J
Jinks
Guest
Pokémon 3000: Just read it!
::Background::
It is a time of technology, a time when everything could be accomplished in both humanly and Pokémon aspects. Newly developed "Advance Balls" have been put into mass production, and have made quite a hit with there super-effectiveness. It is said that they are two times stronger then the Ultra Ball of times past. The Silph corporation has expanded to a point in which it runs almost the entire World in business, and no other inventors have been rumored to be able to keep up with them. In the past millenia, cities have grown to metropolis', towns have grown to cities, and societies have sprung up in the most awkward of places. Oh what a time it is! I look back to books to the past and marvel at the simplicity of training in those days, at the inefficiency of the "Pokéball", the most common took at the time for capturing Pokémon. A time when trainers and their first Pokémon set off from home together on a journey of discovery, where they would meet many new people and accomplish amazing things! Where there were no holographic chambers with advanced simulation technology to imbed skills into our youth, where people had to learn on their own, without the aid of technology. This is a place I've longed for my entire long, long life, a place that I miss with all my heart, perhaps because it is a place I've never experienced. Perhaps there will come a time when my dream may be realized...perhaps soon...very soon indeed.
-"Roman Forge" - Kanto National Historic Documents, Date: June 3rd, 3000 A.D.
Plot
Narrative
You are one of nine trainers selected by the mysterious Roman Forge to be summoned to his manor house on the outskirts of Saffron City (the larges in all the lands). The massive house contradicts it's neighboring city of high-tech steel skyscrapers and avanced moving walkways--it was located in a quaint, forest clearing to the east, surrounded by wilderness with beautiful gardens and cobblestone paths. The house itself resembled your typical victorian manor, a miniature white house with a spired front porch and intricate woodwork. This odd choice for a home, so old and out of date, would probably tell you something about the man who lived inside. As you and the nine others navigate the winding cobblestone paths through the patches of violets and poppies, you're approached by two gangly men, adorned in tuxedos with their hair neatly slicked back. With a waving motion, the two simultaneously signle you and the group to follow, and with effortless ease, the two assumed butlers lead you directly to the porch, and in turn, through the front doors.
The two butlers, once again simultaneously, as if they were joined at the min, signal for you and the group to stop once inside the doors. They move off, one to either side of the room, disappearing behind wooden doors. Provided you looked around, you'd find yourself standing in a massive, decorate main hall. A winding double-staircase which began at either side of the room was situated along the wall opposite of the doors, a large archway giving way to a large, marble-decoured kitchen beyond. A great deal of expense was put into the hall, the walls lined in intricate wooden panels and adorned in swooping, exotic tapestries. Velvetine drapes hung thirty feet down from the giant front three-story windows, a rather large marble sculpturep placed as if on display before each one. Several wooden doors lead off to the right and left, to the respective east and west wings, each one made of dark wood and knobbed in gold. Atop the staircase, directly in the center, stood a rather elderly man. He was short and plump, and his still had most of his hair, though it was thin and gray, and beginning to bald at the crown of his head. He wore a dark red bedrobe sashed around the waist by a jewel-decorated belt, and was leaning on the rail of the staircase nonchalantly, a smile on his face.
"Welcome to my home," he greets, his voice a deep baritone and rather raspy, contradicting of his rather short, almost Gnomish physique. "And I suppose you're all wondering why you're here!" He seemed to think it was funny, as he chuckled rather oddly afterword, heading to his left and beginning the descent of the stairs toward the group as he continued, "I've called you all here to fulfill an extremely an important task," he said, his smile widening. He'd come to stop at the base of the stairs, placing his hand on the twisting end of the railing and seeming to lean against it once more. "You see, I'd like you all to complete my dream. I've come to find this world has become too reliant on technology! Trainers bonds with their Pokémon are pathetic in comparison to the ones of the old times! And why?!" he almost screamed, as if he were becoming a bit angry. He'd regain his composure in time though, "Why?" he asked more softly, though it was completely retorical. "Because of technology. Training simulations and high-tech Advance Balls and all of this mumbo-jumbo!" Now he just sounded weird, but he kept on, "I'd like you all to embark on a journey," his voice was softening, his eyes losing focus, as if he were staring off into the distance, "Where you might discover yourselves, where you might learn a greater respect for Pokémon and further strengthen your bond with them. I'd like you all to go on a journey." He let a brief silence unfold, almost dramatically, before inevitably continuing, his voice returning to that raspy baritone sound, "What I mean, well, you all think I'm crazy I'm sure!" he chuckled, almost nervously, "I'd really like it if you all would simulate the days of the past, leaving this place with nothing but a Pokémon and a few Pokéballs at your waist. And yes, I do mean Pokéballs, not Advance Balls." If anyone asked how he'd acquired such expensive, rare historical artifacts, he'd merely chuckle and display the beautiful luxuries situated in this room, opening your minds to what lay in the house beyond. "To meet at the Kanto League on this day, March 24th, 3006, one year away. And of course, should you do this for me, there are prizes..." he smiled, moving now to the center of the room, but keeping about ten feet from the group. As he made his way there, those same two doors the butlers disappeared in opened at the exact same time, and the two almost identical men proceeded also to the center of the room, one staying off to the left and about five feet in front of the old man, the other off to the right, but also five feet in front of the man. In their right hands, both men held metallic briefcases, which they promptly layed flat on the floor, unclipping the locks, before opening to display what was inside. Five to a briefcase sat ten Pokéballs, your standard red and white two-tone.
