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Pledge Moves

Discussion in 'Older Gens' started by thatjeremykid, Jun 7, 2012.

  1. thatjeremykid

    thatjeremykid .Memento.Mori.

    How competitively viable does everyone think these moves are? They have really neat effects, but so little distribution. only starters can learn them, which i think is a bit too exclusive.
    Anyways, Water + Fire Pledge doubles secondary effects for your team, essentially giving your entire team a few short turns of Serene Grace.

    Water + Grass cuts your opponents team's speed in half, which can be pretty awesome.

    Grass + Fire gives a few turns of residual damage to the opponent.
    What combinations of starters does serebiiforums think is the best for each of the combinations above? Discuss.
     
  2. AlexandriaTheMixed

    AlexandriaTheMixed You A Stupid Hoe.

    I think they're all really nice. Water + Grass being the best. If you didn't have to do double battles, and they were put on more than just starters I think they'd be used much, much more.
     
  3. McDanger

    McDanger Well-Known Member

    i dont, their base power of 55 and in doubles lengthy set ups aren`t that viable. I feel they are best for amateur level, getting your foot in the door of doubles combos, but nothing more
     
  4. AlexandriaTheMixed

    AlexandriaTheMixed You A Stupid Hoe.

    I meant the secondary effects. And if the Base Power was bumped to 80 or 100. I mean, for special moves, you think they'd hit a bit harder.
     
  5. Blue Harvest

    Blue Harvest Banned

    Keep in mind on the turn the pledges "merge" their base power are doubled. Hitting one opponent with two 100 base power attacks isn't terrible, though the strategy seems very weak to Protect and Fake Out.
     
  6. AlexandriaTheMixed

    AlexandriaTheMixed You A Stupid Hoe.

    All of this is true as well. But if the opponent is lacking these moves, they better carry Dragon types. They're the only type to resist Fire, Grass, and Water types.
     
  7. Emperor Empoleon

    Emperor Empoleon Honor of Kalos

    I was actually just thinking about this yesterday during a battle of mine..

    Funny thing, my opponent did have a Dragon (Salamence), but Grass Pledge (from Serperior) + Water Pledge (Samurott) allowed Samurott to get off an Ice Beam before it could do anything heavy to us :B

    That combo in particular is pretty sweet if you can get it off, imo.
     
  8. Serebii!

    Serebii! Well-Known Member

    I do like these moves, I am hoping that more moves will combine to give extra effects in the next generation
     
  9. AlexandriaTheMixed

    AlexandriaTheMixed You A Stupid Hoe.

    They already give extra affects. Or do you mean something different?
     
  10. McDanger

    McDanger Well-Known Member

    ever tho they have their power increased, they still arnt the best, like the water grass can back fire against a trick room
    plus the starters are overlooked so much because there are better pokemon that can do the same job
     
  11. Honestly, as these moves stand right now, and with their current distribution, I'd rather just use something else.
     
  12. ParaChomp

    ParaChomp be your own guru

    They're interesting moves with some pretty good side effects. As for the users though, it's mostly miss considering double and triple battles.
     
  13. coolminun

    coolminun Banned

    I'm still unsure about their competitiveness, but i think they have superb potential
     
  14. ParaChomp

    ParaChomp be your own guru

    The moves don't double in power, they stack. If one uses Grass Pledge, they will wait for the other to use Fire Pledge. Whichever pledge has an advantage over the other will be used with its power doubled. To boot, let's say we have Blastoise and Sceptile, since Grass Pledge stacks on top of Water Pledge, Sceptile won't attack, will wait for Blastoise to use Water Pledge, and then attack with Grass Pledge (if it's still up and going).

    Anyways, let's take a look at our candidates...

    Grass Pledge

    Venusaur: excellent overall stats, fast in the sun

    Meganium: usable defences, decent speed

    Sceptile: glass cannon

    Torterra: poor Special Attack and Speed, solid defences, crippling weaknesses

    Serperior: fast, solid defences

    Fire Pledge

    Charizard: powerful in the sun, mediocre defences, crippling weaknesses

    Typhlosion: mediocre defences

    Blaziken: Uber

    Infernape: glass cannon

    Emboar: pitiful defences and speed

    Water Pledge

    Blastoise: usable defences

    Feraligatr: usable defences, poor Special Attack

    Swampert: usable defences

    Empoleon: usable defences

    Samurott: poor defences

    If I were forced to use a pledge combination, it would be Venusaur and Charizard in the sun but it would be extremely tricky with all the required predictions.
     
  15. thatjeremykid

    thatjeremykid .Memento.Mori.

    i was thinking venusaur and charizard in the sun would be the best as well, only thing being that they hit so hard in the sun that the residual damage wouldn't even matter. of the 3 combined effects, i think the Grass+Water might have the best effect, though i do agree it can backfire hard against TR. But TR teams are completely obvious in team preview
     
  16. AlexandriaTheMixed

    AlexandriaTheMixed You A Stupid Hoe.

    And the fact TR teams aren't very prominent is another factor.

    I think that the Venasaur + Charizard idea is fantastic. ScarfChar with a Modest nature and Solar Power would wreck teams, with a base 250/300/338 (STAB+Sun+Solar Power I dunno how it's calculated, off the base or off the current number) move coming from 328 Special attack, after just being hit by base 150 power move. (Venasaurs.)
     
  17. ParaChomp

    ParaChomp be your own guru

    facepalm

    Like I said before, it stacks due to the one with the pledge that has the advantage over the other waiting for the other to double the power of its attack and then finally attacking.
     
  18. thatjeremykid

    thatjeremykid .Memento.Mori.

    i have the Venusaur, if i found a dw Charizard i'd be pumped
     
  19. ParaChomp

    ParaChomp be your own guru

    I have one with max Special Attack and Speed. I also have a Drought Ninetales. Down for a Tag Battle, partner?
     
  20. Soperman

    Soperman The One and Only

    The problem with these Pledge moves is that it takes up a move slot, which sucks. Also, it isn't easy to set it up, and most of the pokemon who learn those attacks are mediocre at best. It's purely for doubles, but it's more of a gimmick than anything else.
     

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