Honestly, I'm actually kinda pessimistic about S&M. While I'm glad that there's more Pokemon to play with than with Gen 6, I'm starting to feel that things aren't what they used to be. I don't know if this is because I'm getting older and finally stepping back from childhood nostalgia to look at the big picture, or if I'm just paranoid. But that's how it feels.
What do I mean by "things just aren't what they used to be"? Well, it isn't really to do with nostalgia, per se. I'm really concerned that things are going to be rushed, just like with X and Y. I play the games for the new features, rather than the ones returning, as well as what new Pokemon they bring to the table. But Gen 6 catered a lot to Gen 1 fans, and a lot of the focus was on invoking that sort of nostalgia rather than creating a follow up to Gen 5 in my opinion.
At first I was excited about S&M, but the more I saw, the more I started to think that maybe the games are being brought out too soon - like with what happened with the Five Nights at Freddy's series. What happened there was that the fandom got too big for its own good, and maybe that's what's happening here. For example: a lot of the Pokemon games always tend to get high scores, as with many Nintendo series. The same happened with the FNaF games. But after a while and as sequels have been produced, I'm starting to think that maybe people are just rating the games highly because they're Pokemon games, rather than taking a look at just how well made the games are. Improved graphics are usually standard, I get that, but it feels like other things are ignored or looked over because it has the Pokemon logo on it (the game-breaking save glitch in Luminose City comes to mind). Had the games been given more time, then maybe they'd be able to iron out the problems and produce a better product.
On the other hand I know that there's another side to my argument: the RSE remakes, which I thought were really solid games. They felt nostalgic to me, but at the same time everything felt newer and things were added that allowed the player to enjoy the games so much more. Were they perfect? No (I know I'll get criticised for this, but I really didn't like the DexNav feature, sorry everyone), but when I think about it I can't help but feel that maybe I'm just really miffed about X/Y and I'm scared of them repeating the same mistakes, favouring quantity instead of quality.
That should be everything. Hope this wasn't too long or tedious.