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PMD: Dream of Two Worlds Sign-up

Ysavvryl

Pokedex Researcher
Hello! I had the idea for this story a while ago and decided it might make a fun RPG, with limited numbers. However, after getting into the story, I realized that it would require quite a lot of railroading (rigid game structure). I hate railroading. Unable to find a fix at the time, I dropped the whole project.

Recently, I figured out how to redo this. So once again, here is the Dream of Two Worlds. This time, we have more numbers, more options, and less railroading!


*Story*

Once upon a time, there were two misfortunate worlds. They were different in some ways and the same in others. They both suffered a catastrophic event in the past, experience strange events in the present, and potentially face a very short future. Although they are two worlds, they are connected and their fates seem to be intertwined.

Earth is the world of the humans and angels. Science and technology have reigned here for thousands of years. At their height, humans were able to bend the laws of physics and create amazing machines. But they brought about their own doom when a nuclear war broke out, obliterating many nations. Nuclear winter set in with heavy radioactivity and low light.

Everything seemed to be at an end, but many survivors came to a place called Metro City. Using what technologies they could find at that desperate hour, they built a thick wall around the city. A forcefield connected to this wall kept out most of the radiation. But even these survivors felt themselves in danger, so they prayed to God as a last ditch effort.

Terra is the world of the Pokemon and legendaries. Magic and wilderness have reigned here for thousands of years. While keeping nature mostly intact, Pokemon learned to tame its powers and do fantastic things. But they brought about their own doom when an experimental spell created a chaotic plague of madness. The victims turned violent and mindless, destroying anything that moved and infecting those they attacked.

As no cure could be found (for no victim could be restrained long enough for testing), the uninfected Pokemon hurried to find safety. They found Azure Island and raised a spiked reef and a magical force field to keep the infected Pokemon at bay. The rest of the world was razed, with almost all life destroyed. However, how long would the infected Pokemon live? And could they reach Azure Island? The survivors prayed to God for safety and protection.

And God answered the call of both worlds through curious means. Each member of the survivors became linked to another on the other world. A human would live out their day and go to sleep that night, to dream of a Pokemon from the other world. The Pokemon would go about its day, then sleep and dream of the human. Through these bonds of dreams, the people of both worlds became safe.

Other connections appeared in the two worlds. The angels and the legendaries became connected, just like the others. Ten individuals (five in each world) were given special knowledge and abilities in order to protect the others. And ten special places (five in each world) became direct connections between the two worlds, where things, words, and, according to legend, people can be exchanged. These places are called the World Mysteries, for they are like the Mystery Dungeons that are scattered in both worlds. The people were safe from the horror and destruction beyond their borders.

And then things changed.

It began seventy years ago when many of the immortal angels and legendaries contracted a sudden amnesia. All of the victims experienced lost memories and identities. At the same time, strange monsters known as Nightmares began to appear in dungeons. They killed all of the wild Pokemon and/or monsters living in the dungeons and harassed explorers who came inside. In regular Mystery Dungeons, the Nightmares were readily handled. But in the World Mysteries, the Nightmares were the strongest.

Ten individuals were immune to this amnesia: Dialga/Michael, Palkia/Gabriel, Giratina/Metatron, Cresselia/Raphael, and Darkrai/Azrael still held their memories. They were also the ten special Guardians, holding vital secrets for reasons unsaid. Suspecting a connection, they went into the World Mysteries to search for clues about the Nightmares and amnesia. They vanished during their search, with only one clue left behind: the World Mysteries were locked down so that only the first ten floors were accessible.

For a long time, nothing much seemed to happen. But in the present day, the mystery has become urgent. The Dreamless, the unfortunate souls that lose their bond partner in death, have been on the rise and are dying faster. The weaker Nightmares have been seen outside of the Mystery Dungeons. And that’s not the strangest of all. The strangest would have to be how, after an earthquake that rattled both worlds, reality seems to be losing its grip on itself.

No clues have been found in searches around Metro City/Azure Island and the regular Mystery Dungeons. That leaves only the dangerous World Mysteries to search. And there is good news in this: recent explorations have discovered that the forcefields that blocked off the deeper parts of these dungeons have vanished. The Guardians are rumored to still be trapped inside. These places demand only the best of explorers to unravel their riddles and mazes. You are the ones who have answered this call.

You will be playing two characters, one Pokemon and one human. Your characters are connected in that they dream of each other. They can only communicate in groggy thoughts in the transition between waking and sleeping. But in order to save one world, you may need information from the other. To save both worlds, you will have to be brave.


*The Fluidity of Dreams*

Earth and Terra are aware that the other exists. However, most residents believe that the other world is a complete dream world. Why is this? Various things don’t make sense to the inhabitants; humans think animals shouldn’t be able to talk, while Pokemon don’t think that the strange creatures in their dreams can exist. Which of the two worlds is real? That is part of the unanswered mystery of this game.