"There are ten Pokémon here," he began as the Butlers moved away, standing now at the bases of either side of the double staircase, "Ten extremely rare Pokémon," he continued, smile widening. "Should you take this journey for me, one of them will be your's. But, there is another catch..." he took a few steps forward, "They will be the only Pokémon you depart here with. Obtaining others is up to you! But! You're probably wanting to know just what rare Pokémon are in these, no? Well, I'll tell you!" he chuckled again, displaying his many degrees of personality. "Well we have, Charmander, Squirtle, Bulbasaur, Cyndaquil, Totodile, Chikorita, Torchic, Mukip, Treecko, and Pikachu!"
The old man was telling the truth. Those ten Pokémon had become as rare as the legendaries themselves, falling with their trainers from long ago. Obtaining one of the extremely rare, fabled starters of a time more then a millenia ago was truly something amazing! The old man cleared his throat as many in the group likely bantered excitedly, and seemed to wrap up his request, "On this list," he pulled a small handheld electronic device from his pocket, tapping at it with his index finger, "I have your names, randomized in order. I will call them, and you will tell me yes, whether or not you wish to do this, or no. If yes, come forward an take the Pokémon of your choice, and recieve your ten Pokéballs from either Bruce or Zeon," he gestured to his respective butlers, "Then leave, or wait for the others. Start off for Pewter City, you should know where to go from there." With that, the Old Man began calling names...
OOCly Actual
So sign-ups are obviously one of the ten trainers selected by the mysterious Roman Forge to embark on an epic journey of the old-ways of Pokémon. Now, I'm sure you've all figured out that the Old-Ways of Pokémon in the year 3000 are actually the ways that Pokémon are now, in our year of 2006--it's ancient to them! So I hope you've read the narrative (if not, do it!), because at the end it says the old man calls out names that have been randomized to choose one of the starting Pokémon? Remember that? Well, that basically means first-come, first-serve. Whoever posts first, should they be accepted, gets that Pokémon. We're assuming that all ten trainers have agreed to do this, don't post a sign-up which is like "No, old man, I'un wanna," 'cause that's spam. The RPG will start when all trainers have recieved their Pokémon. Depending on your place in the sign-up thread, you could be a quarter of the way to Vermillion right now, if you were first, or you could be just departing the manor in the outskirts of Saffron City, if you were last. Feel free to wait for the others, try to make friends--it's encouraged. The entire plot doesn't lie in this, however, because sometime along the journey a mysterious figure will appear, threatening many things, and by the end, the ten most skilled trainers in all the World (do to their bond with their Pokémon, unseen in this time) will combat against an unlikely enemy for the fate of the World!
Rules!
1. Be polite!
2. Read all of the information above. Then, read all of the information in the RPG Cafe at this link:
3. If your sign-up is rejected, don't re-do it. If you can't get it right the first time, you have no place in this RP.
4. The RPG is rated PG-13. Keep all profanity on a moderate level, nothing too offensive. Obviously, romance is only allowed to go as far as a kiss or an embrace.
5. Your character may not have special powers. IE: Telekinesis, Empathy, Super Strength, etc.
6. Your character must follow the guidelines of making a character, listed in the RPG Cafe thread. This is the second time I've mentioned it, you should probably go there and read it.
7. Really, have fun! That's what RPG is all about, fun, drama, excitement, hoorah! Don't start quarrels with other people that would be considered out-of-character, it ruins the moo.
