I was tired last night so I probably messed up quite a lot. I focused way to hard on the word Remake because thats what you were comparing it to, its both the remake and the generation switch (not console generation, a gen generation like 1,2 3, etc.) Second, I'm not sure how much it matters because...
what am i trying to prove? lol you said this postgame regression always happened between remake and it's successor and yet you compared the remake to it's predecessor.
How does the fact that Emerald had better postgame than FR/LG helps you to prove that my point is wrong, that the successor shouldn't have a better postgame than it's predecessor? If anything it proves they were able to do this before.
It proves the my point because when you compare both FLRG and Emerald, they have about the same or more post game content then D/P. Emerald especially with that battle frontier, FRLG comes probably the closest interms of content comparison to the next generation, but my point still stands. Less or equal content.
Huh? This isn't even their first 3ds game, it's actually the third. They already had lots of experience with the hardware, unlike XY.
when the heck did I say anything about hardware? I was talking about the next generation, as in, gen 1, 2, 3, 4, 5, 6, and now 7. Its usually not the hardware that limits them, its the change in creative direction between gens. (Or really, between entirely new game and a remake/reimagining.)
what i meant was exactly the opposite, but a typo happened. I meant to say that platinum wasn't hg/ss successor and yet you acted liked platinum succeed hg/ss, when gen 5 was the one who did.
Pick any of them, both of them had lots of postgame content.
They didn't have two regions to visit, but there were so many new areas that it honestly felt like we had another one.
BW isn't by any means a regression, it just had a different focus. While HG/SS's postgame focused on revisiting certain places and meeting old friends, BW's postgame focused on exploring new places and meeting new people.
Again, the fact that BW2 had far more postgame content than BW1 doesn't help you to prove your point, it just proves that they were able to stepfoward, and not backwards, in the postgame before.
you are completely exaggerating the amount of post game content BW 1 has goodness gracious. A new region? There are 3 new cities (4 if you count village bridge, 3 if you discount white forest as a "city" due to its multiplayer requirements.) 4 new routes, and I believe the challengers cave.
you had the looker side quests but so do XY and SM, I don't think thats fair at all. And then you fight Cynthia; I love Cynthia but come on.
Also i was comparing BW 1 to HGSS or BW2 to XY to show the drop in post game content that happens, not BW 1 to BW2, but even that comparison furthers my point somewhat, because it proves how having more time in a generation ramps up the content to ridiculous extremes, not to mention how being able to have a baseline of the game already made makes it so much easier to throw stuff ontop of it.
I'm not complaining about the Espeon, just about the fact that it took me so long to be able to catch anything that battle because Pokemon just kept appearing. I wasn't actually aware of how rare Espeon are either. The SOS battles happen far too frequently IMO especially when I'm just trying to catch Pokemon I don't have for my PokeDex so it really annoys me more than anything now.
if you're only trying to catch just bring paralysis or sleep, it prevents SOS battle apparently and you're probably gonna want them anyway for catching purposes.
Although that said, early game, this doesn't help to much, as you're limited in resources and options for your team. It was quite grating when first playing through...
I don't know why the hell GF contiunes to be unable to allow you to throw a pokemon when theres more then one pokemon on the field. I can't find a good reason for the life of me. colosseum got it right, take a hint gamefreak