA/RS.

Also for Zapdos you might want to try

Zappy@Leftovers
~Thunderbolt
~Rest
~Sleep Talk
~HP {Grass/Ice}

edit: Why would you use the Choice Band on a DDmence?
You will be stuck using Dragon Dance and you can't use anything else!

edit2: For Blissey, I use

Blissey@Leftovers
Serene Grace
Ice Beam
Counter
Softboiled
Aromatherapy

It works well, Counter is extremely useful for when up against a Physical fighter.
That's just what I use so don't flame me.
 
Last edited:
TheMightyWurmple said:
edit: Why would you use the Choice Band on a DDmence?
You will be stuck using Dragon Dance and you can't use anything else!

That's the strategy behind it, though. Your opponent, seeing you're going for a full 6 DDs, keeps switching and switching, hoping to scare Mence away, and eventually switches so much that his computer overloads and explodes. You automatically win then.

...And yeah, go with Wurmple's MSes on this.

~*CB*~
The 8th Champion
 
~*Commander Blizzard*~ said:
That's the strategy behind it, though. Your opponent, seeing you're going for a full 6 DDs, keeps switching and switching, hoping to scare Mence away, and eventually switches so much that his computer overloads and explodes. You automatically win then.

...And yeah, go with Wurmple's MSes on this.

~*CB*~
The 8th Champion

Lmfao
You totally caught him!
Ancient chinese secret.
 

Tazzler

Well-Known Member
TheMightyWurmple said:
For Salamence, I prefer

~Earthquake
~Aeral Ace
~Rock Slide
~Dragon Dance

because all those moves cover the types that Fire Blast does.

Fire Blast kills Ice and so does Rock Slide.
Fire Blast kills Steel and so does Earthquake.
Fire Blast kills Grass and so does Aerial Ace.
Fire Blast kills Bug and so does AA/RS.
Does it kill skarmory? No. Which is why it is used. But it is stupid so go RS.
 
Fire Blast Salamence is for Competitive play, anyways. :/


Flareon doesn't have the Defenses/Hp to be a Curser.
 
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