Hello. I made a team for PO, and it has served me alright: I win half, lost half. Please Rate.
Jolteon@choice Specs(Flash)
Timid, 252 Spe/252 SpA/ 4 Def
Quick Feet
-Volt Switch
-Thunderbolt
-Hidden Power(Grass)
-Shadow Ball
My Scout. Jolteon will use Volt Switch to scout out the enemy. Shadow Ball for the Ghosts, and Hidden Power(Grass) to take care of Wishcash, Swampert, Quagsire, etc. who would stall this set. If Jolteon can't escpae, Thunderbolt is my best bet.
Drapion@Leftovers(Dark Venom)
Careful, 252 HP/252 Spe/ 4 Def
Sniper
-Toxic Spikes
-Crunch
-Earthquake
-Taunt
My Toxic Spikes. he shall taunt the foe to avoid set-ups, and set dwn two layers of Toxic Spikes. After that, Crunch and Earthquake will blast away all foes.
Gallade@Leftovers(Swordsman)
Careful, 252 Atk/ 252 Spe/ 4SpD
Steadfast
-Drain Punch
-Bulk Up
-Stone Edge
-Shadow Sneak
My main concern with my team. He is too frail to be able to set up, but I try. Bulk up to, well, bulk up, Stone Edge for the flyers, Drain Punch for healing, and Shadow Sneak for those pesky Ghosts and Psychics
Salamence@Life Orb(Air Strike)
Rash, 116 Atk/ 216 SpA/ 176 Spe
Intimidate
-Draco Meteor
-Flamethrower
-Brick Break
-Roost
My heavy striker. He hits hard and fast, which I like. The attack I've chosen are to eliminate any enemy that could threaten this team, and Roost for healing.
Rotom-W@Choice Scarf(Wash-a-ton)
Modest, 112HP/ 252 SpA/ 144 Spe
Levitate
-Trick
-Thunderbolt
-Hydro Pump
-Will-O-Wisp
One of my fav sets. I've destroyed many combos with the Trick/Scarf combo. Then, I finish them off with Will-O-Wisp and my attacking moves.
Archeops@Expert Belt(Terrordactyl)
Naive, 252 Atk/ 252 Spe/ 4
Defeatist
-Hidden Power(Ice)
-Stone Edge
-EQ
-Hone Claws
The last guy, and most concerned about this one. He's very frail, but I can usually land a hit or two before getting KO'd. His moves are to attack all foes, and Hone Claws to enhance his abilities.
Please Rate and comment, and give advice about Archeops and Gallade. I would love to keep Gallade, but I can drop archeops.
Jolteon@choice Specs(Flash)
Timid, 252 Spe/252 SpA/ 4 Def
Quick Feet
-Volt Switch
-Thunderbolt
-Hidden Power(Grass)
-Shadow Ball
My Scout. Jolteon will use Volt Switch to scout out the enemy. Shadow Ball for the Ghosts, and Hidden Power(Grass) to take care of Wishcash, Swampert, Quagsire, etc. who would stall this set. If Jolteon can't escpae, Thunderbolt is my best bet.
Drapion@Leftovers(Dark Venom)
Careful, 252 HP/252 Spe/ 4 Def
Sniper
-Toxic Spikes
-Crunch
-Earthquake
-Taunt
My Toxic Spikes. he shall taunt the foe to avoid set-ups, and set dwn two layers of Toxic Spikes. After that, Crunch and Earthquake will blast away all foes.
Gallade@Leftovers(Swordsman)
Careful, 252 Atk/ 252 Spe/ 4SpD
Steadfast
-Drain Punch
-Bulk Up
-Stone Edge
-Shadow Sneak
My main concern with my team. He is too frail to be able to set up, but I try. Bulk up to, well, bulk up, Stone Edge for the flyers, Drain Punch for healing, and Shadow Sneak for those pesky Ghosts and Psychics
Salamence@Life Orb(Air Strike)
Rash, 116 Atk/ 216 SpA/ 176 Spe
Intimidate
-Draco Meteor
-Flamethrower
-Brick Break
-Roost
My heavy striker. He hits hard and fast, which I like. The attack I've chosen are to eliminate any enemy that could threaten this team, and Roost for healing.
Rotom-W@Choice Scarf(Wash-a-ton)
Modest, 112HP/ 252 SpA/ 144 Spe
Levitate
-Trick
-Thunderbolt
-Hydro Pump
-Will-O-Wisp
One of my fav sets. I've destroyed many combos with the Trick/Scarf combo. Then, I finish them off with Will-O-Wisp and my attacking moves.
Archeops@Expert Belt(Terrordactyl)
Naive, 252 Atk/ 252 Spe/ 4
Defeatist
-Hidden Power(Ice)
-Stone Edge
-EQ
-Hone Claws
The last guy, and most concerned about this one. He's very frail, but I can usually land a hit or two before getting KO'd. His moves are to attack all foes, and Hone Claws to enhance his abilities.
Please Rate and comment, and give advice about Archeops and Gallade. I would love to keep Gallade, but I can drop archeops.