8. All posts must be at least one respective paragraph long. That's six complete sentences.
9. I will be playing a character, and running the RPG (I will be completely fair, you all have my word, if I don't, beat me with a smelly trout). But this also means that I will be running the RP. Refer to the RPG Cafe thread for further inquiry on that subject.
Note: Starters can only be chosen by one trainer, if you haven't gotten that by now. IE: If I were the first person to choose Charmander, no one else could choose Charmander. Obviously, there will only be ten accepted trainers. Once the ten spots are filled, the RPG will begin, and this sign-up thread will wither away.
Character Sheet
Full Name: (First and Last, Middle is optional)
Gender: (Male or Female, or Androgynous)
Age: (14-18 years)
Hometown: (Well, where was your character born? Refer to the RPG Cafe link!)
Appearance: (Height, Weigh, hair, eyes, complexion, build, what he wears, any percings, scars? You know the drill. Refer to RPG Cafe for clothing choices.)
Personality: (General recap, please. How do they act around people they know? How do they react around strangers?)
Brief History: (Notate the word brief. Important things that happened in your characters life which molded their personality and habits, etc.)
Starter: (Refer to the Note above.)
Warning: Appearance, Personality, and Brief History are the fields I will use to judge your sign-up, to determine whether you're accepted or not. I recommen you put amiable effort into them! =D
Example Character Sheet
Full Name: Xeos Erie Raethma (Zee-Ohs Ear-ee Rayth-Ma)
Gender: Male
Age: 16
Hometown: Spectral City, Kanto
Appearance: Xeos is the epitome of futuristic youth. He stands but five feet, seven inches tall weighing no more then one-hundred and twenty pounds, gangly and slender in appearance with minimal muscular definition and an overall lack of body fat. His hair is a pale blonde, streaked in cherry red layered over black tresses, interesting to say the least. Worn shaggy, his bangs tickle his slim-shaped eyebrows, which hover over rilliant hazel oculars, almond-shaped and filled with intensity and emotion. His skin is an almost arifically pale, as if not having seen the light in quite some time. On most occasions, he wears a black sleeveless turtle-neck sweater, pretty heavy but skin-tight, accentuating his slender form, paired with baggy white parachute pants decorated in bright silver chains and golden patches. Large sneakers of black which fan the feet with every step due to a unique circulation construct adorn his feet, neon-pink laces running side to side in a ladder shape o the large, overstuffed bill. Two black sweatbands are worn on his wrists, one on the right, the other on the left, both with Advance Balls attatched to them, dangling freely in their minimized form. He has a unique birthmark of the same cherry red in the shape of three upside-down, arch-shaped dots below his right eye. There are only three, which grow progressively smaller, the one closest to the nose largest, the one nearest his temples no larger than a piece of corn.
Personality: Xeos is a truly anti-social person. His friends are far and many, although those who find themselves close to him understand that his compassion for friendship knows no bounds--he'd do anything for the few people he considers closest to him. In public, he's rather shy and utterly mysterious, keeping to himself and often travelling solo. He has a curious nature and studies people's reactions to certain situations brought on personally, and is quite the psychiatrist do to this observant nature. Though not arrogant, he acts as if he can understand most anyone's intentions. Utterly fair, he never judges someone by appearance, but their actions--first experiences are what he utilizes the most, as it is when people act their truest.
Brief History: Xeos was born in Spectral City on the continent of Kanto, and was raised by two middle-class parents who were once trainers in their time. He recieved his first Pokémon, a Beldum, when he was just five years-old, and began training immediately. Since then he's done relatively well, attending two training academies and graduating in Magna Cumladi both times. Though relatively young, he does well for a trainer, and is renowned world-wide for his mysterious demeanor, even while battling. He suffers from social anxiety disorder to a minor degree, and dislikes large crowds. It was diagnosed only two-years ago, and he refuses to take medications for it.
Starter: Charmander (disregard this, Xeos is just an example, not an actual character.)