There is also the issue of time. Each world runs on a 24 hour day and most people have 6 to 8 hours of rest during that time. Yet it seems that in a bonded pair, only one can be awake at any point in time. The human will go for a 16 hour day, then dream of a Pokemon that also has a 16 hour day. But the worlds seem to be in sync with each other when it comes to the passing of days and years. The Guardians confirmed that this was true, but never explained how or why it happens.

How this applies: Since you are playing a bonded pair, you can only play one character at a time. The human is always asleep when you’re writing the Pokemon’s actions, and visa versa.


*The Dungeon Mazes*

In this RPG, dungeons work similarly to the PMD universe (I have only played Explorers of Time, so that’s my basis). Floor arrangements are random, for the most part, and can change even as you are on that floor. Items can be found in several ways: just lying about, held by foes (who can use them), in treasure chests, and in sealed boxes. There are some obstacles that you may be unable to pass, but someone else can. Stairs/gateways are made to fit their dungeon theme: a forest dungeon won’t have an odd staircase in the middle of nowhere, but may have an archway or bridge made of vines or branches serving the same purpose.

Foes are different in that they are Nightmares instead of wild Pokemon. The human world of Earth also has Mystery Dungeons, of a decidedly more technological/sci-fi feel.

The World Mysteries (Dungeons) are special in that they hold the World Threads in their deepest chambers. These Threads are vital to the stability and safety of Metro City and Azure Island. Also, the WM have connections across both worlds. It is possible to communicate clearly with your bond partner close to the Thread Chambers. And some puzzles must be solved between both worlds: a wall in Terra might be operated by a switch in Earth.

Due to the presence of the Threads, the WM also hold their own guardians, monsters, and bosses aside from the Nightmares. For the past seventy years, only the first ten levels of each dungeon have been open. The deeper parts of the WM dungeons are now open (save for two), although no one is quite sure any more how many levels are in a WM.

As GM, I will play the World Mystery Dungeons.


*World Mystery Only Items*

Safe Crystal: Scattered throughout the WM are small rooms dominated by a large, floating, glowing, white crystal. No monsters will appear in a room with a Safe Crystal, making it a natural rest point.

Teleport Glass/Lens: A square piece of glass, it can be used at any Safe Crystal to teleport out of a WM, then return to any level you have previously been on. Unless it’s a stable level (like the World Thread level), the maze has probably rearranged itself while you were gone. The Glass shatters into dust, then nothingness, upon return. The Lens is a rare treasure and can be used repeatedly. On Earth, the Glass is framed with tin and the Lens is framed with steel. On Terra, the Glass is framed with a grassy material and the Lens is framed with bamboo.

At the start, all Teleport Lens users will find their devices zeroed out (no stored levels).

Slumber Orb: A strange new item that has only appeared in recent days. When you expose a Slumber Orb to a Safe Crystal, you can fall asleep and immediately transfer to your other character. If each of your characters is holding a Slumber Orb, they can swap back and forth at will when at Safe Crystals. This WILL be the first treasure you find in a WM treasure chest after the RPG starts, so you can’t start with one.


*Dungeon List*

Mundane Mystery Dungeons can be invented by players at any point. Make sure they fit the major theme of each world (Sci-fi for Earth, Fantasy for Terra). Puzzles will occur in paired dungeons; the button to open a sealed door in Astral Tower will be in Clock Tower, not in Old Waterworks.

WM Central

Earth: Clock Tower
Terra: Astral Tower

Giratina/Metatron went here. At the start, the entire WM Central is sealed shut.

WM North

Earth: Old Waterworks
Terra: Crystal Cave

Darkrai/Azrael went here.

WM East

Earth: Derelict Factory
Terra: Sky Palace

Dialga/Michael went here.

WM South

Earth: Cathedral of Dreams
Terra: Candicake Forest

Cresselia/Raphael went here.

WM West

Earth: Cyber Cafe Enigma
Terra: Bewitched Mountain

Palkia/Gabriel went here.


*Angels and Legendaries*

In the old days, the Earth angels and the Terra legends kept mostly hidden, helping the mortals of their world by fending off supernatural phenomenon. They had no hand in the great disasters, but they also did nothing to stop them. They did help the survivors get to safety. Once the supernatural came into the open in order to protect those mortals, the immortal angels and legends came out as well.

But aside from the ten Guardians, the angels and legends no longer remember those days. Since the incident seventy years ago, a cyclical amnesia continually strikes these individuals every fifteen years. The problem has not been explained yet. It has been noticed that the Nightmares seem to increase in numbers after the amnesia strikes. As of the start of the RPG, the angels/legends only remember the past ten years of their lives.

Angels are always bonded to a legendary Pokemon, and visa versa. I used traditional Judeo-Christian names for the Guardians. However, if you wish to play a legendary, you may pick any suitable mythological name for the angel partner. Suitable meaning that I will not accept Hades, Satan/Lucifer or the like under any condition, and I will not accept Thor for a partner to Entei or Suicune. Thor for Raikou would be fine.

Most angels have wings, but a wingless angel would be acceptable. You just wouldn’t be able to fly.

