Grassmaster411
Dont, move, a muscle
Ok, since I have been going on PO quite often now, I could use some help with my team. I am subject to change pretty much any team member, though I'm partial to mamoswine and lucario. Also, I've been having trouble with breloom at the moment, so if anyone has any ideas on how to counter him, I'm all ears.
Alright, here we go.
Latias
Nature: Modest
Ability: Levitate
EV's: 252 sp.atk, 252spd, and 4 hp
Item: Wise Glasses
Moves:
Calm Mind, Psychic, Dragon Pulse, Wish
This set is a mix of a special sweeper and a healer. Wish can heal Latias itself or teammates. Calm mind is there to boost sp.atk and sp.defence, which can let latias both sweep and wall. Its 2 attacking moves cover pretty much everything evenly, hitting most pokemon nuetrally.
Infernape
Nature: Naive
Ability: Iron Fist
Item: Choice Band
EV's: 252 atk 252 sp 4hp
Moves: Mach Punch, U-turn, Close Combat, Flare Blitz
My main physical sweeper. U-turn is for scouting and bulky psychics. Flare blitz is STAB, and wckedly powerful, as is close combat. Mach punch get priority, and is boosted by iron fist
Lucario
Nature: Adamant
Item: Air Ballon
Ability:Inner Focus
EV's: 252 atk, 252 spd, 4hp
Moves: Close Combat, Swords Dance, Ice Punch, Extremespeed
This guy tricks so many people. Everyone uses earthquake at least once before they realize what there dealing with, and by then I've boosted or brought his hp down a large amout. Close combat is STAB, and self explanitory. Ice punch KO's the ever present Landorus, and kills most dragons as well. Extremespeed revenge kills, and when boosted by SD, can sweep.
Mamoswine
Nature: Adamant
Item: Muscle Band
Ability: Thick Fat
EV's: 252 atk, 252 spd, 4def
Moves: Ice Shard, Earthquake, Icicle Crash, Superpower
Ice shard sweeps, killing dragons, Landorus, gliscor, and denting just about every other poke in OU. Icicle crash is a more powerful ice move, and the flinch can really pay off, especially with mamoswines decent speed. Earthquake is a good move overall. Superpower hits hard against steels and Blissey.
Venusaur:
Nature: Modest
Item: Black Sludge
Ability: Chlorophyl
EV's: 252 sp.atk, 252sp, 4 hp
Moves: Sunny day, Solarbeam, Sleep powder, Hidden Power(fire)
A good trick set. Sunny day to set up weather, followed by one of his other moves. Sleep powder is obvious, as is solarbeam. HP Fire KO's unsuspecting steels.
Jellicent
Nature: Bold
Item: Leftovers
Ability: Water Absorb
EV's: 252 hp, 44sp, 212 def
Moves: Will-o-wisp, Scald, Confuse Ray, Recover
The king of burns. Will-o-wisp to burn anything not hurt by scald, and has a better burn rate. Scald does decent damage, and the threat of burning always helps. Confuse ray cripples standard sweepers, and can ruin many a good strategy. Finally, recover to annoy those trying to wittle away at Jellicents bulk.
Alright, here we go.
Latias
Nature: Modest
Ability: Levitate
EV's: 252 sp.atk, 252spd, and 4 hp
Item: Wise Glasses
Moves:
Calm Mind, Psychic, Dragon Pulse, Wish
This set is a mix of a special sweeper and a healer. Wish can heal Latias itself or teammates. Calm mind is there to boost sp.atk and sp.defence, which can let latias both sweep and wall. Its 2 attacking moves cover pretty much everything evenly, hitting most pokemon nuetrally.
Infernape
Nature: Naive
Ability: Iron Fist
Item: Choice Band
EV's: 252 atk 252 sp 4hp
Moves: Mach Punch, U-turn, Close Combat, Flare Blitz
My main physical sweeper. U-turn is for scouting and bulky psychics. Flare blitz is STAB, and wckedly powerful, as is close combat. Mach punch get priority, and is boosted by iron fist
Lucario
Nature: Adamant
Item: Air Ballon
Ability:Inner Focus
EV's: 252 atk, 252 spd, 4hp
Moves: Close Combat, Swords Dance, Ice Punch, Extremespeed
This guy tricks so many people. Everyone uses earthquake at least once before they realize what there dealing with, and by then I've boosted or brought his hp down a large amout. Close combat is STAB, and self explanitory. Ice punch KO's the ever present Landorus, and kills most dragons as well. Extremespeed revenge kills, and when boosted by SD, can sweep.
Mamoswine
Nature: Adamant
Item: Muscle Band
Ability: Thick Fat
EV's: 252 atk, 252 spd, 4def
Moves: Ice Shard, Earthquake, Icicle Crash, Superpower
Ice shard sweeps, killing dragons, Landorus, gliscor, and denting just about every other poke in OU. Icicle crash is a more powerful ice move, and the flinch can really pay off, especially with mamoswines decent speed. Earthquake is a good move overall. Superpower hits hard against steels and Blissey.
Venusaur:
Nature: Modest
Item: Black Sludge
Ability: Chlorophyl
EV's: 252 sp.atk, 252sp, 4 hp
Moves: Sunny day, Solarbeam, Sleep powder, Hidden Power(fire)
A good trick set. Sunny day to set up weather, followed by one of his other moves. Sleep powder is obvious, as is solarbeam. HP Fire KO's unsuspecting steels.
Jellicent
Nature: Bold
Item: Leftovers
Ability: Water Absorb
EV's: 252 hp, 44sp, 212 def
Moves: Will-o-wisp, Scald, Confuse Ray, Recover
The king of burns. Will-o-wisp to burn anything not hurt by scald, and has a better burn rate. Scald does decent damage, and the threat of burning always helps. Confuse ray cripples standard sweepers, and can ruin many a good strategy. Finally, recover to annoy those trying to wittle away at Jellicents bulk.