Registered Trainers
1. Alex Robertson - squirtleking (Treeko)
2. Twitch - Derryk Grey (Totodile)
3. Bangers 'n Mash - Izzie Lucia Coretta (Chikorita)
4. darkpkmn fan1 - Daniel Foster (Pikachu)
5. ~Hyuu - Jeffrey Lanstan (Mudkip)
6. Mawile XD - Jake Hensfield (Cyndaquil)
7. Psycho Elmo - Dave Glacier (Squirtle)
8. porygon2lover - Justin Conway (Charmander)
9. -*-Gothica-*- - Nikki DeFrin (Bulbasaur)
10. May Maple - Kris Emmy (Torchic)
::Background::
It is a time of technology, a time when everything could be accomplished in both humanly and Pokémon aspects. Newly developed "Advance Balls" have been put into mass production, and have made quite a hit with there super-effectiveness. It is said that they are two times stronger then the Ultra Ball of times past. The Silph corporation has expanded to a point in which it runs almost the entire World in business, and no other inventors have been rumored to be able to keep up with them. In the past millenia, cities have grown to metropolis', towns have grown to cities, and societies have sprung up in the most awkward of places. Oh what a time it is! I look back to books to the past and marvel at the simplicity of training in those days, at the inefficiency of the "Pokéball", the most common took at the time for capturing Pokémon. A time when trainers and their first Pokémon set off from home together on a journey of discovery, where they would meet many new people and accomplish amazing things! Where there were no holographic chambers with advanced simulation technology to imbed skills into our youth, where people had to learn on their own, without the aid of technology. This is a place I've longed for my entire long, long life, a place that I miss with all my heart, perhaps because it is a place I've never experienced. Perhaps there will come a time when my dream may be realized...perhaps soon...very soon indeed.
-"Roman Forge" - Kanto National Historic Documents, Date: June 3rd, 3000 A.D.
Plot
Narrative
You are one of nine trainers selected by the mysterious Roman Forge to be summoned to his manor house on the outskirts of Saffron City (the larges in all the lands). The massive house contradicts it's neighboring city of high-tech steel skyscrapers and avanced moving walkways--it was located in a quaint, forest clearing to the east, surrounded by wilderness with beautiful gardens and cobblestone paths. The house itself resembled your typical victorian manor, a miniature white house with a spired front porch and intricate woodwork. This odd choice for a home, so old and out of date, would probably tell you something about the man who lived inside. As you and the nine others navigate the winding cobblestone paths through the patches of violets and poppies, you're approached by two gangly men, adorned in tuxedos with their hair neatly slicked back. With a waving motion, the two simultaneously signle you and the group to follow, and with effortless ease, the two assumed butlers lead you directly to the porch, and in turn, through the front doors.
The two butlers, once again simultaneously, as if they were joined at the min, signal for you and the group to stop once inside the doors. They move off, one to either side of the room, disappearing behind wooden doors. Provided you looked around, you'd find yourself standing in a massive, decorate main hall. A winding double-staircase which began at either side of the room was situated along the wall opposite of the doors, a large archway giving way to a large, marble-decoured kitchen beyond. A great deal of expense was put into the hall, the walls lined in intricate wooden panels and adorned in swooping, exotic tapestries. Velvetine drapes hung thirty feet down from the giant front three-story windows, a rather large marble sculpturep placed as if on display before each one. Several wooden doors lead off to the right and left, to the respective east and west wings, each one made of dark wood and knobbed in gold. Atop the staircase, directly in the center, stood a rather elderly man. He was short and plump, and his still had most of his hair, though it was thin and gray, and beginning to bald at the crown of his head. He wore a dark red bedrobe sashed around the waist by a jewel-decorated belt, and was leaning on the rail of the staircase nonchalantly, a smile on his face.
"Welcome to my home," he greets, his voice a deep baritone and rather raspy, contradicting of his rather short, almost Gnomish physique. "And I suppose you're all wondering why you're here!" He seemed to think it was funny, as he chuckled rather oddly afterword, heading to his left and beginning the descent of the stairs toward the group as he continued, "I've called you all here to fulfill an extremely an important task," he said, his smile widening. He'd come to stop at the base of the stairs, placing his hand on the twisting end of the railing and seeming to lean against it once more. "You see, I'd like you all to complete my dream. I've come to find this world has become too reliant on technology! Trainers bonds with their Pokémon are pathetic in comparison to the ones of the old times! And why?!" he almost screamed, as if he were becoming a bit angry. He'd regain his composure in time though, "Why?" he asked more softly, though it was completely retorical. "Because of technology. Training simulations and high-tech Advance Balls and all of this mumbo-jumbo!" Now he just sounded weird, but he kept on, "I'd like you all to embark on a journey," his voice was softening, his eyes losing focus, as if he were staring off into the distance, "Where you might discover yourselves, where you might learn a greater respect for Pokémon and further strengthen your bond with them. I'd like you all to go on a journey." He let a brief silence unfold, almost dramatically, before inevitably continuing, his voice returning to that raspy baritone sound, "What I mean, well, you all think I'm crazy I'm sure!" he chuckled, almost nervously, "I'd really like it if you all would simulate the days of the past, leaving this place with nothing but a Pokémon and a few Pokéballs at your waist. And yes, I do mean Pokéballs, not Advance Balls." If anyone asked how he'd acquired such expensive, rare historical artifacts, he'd merely chuckle and display the beautiful luxuries situated in this room, opening your minds to what lay in the house beyond. "To meet at the Kanto League on this day, March 24th, 3006, one year away. And of course, should you do this for me, there are prizes..." he smiled, moving now to the center of the room, but keeping about ten feet from the group. As he made his way there, those same two doors the butlers disappeared in opened at the exact same time, and the two almost identical men proceeded also to the center of the room, one staying off to the left and about five feet in front of the old man, the other off to the right, but also five feet in front of the man. In their right hands, both men held metallic briefcases, which they promptly layed flat on the floor, unclipping the locks, before opening to display what was inside. Five to a briefcase sat ten Pokéballs, your standard red and white two-tone.