You can not play the ten Guardians, and I control Arceus/Gaia. Any other legendary or angel is available. Celebi can’t time travel, though.


*The Dreamless*

Death is a constant threat and in the connected worlds, it has devastating consequences. You are connected to your partner from the moment you are born and it is this bond that keeps you safe. Should the Pokemon die, its human partner would fall into a state known as Dreamless (and visa versa).

The Dreamless wake up screaming after the moment of death. They are highly emotional and inconsolable at first (often incomprehensible as well). After two or three days, the Dreamless fall into a state of lethargy, insomnia, and apathy. This continues until the Dreamless victim either connects to another partner (nearly always another Dreamless in the other world) or dies. It is said that the Dreamless will always be dead by the fortieth day after their partner’s death if they don’t get another partner. Lately, the Dreamless have been dying much sooner.

In both worlds, the Dreamless are well taken care of in hopes that they find another partner.

Player characters cannot be in a Dreamless state unless you quit and I kill one of your characters. You can have being Dreamless in your history if you wish, if you are playing a human/Pokemon pair.


*The Explorers Guild*

The Guild for both worlds operates much like the PMD games (admittingly, true explorations are rare cases these days…). There’s a Guildmaster, jobs get posted, most members are part of teams, there’s dues to be paid, etc. Living at the Guild building is optional, as you are a top member, not a newbie apprentice.

When it comes to the World Mysteries, the Guild has special obligations. Guards are always posted at the WM entrances so that no civilians get lost inside (missing person missions in WMs nearly always end in death). Only top rated explorers can get permission to enter them, as they are extra dangerous. And, perhaps obvious by now, no civilian can be taken along as an escort.

You have the option of being a solo explorer or being part of a team. You can make up your own or, with permission, be part of another player’s team. If you wish to be part of a large generic team, you may join Team Orange on Earth or Team Marvel on Terra. If you’d like to be the leader of Orange or Marvel, you’d better have a darn good sign-up.


*Dream Effects*

Reality is beginning to unravel. At first, the effects will be barely noticeable. You will find yourself misplacing minor items, or maybe your memory of some small detail will differ from your friend’s. Later on, things will become noticeable. Objects will change color when you’re not looking at them, distances will seem warped, and, later on, things will inexplicably appear where they’re not supposed to be. Like a tree growing in the middle of a street on Earth or a car appearing on Terra. I’ll keep you informed of how severe dream effects are.

Nightmares are strange creatures that appear to be nothing more than an inky outline. They can be quite powerful. Nightmares take many forms, mostly that of Pokemon or humans. Other creatures may appear as Nightmares, though.


*Rules*

1. Obey all SPPf and RPG forum rules.
2. Respect your fellow players.
3. Part of 2, no godmodding.
4. This RPG is rated PG. More G than anything, but some parts may stray past that rating. No foul language.
5. You will be playing two characters, either human/Pokemon or angel/legendary.
6. You will play one character at a time, as the other will be asleep. There will be occasional exceptions to this, like the starting posts, but while in a dungeon, you must use a sleep transition to switch characters.
7. Be reasonable with any found items.
8. If signing up as an angel/legendary pair, you may only mention history beyond ten years briefly (in maybe two sentences). You must still make up an acceptable length History section out of those ten years. This will prove your ability to play the character.


*Sign-up Sheet*

Pairing: Either Human/Pokemon or Angel/Legend. Again, not the ten Guardians.

Earth
Name:
Gender: Angels are always genderless, Humans never are.
Age: As an experienced explorer, you cannot be under 18 years of age. For angels, put ‘Several thousand’.
Team: ‘Team Name’ or ‘Solo’

Description: 4+ lines.
Personality: 6+ lines I skew acceptance heavily on believability of the Personality section
History: 8+ lines

IQ Skills: You may pick five, mix and match from any skill set. If you make up your own, describe it well. If you want Dimensional Scream, that goes here. You are not allowed: Absolute Mover, Time Tripper, Vertigo, Non-sleeper (that would prevent use of Slumber Orbs), any base skills (those are automatic for all, but ignore Dedicated Traveler).
Key Items: You may have up to 3 between both characters to start with. This is stat-boosting gear (like the Bows), anything that manipulates dungeon objects, Teleport Lens, and the like. Does not include one-time use items like Seeds and Orbs.
Weapon: Since humans rely on technology, and they don’t have a handy skill chart like the Pokemon do, you need to describe the weaponry your human uses. Just about anything works with a good description and/or technobabble. Angels can have, well, rather more mythical weapons.

