Eszett said:
In addition, I think several Ice types (I'm looking at you, Jynx) could be helped with an Ice equivalent to Flash Fire called Flash Frost (sorry, Yami_no_Waru, I'm not feeling creative now

). Either that or a Volt Absorb equivalent called Crystallize.
But you're right, Ice types seriously need some more love and less Water typings.
I was thinking Ice Wall, which is like Marvel Scale but it activates when hit with an Ice attack (and adds Ice immunity, like Flash Fire); Winter Coat, which raises Evasion in Hail; Frostbite (same name as the guy above

) which is a contact 10% chance of freeze (can't be too cheap

); Packing Snow, which heals when hit by an Ice attack or Hail.
Crystallize sounds like an actual attack, like some way to jack Defense or something. Still cool as ever, though.
And I just want to advertise my Zombify trait idea once again. It would be for a mummy line idea I had, but also pretty useful for a few strategies with Skill Swap. It eliminates type weaknesses in exchange for a 4x weakness to Fire and taking damage from healing. In other words, say a Water/Ground had Zombify. He's still immune to Electric, but now has a 4x to Fire instead of Grass, and if you Tricked some Leftovers onto him... he's a goner

I thought the trait would work well on a type combo that doesn't normally have a lot of weaknesses anyways, like Ghost/Fighting (which was what the mummy was). He loses the Dark, Flying and Psychic weaknesses for 4x damage from Fire and damage from healing. With Zombify, though, attacks like Leech Life, Absorb, etc. that drain HP from the enemy still heal you normally (like Undead using Drain in Final Fantasy).