"There are ten Pokémon here," he began as the Butlers moved away, standing now at the bases of either side of the double staircase, "Ten extremely rare Pokémon," he continued, smile widening. "Should you take this journey for me, one of them will be your's. But, there is another catch..." he took a few steps forward, "They will be the only Pokémon you depart here with. Obtaining others is up to you! But! You're probably wanting to know just what rare Pokémon are in these, no? Well, I'll tell you!" he chuckled again, displaying his many degrees of personality. "Well we have, Charmander, Squirtle, Bulbasaur, Cyndaquil, Totodile, Chikorita, Torchic, Mukip, Treecko, and Pikachu!"
The old man was telling the truth. Those ten Pokémon had become as rare as the legendaries themselves, falling with their trainers from long ago. Obtaining one of the extremely rare, fabled starters of a time more then a millenia ago was truly something amazing! The old man cleared his throat as many in the group likely bantered excitedly, and seemed to wrap up his request, "On this list," he pulled a small handheld electronic device from his pocket, tapping at it with his index finger, "I have your names, randomized in order. I will call them, and you will tell me yes, whether or not you wish to do this, or no. If yes, come forward an take the Pokémon of your choice, and recieve your ten Pokéballs from either Bruce or Zeon," he gestured to his respective butlers, "Then leave, or wait for the others. Start off for Pewter City, you should know where to go from there." With that, the Old Man began calling names...
OOCly Actual
So sign-ups are obviously one of the ten trainers selected by the mysterious Roman Forge to embark on an epic journey of the old-ways of Pokémon. Now, I'm sure you've all figured out that the Old-Ways of Pokémon in the year 3000 are actually the ways that Pokémon are now, in our year of 2006--it's ancient to them! So I hope you've read the narrative (if not, do it!), because at the end it says the old man calls out names that have been randomized to choose one of the starting Pokémon? Remember that? Well, that basically means first-come, first-serve. Whoever posts first, should they be accepted, gets that Pokémon. We're assuming that all ten trainers have agreed to do this, don't post a sign-up which is like "No, old man, I'un wanna," 'cause that's spam. The RPG will start when all trainers have recieved their Pokémon. Depending on your place in the sign-up thread, you could be a quarter of the way to Vermillion right now, if you were first, or you could be just departing the manor in the outskirts of Saffron City, if you were last. Feel free to wait for the others, try to make friends--it's encouraged. The entire plot doesn't lie in this, however, because sometime along the journey a mysterious figure will appear, threatening many things, and by the end, the ten most skilled trainers in all the World (do to their bond with their Pokémon, unseen in this time) will combat against an unlikely enemy for the fate of the World!
Rules!
1. Be polite!
2. Read all of the information above. Then, read all of the information in the RPG Cafe at this link:
3. If your sign-up is rejected, don't re-do it. If you can't get it right the first time, you have no place in this RP.
4. The RPG is rated PG-13. Keep all profanity on a moderate level, nothing too offensive. Obviously, romance is only allowed to go as far as a kiss or an embrace.
5. Your character may not have special powers. IE: Telekinesis, Empathy, Super Strength, etc.
6. Your character must follow the guidelines of making a character, listed in the RPG Cafe thread. This is the second time I've mentioned it, you should probably go there and read it.
7. Really, have fun! That's what RPG is all about, fun, drama, excitement, hoorah! Don't start quarrels with other people that would be considered out-of-character, it ruins the moo.