Terra
Name:
Gender: Genderless counts, but it’s preferred that you have a gender identity.
Species: As an experienced explorer, you are not allowed to be a baby-stage Pokemon. Final stages are preferred. Second-stage or first-stage-of-two will be considered if a good case is made for them in History.
Team: ‘Team Name’ or ‘Solo’

Description: 4+ lines. Please, no shinies.
Personality: 6+ lines Bond partners are said to be like two sides of the same coin, so they should have some common factor here.
History: 8+ lines

IQ Skills: You may pick five, mix and match from any skill set. If you make up your own, describe it well. If you want Dimensional Scream, that goes here. You are not allowed: Absolute Mover, Time Tripper, Vertigo, Non-sleeper (that would prevent use of Slumber Orbs), any base skills (those are automatic for all, but ignore Dedicated Traveler)
Key Items: You may have up to 3 between both characters to start with. This is stat-boosting gear (like the Bows), anything that manipulates dungeon objects, Teleport Lens, and the like. Does not include one-time use items like Seeds and Orbs.


Accepted (no limits, yay!)
TheSequelReturns: Kail (swordsman) & Lucas (Gallade)
Slipomatic: Kelar (mercenary) & Arla (Glaceon)
Foo Fighter: Gaz (cop) & Ishmael (Garchomp)
Manaphy Mare: Reuel (glaive-user) & Deoxys (Normal/Speed forme)
Purplepassion: Arlea (baton fighter) & Genevieve (Kingdra)
Hazel Nut: Tatyana (gunslinger) & Cerlene (Delcatty)
Zincspider: Raziel (swordsman) & Lugia (Lugia)
Krug: Richard (gunman) & Zalmoxis (Flygon)
greywolf123: Nate (mixed fighter) & Serra (Gardevoir)

Pending


Reserved (primarily for people who want a specific legendary/angel pair)
handymankg2: human/Pokemon
Skillfulness


These are my honorary characters, for when I’m not controlling the World Mystery Dungeons.

Pairing: Angel/Legend

Earth
Name: Gaia
Gender: genderless, prefers feminine designations.
Age: Several thousand
Team: Guildmaster

Description: Gaia appears to be a brown-skinned woman in her twenties, with blue eyes and mossy green hair that varies between at her shoulders to down to the floor, depending on her mood. She doesn’t have wings like other angels, but she does smell like dirt and trees (a good version of that scent). She has an hourglass figure with dainty hands and feet.

Gaia’s wardrobe consists primarily of earthy colors: green is her particular favorite and it is rare to see her in black or white. Her clothes are of natural fibers, sometimes even rustic looking. While she doesn’t care to be glamorous, she will dress up on special occasions.

Personality: Gaia is, as may be expected, motherly and down-to-earth. She seeks to help others at every occasion, even giving up her own personal glory to see to it that younger beings get noticed for their efforts. If caught in battle, she will never go for flashy effects, preferring much more mundane and practical styles. And she will always prioritize another’s safety over her own.

She is, though, slow. She has deep knowledge and wisdom that can get past her amnesia barriers. However, she has a tendency to wait and see, to move slower than others, and to speak a bit slowly. People have said that, in an emergency, she can move quickly, but this is rarely seen. They have also said that her anger is terrifying to be on the receiving end of, but that happens even more rarely.

History: Gaia is respected enough in the community that she has led the Explorer’s Guild for a hundred years, despite losing her memory every fifteen years. Ten years ago, she recovered to find that a man called Leon was her personal assistant. Having prepared for this, Leon was able to get her back on track as the Guildmaster with only a month’s downtime.

This time, she put out a call to all Explorers to search Metro City for any clues about the building mysteries. She was one of the first to realize that reality was fraying, even though the signs were small. She couldn’t go into the World Mysteries herself at the time, as she had to keep the younger groups busy with other things so that they didn’t go into the dangerous places trying to be heroes.

IQ Skills: Vertigo (has a mysterious effect), Map Surveyor, Bodyguard, Self Curer, All-Terrain Hiker
Key Items: Teleport Lens, Green Bow
Weapon: When in a dungeon, Gaia wields a giant mossy wooden hammer capable of causing the floor to tremble. When she really puts her strength into it, it has an effect like Earthquake.

Terra
Name: Arceus
Gender: Genderless, prefers feminine designations.
Species: Erm, Arceus.
Team: Guildmaster

Description: Arceus holds an otherworldly look to her, even in the mystical world of Terra. She has a gazelle-like form, with four tall and slender legs, a long neck, and a head shaped like that of a deer. She has short white fur over most of her body and has black eyes. The most otherworldly thing about her, though, is the golden halo that encircles her body. It has rays that shift and change constantly. Sometimes she equips special items which change her halo’s color and her elemental type. No one else knows how this works.

Personality: Arceus is caring and modest, known for helping out younger teams as much as she challenges them. She often goes after explorers who have gotten in over their heads and doesn’t badger them about it unless they don’t understand the trouble they’re in. She keeps flowers growing in her office and is more enthusiastic about a beautiful landscape than a rare item.

She is also very odd, especially when you’re not used to her. It is said that she can lie down and meditate anywhere, not letting anything around her disturb her internal thoughts. She also speaks in nonsensical phrases often, which means she’s either crazy and weird or mysterious and wise. Even longtime Guild members are not sure which view of her is the truth.

