Yeah, they really should have put the Trainer Rank to the right of the Jewels counter or in a menu.
Excluding forms also seems odd for it. It'd be better to have a reason to catch winking mons after all, but I guess not. Maybe Mewtwo and Charizard would've bugged it.
I think we are bound to get more mons in a future update still. Seems odd to add new abilities for what little we have yet to catch otherwise. Probably USUM mons and some more winking + shinies.
Future updates are, of course, always possible, but they've been giving out random abilities all over the place so it wouldn't be too surprising, honestly.
for example:
5 Up Increases damage when you make a match of five. Skill Level will go up more easily! 1.5x — / — / Always 2.25x / 2.7x / 3x / 3.3x 2 / 9 / 27 / 54
I think we have a 4 Up skill already so they could slap this on like anything. Interesting how it will always activate on a 5 match, though those modifiers arent great. Weird how it mentions its fast skill growth.
Barrier Break Rarely removes all barrier-type disruptions. All barriers! 20% / 40% / 70% +10% / +20% / +25% / +40% 5 / 30 / 70 / 120
This is just insane, even considering the activation rates. Could easily be an ability for Pheromosa or Kartana.
Blockify+ Sometimes turns up to 10 non-Support Pokémon into blocks. 10 icons 25% / 40% / 70% +10% / +20% / +30% / +40% 5 / 30 / 70 / 120
This is what blockify should have been to begin with honestly, but I stlil dont see it getting any use. Easy thing to throw on a winking pokemon or make available through skill swapping
Extinction Rarely deals a ton of damage when you make a match of five. 16x — / — / 20% +10% / +15% / 20% / 35% 5 / 30 / 70 / 120
An absolute trash ability but thats definitely one heck of a name. That said, they could easily give this to Primal Kyogre & Groudon since their entire shtick is, uh, an extinction event.
Fascinate Delays your opponent's disruptions. 1 turn, like Chill (probably) 30% / 30% / 30% +5% / +10% / +15% / +30% 5 / 20 / 40 / 100
bad, could go to anyone
Poison Rush Increases damage done by combos if the foe is poisoned. 2x (probably) 60% / 70% / Always +10% / +20% / +30% / +40% 2 / 9 / 30 / 70
we notably have no poison types left without adding Poipole & Nagandal, unless they make Winking Roserade a poison type and give it this. Or they could just make it skill swap exclusive
Shadow Shock Delays your opponent's disruptions and deals even more damage. 3x damage; 1 turn, like Chill (probably) 15% / 25% / Always 4.5x / 6x / 9x / 10.5 5 / 30 / 70 / 120
This is probably Marshadow's ability.