8. All posts must be at least one respective paragraph long. That's six complete sentences.
9. I will be playing a character, and running the RPG (I will be completely fair, you all have my word, if I don't, beat me with a smelly trout). But this also means that I will be running the RP. Refer to the RPG Cafe thread for further inquiry on that subject.
Note: Starters can only be chosen by one trainer, if you haven't gotten that by now. IE: If I were the first person to choose Charmander, no one else could choose Charmander. Obviously, there will only be ten accepted trainers. Once the ten spots are filled, the RPG will begin, and this sign-up thread will wither away.
Character Sheet
Full Name: (First and Last, Middle is optional)
Gender: (Male or Female, or Androgynous)
Age: (14-18 years)
Hometown: (Well, where was your character born? Refer to the RPG Cafe link!)
Appearance: (Height, Weigh, hair, eyes, complexion, build, what he wears, any percings, scars? You know the drill. Refer to RPG Cafe for clothing choices.)
Personality: (General recap, please. How do they act around people they know? How do they react around strangers?)
Brief History: (Notate the word brief. Important things that happened in your characters life which molded their personality and habits, etc.)
Starter: (Refer to the Note above.)
Warning: Appearance, Personality, and Brief History are the fields I will use to judge your sign-up, to determine whether you're accepted or not. I recommen you put amiable effort into them! =D
Example Character Sheet
Full Name: Xeos Erie Raethma (Zee-Ohs Ear-ee Rayth-Ma)
Gender: Male
Age: 16
Hometown: Spectral City, Kanto
Appearance: Xeos is the epitome of futuristic youth. He stands but five feet, seven inches tall weighing no more then one-hundred and twenty pounds, gangly and slender in appearance with minimal muscular definition and an overall lack of body fat. His hair is a pale blonde, streaked in cherry red layered over black tresses, interesting to say the least. Worn shaggy, his bangs tickle his slim-shaped eyebrows, which hover over rilliant hazel oculars, almond-shaped and filled with intensity and emotion. His skin is an almost arifically pale, as if not having seen the light in quite some time. On most occasions, he wears a black sleeveless turtle-neck sweater, pretty heavy but skin-tight, accentuating his slender form, paired with baggy white parachute pants decorated in bright silver chains and golden patches. Large sneakers of black which fan the feet with every step due to a unique circulation construct adorn his feet, neon-pink laces running side to side in a ladder shape o the large, overstuffed bill. Two black sweatbands are worn on his wrists, one on the right, the other on the left, both with Advance Balls attatched to them, dangling freely in their minimized form. He has a unique birthmark of the same cherry red in the shape of three upside-down, arch-shaped dots below his right eye. There are only three, which grow progressively smaller, the one closest to the nose largest, the one nearest his temples no larger than a piece of corn.
Personality: Xeos is a truly anti-social person. His friends are far and many, although those who find themselves close to him understand that his compassion for friendship knows no bounds--he'd do anything for the few people he considers closest to him. In public, he's rather shy and utterly mysterious, keeping to himself and often travelling solo. He has a curious nature and studies people's reactions to certain situations brought on personally, and is quite the psychiatrist do to this observant nature. Though not arrogant, he acts as if he can understand most anyone's intentions. Utterly fair, he never judges someone by appearance, but their actions--first experiences are what he utilizes the most, as it is when people act their truest.
Brief History: Xeos was born in Spectral City on the continent of Kanto, and was raised by two middle-class parents who were once trainers in their time. He recieved his first Pokémon, a Beldum, when he was just five years-old, and began training immediately. Since then he's done relatively well, attending two training academies and graduating in Magna Cumladi both times. Though relatively young, he does well for a trainer, and is renowned world-wide for his mysterious demeanor, even while battling. He suffers from social anxiety disorder to a minor degree, and dislikes large crowds. It was diagnosed only two-years ago, and he refuses to take medications for it.
Starter: Charmander (disregard this, Xeos is just an example, not an actual character.)
Registered Trainers
1. Alex Robertson - squirtleking (Treeko)
2. Twitch - Derryk Grey (Totodile)
3. Bangers 'n Mash - Izzie Lucia Coretta (Chikorita)
4. darkpkmn fan1 - Daniel Foster (Pikachu)
5. ~Hyuu - Jeffrey Lanstan (Mudkip)
6. Mawile XD - Jake Hensfield (Cyndaquil)
7. Psycho Elmo - Dave Glacier (Squirtle)
8. porygon2lover - Justin Conway (Charmander)
9. -*-Gothica-*- - Nikki DeFrin (Bulbasaur)
10. May Maple - Kris Emmy (Torchic)
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