History: Arceus is undoubtedly one of the most unpredictable Pokemon around, making things a hassle for her assistant Charlie the Chatot. He couldn’t even tell for certain when the amnesia struck, as she remained just as puzzling as before. However, a few of the other legendaries in the Guild were easier to tell when they were hit by amnesia, so Charlie took over for a month until Arceus proved that she could manage things once again.

She had been observing the apprentice teams when she noticed odd discrepancies that couldn’t be dismissed as youthful mistakes. One member would describe a large tree in a forest dungeon as being an apple tree, while another stated that the very same tree was a walnut. Further investigations showed that if the tree was discussed at the time the group was there, they all agreed on what it was. But if it were not discussed until later, there might be two or three different interpretations of it. It started in the Mystery Dungeons, but has recently slipped out into ordinary places as well.

As that is one of the signs of reality being in trouble, she decided to call on the most experienced teams affiliated with the Guild to investigate the matter.

IQ Skills: Vertigo (has a mysterious effect), Map Surveyor, Bodyguard, Type Advantage Master, Concentrator
Key Items: Teleport Lens
 
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Manaphy Mare

1000 Words
May I reserve as an angel/legendary pair? Thank you.
 

TheSequelReturns

Faithful Crusader
I figure the angel / legendary pair will be pretty popular, so do you mind if I re-work my previous character? (I am so glad this RP came back)

-------------------------------------------------------------------------------

Pairing: Human / Pokemon

~ Earth ~

Name: Kail
Gender: Male
Age: 29
Team: Team Raven (A.K.A., The Ravens. Other players are welcome to join, just send me a PM)

Description: Kail is about 5' 9'', and has a thin, but well toned build that is obviously more inclined towards cardio rather than strength. He has a slight tan. His hair is a dusky black, and is usually messy since he never bothers to fix it. He is still fairly young looking, but it is obvious that he leads a hard life. He has various scars on his arms and legs from various "accidents" (mishaps while exploring). His eyes are green, which is the one feature that makes him stand out as green eyes are rare.

Kail's choice of clothing is suited to his current mission, but he usually wears loose fitting, but not baggy clothes. He often wears a leather jacket and he prefers running shoes since they have good traction. Jeans and a red or white t-shirt complete his simple wardrobe. He also wears a small silvery metal pin on his jacket (on the left side, about where a pocket would normally be) that is in the shape of a shield with two crossed swords underneath it. The shield has a cross on it.

Personality: Kail can be a bit opinionated at times, especially when drawn into a debate or argument, but he is usually just content to observe. He rarely ever resorts to strong language, he like to outsmart his "opponents". Kail is secretive when it comes to himself, but he'll gladly discuss every detail of just about everything else. Despite the first impression he often gives, he is really a good hearted guy who enjoys a good laugh as much as a heated debate. When not on missions, he can often be found at the local hangouts, just enjoying his time off. He has a thirst for knowledge, and is always scouting for info on legends or strange happenings so he can check them out for himself. Kail gets bored with repetition easily, and can't stand to repeat himself when talking (unless of course there is a good reason as to why he must).

History: He joined The Ravens as soon has he was able, having been interested to the point of near obsession with the adventures of the explorers as a young boy. Though he has been with the team for some time, his tendency to take the missions that interested him more than the ones that were of actual importance has kept him from rising in the ranks. That's fine with him though, as it gave him more time to focus on his own pursuits. He did manage to get at least a few friendships, but nothing more than the "lets go grab a drink sometime" friends.

One of his more recent missions gave him a scare. The floor had nearly caved in, and as a result he had suffered some leg injuries. It was the first time in his career that he realized just how close to death he was really walking.

His current escapades have taken place in safer areas, leading some of his comrades to wonder if he had lost his edge. His response was a simple question. Why go for the glory if you're not around to enjoy it?

IQ Skills: Nontraitor, Wary Fighter, Trap Avoider, Survivalist, Counter Hitter

Weapon: Kail prefers to do things "the old fashioned way" when it comes to combat. He has a katana with a black blade to prevent it from reflecting light. The sheath is also black, but it is decorated with intertwined gold lines that remind one of a circuit board. The blade handle is decorated the same. The blade itself has a slight curve.

Key Items: Detect Band, X-Ray Specs

~ Terra ~

Name: Lucas
Gender: Male
Species: Gallade
Team: Team Stargazers (As with the above team, other players are welcome to join with a PM.)

Description: Overall, he looks much like the average Gallade. He doesn't carry that fierce look Gallades seem so proud of however. His friendly air is a dead giveaway to his identity among the other Gallades. The crest on his head bears a notch on the front, a mark from on of his early battles in his newly evolved form. He wears a long trialing red scarf around his neck. The last foot or so of the scarf is black with the red and black separated by a zig-zag pattern. He also wears a small grey pouch on his side to carry things. On his scarf is a small silvery metal pin shaped like a Star. The center of the pin is hollow, causing it to look like the outline of a star.

Personality: Lucas is a kind spirit among the battle-centered others of his kind. He joined his explorer team in order to help people in trouble, and has been an avid fan of the teams since he was just a Raltz. Kindness comes second-nature to him. He doesn't do it just because its the right thing to do, but because he really want's too. He enjoys just taking walks around town, greeting anyone who passes him. He doesn't like to talk about himself, as he sees it to be rude. He can make friends with just about anyone, and it takes a special kind of fiend to not enjoy his company. His greatest joy in life is bringing joy to others. He often does everything in his power to save those in need, which can lead to him blindly rushing into a bad situation without a plan. He has a great fascination with mysteries, and he will often ask around town for the latest news on the "strange happenings".

History: Lucas has always been the kind-hearted soul he is now. Ever since his days as a Ralts, he had idolized the explorers for their ability to rush into danger unfazed and save the day for whoever was in need. This led him to train daily in order to become an explorer one day. He is well known in town, but not always for the right reasons. Most admire his giving nature, others take advantage of him because they know if they ask him for help he won't refuse. He doesn't mind to much either way, as long as he is working for the greater good. He has moved from team to team, usually because he didn't agree with a teammates outlook on things. When forced to let either an experienced long-term member or a new inexperienced Gallade go, the choice was never hard. While his luck with finding a good team had been sour at best, he is already a hero in the eyes of the towns folk. Since he spent so much time in town however, Lucas has not ventured off into the dungeons too much and as a result has yet to build up his dungeneering skills.

IQ Skills: Nontraitor, Cheerleader, Self-Curer, Bodyguard, Practice Swinger

Key Items: Trap Scarf (indeed, this is the scarf he wears)
 
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Zincspider

My Bloody
Yeah, can I reserve a spot so I can rework my old character?
 

greywolf123

Well-Known Member
Hrrm. I'm going to ask for a spot to do the same. I don't know if I'll go a angel or human route, but I'll definately be in this!
 

Ysavvryl

Pokedex Researcher
@TheSequelReturns: Yay, Kail and Lucas are back! The only point I have a problem with is as both of them have been choosing easier dungeons lately, they wouldn't really have the WM-only Teleport Lens, so you might consider either changing History some so that they've been in one of the WM dungeons lately or changing the items. That isn't too much to fuss over, so they're accepted.

At the rest of you, okay, got those reserves. As I said, it's mostly for those who want a specific legendary Pokemon, but whatever.
 

Slipomatic

Eon Collector
I'm fairly interested in this rpg, but I do have a few questions.

1. How far advance is the technology for humans in terms of weaponry. Like machine guns, sniper rifles, or good old hack and slash technology with bows as range weapons.

2. Pending on how question 1 was answered, what weapons are off limits or banned from being used.

reserve for human/pokemon

as much as I like using legendary pokemon, I'll pass just for my sake ;)
 

lxdarknessxl

Asian Epicness
wait, one question. can i make my partner helf-evolved? like a Scizor that has all of it's moves and ststs, but has a scyther's swords? if not, i will just not join this one.
 

Ysavvryl

Pokedex Researcher
@purplepassion: Okay, gotcha down.

@Slipomatic: Well last time, I accepted a crossbow that fired electrical bolts, my main character used pistols, and I seem to think there was something else weird... maybe it was spellguns. EDIT: It was a gunsword!

Anyhow, Metro City is a dense megalopolis with a subway system, teleport pads, and a heavy duty energy shield that blocks out radiation. Plus, there was something with helicopters in my notes for the last version. So near-futuristic technology is feasible for weapons. All those you mentioned would be fine.

However, keep in mind that you're in a Mystery Dungeon setting. There won't be many opportunities to use a sniper rifle or rocket launchers. Anything that rebounds against walls would be a bad idea; Pokemon can get away with room clearing attacks by magic protecting their allies, but humans don't get this luxury. Machine guns are okay, but then you'd better watch out for anyone exploring with you. Or maybe anyone in the dungeon should be watching out for you...

@darkness: Odd question... no, that would require bioengineering, which the humans can do, but Pokemon can't reach the human world save for extraordinary means which aren't available at the start. However, Scyther is one of those Pokemon that I would make an exception for accepting. Even though it's first stage, it's strong enough on its own that I'd be okay with it. It would have the moves and stats of a Scyther, though, not a Scizor.
 
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Slipomatic

Eon Collector
mmm thanks for clearing up, I'm gonna work up on the sign-up. don't expect me to post the sign-up in a new post, I'll edit this post to have my sign-up ;)

EDIT

Human/Pokemon

Earth

Name: Kelar

Gender: Male

Age: 20

Team: Solo

Description: Kelar is tall, being 6’ 5”, and skinny due to his high metabolism. He weighs at 160 pounds. He wears pale blue T-shirt along with matching shorts. On the center of his T-shirt is an emblem of ice. He wears black tennis shoes with ankle socks. There is a thin line scar on his right arm from where he had gotten real lucky from receiving a bullet shot. His hair is dyed light blue, originally black, and his eyes are blue. He has a survival medal that is always seen pinned on his T-shirt just to the right of the left shoulder area. The medal is shaped as a bow with a sword on top of it dripped in blood, symbolizing surviving a brutal training course that is optional to take. Having a black duffel bag for survival items is almost seen all the time on him. His muscles are toned, but not built for strength, more so for speed and endurance.

He has a hidden scar on his face. It used to be a claw shaped scar on his left cheek, but he managed to pay to have it hidden better through plastic surgery. He paid to have the scar skin cells removed and to bind the non-scar cells banded closer. He received the scar from a wolf that managed to ambush him and almost had him for dinner.

Personality: Kelar is not sociable even in his best moods. His replies are always short and to the point as he doesn’t see a point in making many friends. At first glance or first time trying to talk to Kelar, he would seem very cold and harsh. Kelar is actually gentle and cares for anyone who gets injured near him, whether friend or foe. Even his targets that he is supposed to kill, he won’t unless it’s absolutely necessary. Only way to make him angry would be to trash the precious environment though he will tolerate campfires if set-up properly. Kelar talks in a baritone range and often doesn’t express emotion due to survival training. Kelar is always cautious even with his knowledge in most of the dungeons. Kelar has no issues with discussing his past, but he would often modify any missions or assignments that required killing to apprehending them. He didn’t mind company, but he didn’t like it much when he was often spoke to.

History: Kelar joined the survival training school at the age of 16. Kelar knew that it took most people over four years to even get considered a graduate of the rather harsh training program. He went through the entire first year training in boot camp. During his second year in the program, he was given training assignments that required detailed observations on the dungeons but limited him to the WM dungeons, but only to the first five floors. On several occasions on his assignments, Kelar would get into some nasty situations and barely get through them unscathed. Of course that notability of returning from assignments with almost little injuries caught the attention of his supervisors. During the third and fourth year, he was assigned to work with various teams in finding clues and bringing back various objects for testing. More often than not, Kelar would find rarer objects that even science couldn’t figure out immediately.

At the end of the fourth year, Kelar was given a graduation assignment to hunt down an elusive criminal that had fled to one of the lesser dungeons. He was also told that he was armed with a pistol and that he was wanted dead, not alive. Kelar agreed to the mission and set off towards the dungeon. What was interesting was that the dungeon was empty of usual creatures that would roam the dungeon. Kelar didn’t notice a wolf following him from behind and that was how he ended up with his scar on his face. Having to rely on his bare fists since he was ambushed, his long sword and bow was out of question so he had to overpower and kill the wolf which even he didn’t know how he managed to do it. He eventually did kill the wolf and found his target. However even though he wanted to end it quietly, when he aimed a kill shot and let go, there was rush of wind coming from no where and threw his aim fairly off and it managed to wound the target on the shoulder instead of piercing the chest and heart. Silently cursing his luck he drew another arrow and managed to shoot the arrow before he heard the gunfire from his pistol. Kelar had leapt to the side when he had released the arrow, but didn’t jump far enough and had his right arm grazed by the bullet shot.

His aim true, the second arrow managed to land in the kill zone and the target was dead. Sore and tired, Kelar simply took the pistol from his target and the ID found in his pocket and burned him with a match and some scraps of paper. His superiors were pleased and congratulated him on graduating and he was given the medal and a much better quality long sword. Kelar left happy, but he didn’t adventure out often, preferring to spend time observing who went to what dungeons and if they ever came back.

IQ Skills: Self Curer, Trap Seer, Power Pitcher, Survivalist, Wary Fighter

Key Items: Curve Band, Trap Scarf

Weapons: Long sword (tempered to not break), compound bow.

Terra

Name: Arla

Gender: Female

Species: Glaceon

Team: Solo (Currently looking for a team to join.)

Description: Similar to most glaceon, she however does spend more time grooming herself before going to public. Very pretty looking, she hardly goes by a day where some male pokemon gawks at her, showing how pretty she was. She doesn’t let pokemon know, but she has a scar that is barely visible on her belly. It is a very thin line scar from an accident during one of her times in the dungeon. She wears a dark blue band on her right paw. Her tail is slightly longer than most glaceons. Her ears are more rounded and not so pointed. Her eyes are slightly lighter in blue than other glaceons. She is also slightly shorter than most glaceons her age.

Personality: Arla is very gentle to those who talk to her. She often counsels pokemon when they have problems and is often a good source for comfort. Despite being a glaceon which are well known for being prideful and loners, Arla is quite opposite. While she is prideful, she maintains being modest to keep herself friendly. Often though, she will get annoyed if you were to talk to her too long. She enjoys company of others, but more often will just listen, preferring to not speak. She doesn’t have an aggressive side to her, but if she is having a bad day, she will snap at pokemon and get real moody. Easy to tell when the air around her gets cold quickly. She enjoys being alone at times and sometimes admits to wanting solitude from time to time. However, seeing hurt pokemon puts her in that mother mode and she will tend to the pokemon as if she was chansey or blissey, using wish on them. She is always interested in going through the WM dungeons, but is afraid of what could happen to her since that one incident.

History: As an eevee, she was often kept home by most of the pokemon in town for safety reason. When she was old enough and mature enough, the elders of the town came to her with various items with them. They told her that if she wanted to evolve, she would have to use one of the items here which there were seven to choose from. She looked over each one and decided on the pale blue rock. She was asked if she was sure she wanted to evolve into a glaceon. She nodded in reply and closed her eyes wanting to evolve. When she had evolved into a glaceon, most of the pokemon in town allowed her to participate in exploring dungeons since she was more capable now. Arla jumped on the opportunity and went exploring often by herself. Due to her lack of training, she often would get wiped out in the easier dungeons and had to be rescued by various teams.

Most rescued her just because she would give the males a kiss on the cheek as thanks and hugs to females. Even though she never had much to give in terms of payments, most males didn’t care since she was too pretty not to stare at. Arla had to receive help from a pokemon that ran a training program to train pokemon new at exploring dungeons. While she managed to get through the training program, she still wasn’t competent at exploring even though she didn’t wipe out as often. On one of her exploring days, she ran into a mightyena which are very aggressive and territorial, challenged her and she refused. Since the mightyena took offense from that, he knocked her down and he immediately pinned her. Scared for her life, she begged for her life as he looked down menacingly at her. He smirked and told her that if life were that simple, we would be living life in paradise. He took his paw and cut Arla in the stomach with a very thin mark. He smirked and left her in the pain that the cut made to her. She whimpered where she was and sent a message begging to be rescued.

Ever since then, she rarely went outside to explore and had one of the psychic pokemon tell her what moves she did know. What surprised her was that she did indeed know the move wish and ice beam which she wasn’t sure how she learned that. The psychic pokemon told her that she may have used a TM to learn it by accident. She didn’t quite believe that she used one, but didn’t worry too much about it. Although she was told to once again train up, she relunctly joined a training team. What they didn't tell her was that she was going to be training with that team in the WM dungeons. Her first reaction was to be terrified once she recognized the entrance to the dungeon, but since she couldn't muster enough will to scream no, she relunctantly followed her group. To her utter surprise, she and her practice team had made it to the area where the barrier was once there with some minor wounds and relatively no nightmares encountered. While thrilled about it, she still wasn't sure why she did much better and couldn't place her paw on it. Several more weeks as she was re-trained in the other WM dungeons with varying difficulties during each time in the dungeon. They relunctantly let her go when she thought she was ready enough and had resigned.

She eagerly waits for a team to take her deeper into the WM dungeons as she is very curious of whats inside there.

IQ Skills: Wise Healer, Deep Breather, Defender, Quick Healer, Nature Gifter

Key Items: Detect Band (also the band she wears)

Other: Her confidence increases if she goes with more pokemon. By herself, her confidence is very lacking, which is why she sometimes wipes out even though she knows how to easily overcome some of the easier problems.
 
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lxdarknessxl

Asian Epicness
wait. then can i have no human or angel partner? i just want to be a pokemon. if i cant, can i at least be the NPCs?
 

greywolf123

Well-Known Member
Considering that anyone without a human or a pokemon dies within fourty days or sooner, I doubt Ysavvyrl will allow it.

And man, I almost managed to spell your name right first try too! In any case, I've been hit with a mountain of school, so my SU will be a little while in coming.


EDIT: make that a while in coming. Unless you happened to keep the SU's, I lost it. Guess I'll be making a new character.
 
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lxdarknessxl

Asian Epicness
dang. wait, but it says one will be asleep the whole time until the other sleeps, so cant i just make my human sleep the entire time?
 

Ysavvryl

Pokedex Researcher
^Well the whole point of this RPG is that there's two sides to it. Hence the two characters, two worlds motif. Using only one of the characters would be out of place.

Plus, I fully intend to have puzzles that require actions in both worlds to solve. Like a bridge on Terra that won't appear unless a switch is flipped on Earth. So if you work with only your Pokemon character, you'll get utterly stuck at one point. And exhausted.

So you really should be prepared to work on and with both characters.

@greywolf: All right, that's cool. I'm giving this a couple weeks in sign-up anyhow, because the first story post is going to be rather long. I didn't keep the sign-ups, but the old sign-up thread might still be around if you search for it... and you're welcome to try an angel/legend pair, as that's only had one reserve (wow....)
 

greywolf123

Well-Known Member
Heh. I'm of a mind that its more fun to rp a character rather normal, and have him deal with the extraordinary surroundings, than a unique special character. Also, I've been toying with the idea of the pair having at one point been dreamless, then coming together and having to deal with two very different viewpoints. Heh.


And yes, this history is likely to be very long. Here's hoping.
 

Zincspider

My Bloody
Hey, I think I will change my reserve to an Angel/Legendary pair.
...with Lugia...
 

greywolf123

Well-Known Member
Aww. You took my one idea! That or Latios, since it'd be less superpowerful.
 
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