Starting to lose track of what Pokemon I've given feedback on, don't think I did these? If I've missed any others let me know!
Yes, these were the ones I've been waiting for
Manectric can't learn Fire Blast as far as I know, but it can learn Overheat/Flamethrower so maybe pick one of those instead and tweak the move a bit? Maybe Overheat is a high damage low cooldown ability where the damage sharply reduces with each consecutive use (but if you don't use the move for x seconds the damage returns to normal?). The Electric moves seem cool, enough difference from Luxray to be unique but also relatively similar.
I completely forgot about Overheat, that would be an interesting concept to explore, your idea with the short cooldown and reduction of consecutive attacks seems great
Dusknoir seems okay, Disable and Pressure may need reasonably long cooldowns to make sure you're not shutting your opponent out of the game too much but honestly it functions a bit like crowd control? So I kind-of dig it. Night Shade seems funky, doing increased damage the higher level you are in the game. I like it, didn't touch on the punching aspect though which is interesting (again: this Pokemon should've had Iron Fist and I'm annoyed that it doesn't, would've made it have a niche distinct from Dusclops).
I've never thought of Dusknoir as a punching Pokemon tbh, mostly just a bulky ghost, which is what I was aiming for
Plus, I'd think that Dusclops would actually be very good, so good whereas you can actually be able to do things even before evolution, which is why it has the high-level evolution (Plus, Mamoswine has the same levels)
I'd also add in the Eviolite to make Dusclops even better and also help balance Garchomp, Gardevoir, and Mamoswine
Also, yeah, maybe Disable and Pressure are too strong, so a long cooldown seems ok, I was going for a kind of wear-down-the-opponent kind of gimmick
Keldeo has a unique skillset there, but I dunno how complex the "opponent who killed an ally" thing might get with Retaliate and Justified? Still pretty cool though, so no real suggestions here. Suppose it could be a godsend for solo players - your team sucks and keeps dying? Congrats you do stupidly high amounts of damage!
Wow, I never actually thought of how good Keldeo will be for literally every single player person ever whilst also balanced that to do stupid amounts of damage, an ally has to faint, which gives the opponents points to score and slows down your team a little
Anyways, since my last message, I've had 3 battles where I've lost even though my team had more points, and all 3 times are all because of Zapdos, you can probably guess what happened easily
Also, I'm gonna come up with 3 ways to fix this game:
- Get rid of Zapdos
- Fix matchmaking system
- Nerf Absol
I'd say Zapdos is so OP, if your whole team does nothing for 8 minutes and then snipe Zapdos, you can still easily win
As for the matchmaking system, that needs to be completely fixed, I'd even propose another thing in that you can only play with other people with the same Fair Play point number
As for the last one, well, obviously he has needed a nerf for a while
Anyways, now onto 2 of the Pokemon ideas I came up with
Pelipper, Intermediate, Ranged, Supporter, Special Attacker: Evolves at Lv 4
Special 1 Moves: Water Pulse -> (Upon Evolving into Pelipper) Tailwind or Hurricane
Special 2 Moves: Soak -> (At Lv 6) Aqua Ring or Mist
Ability: Drizzle, Unite Move: Droplet Rainbow
Torkoal, Intermediate, Ranged, All-Rounder, Special Attacker: Does Not Evolve
Special 1 Moves: Ember -> (At Lv 5) Lava Plume or Flamethrower
Special 2 Moves: Withdraw -> (At Lv 7) Eruption or Protect
Ability: Drought, Unite Move: Volcanic Boom
Water Pulse: Throws a pulse of water at the opponent, dealing damage, confuses the opponent, making their controls a bit wonky (Same as Dragonite's Outrage)
Soak: Wets the opponent, which slows them down, the next Electric move to hit it deals extra damage
Tailwind: Creates wind behind your own team, increasing the Speed of all Allies nearby
Hurricane: (Same as Cramorant's) "Creates a fierce wind, throwing opposing Pokémon that get caught in it and dealing damage to them when they fall to the ground"
Aqua Ring: Creates a ring of water in an area, healing all allies and itself within the AoE, this move resets the user's ability
Mist: Creates mist within an AoE for a short time, preventing all allies within the AoE from stat reduction and status conditions
Drizzle: Creates Rain throughout the arena, increasing the power of all Water moves, Thunder, and Hurricane on both sides, decreases the power of Fire Moves on both sides
Droplet Rainbow: Tosses water at the opponent, dealing damage, creates a rainbow in the arc of the Unite Move, all allies and itself within the rainbow deal extra damage, heal all status conditions, and heal HP
Ember: Tosses a ball of fire at the opponent, dealing damage, burns opponent
Withdraw: The user goes into its shell, whilst it is in its shell, it takes 1/12th of the damage from all attacks, Ember and Flamethrower can still be used while in the shell
Lava Plume: Tosses Fire at the opponent, dealing AoE damage, burns opponent, destroys all obstacles within the AoE (obstacles regenerate every 50 seconds)
Flamethrower: Tosses Fire at the opponent, dealing damage, burns the opponent
Eruption: Erupts with a powerful force, dealing massive AoE damage, the damage is based on Torkoal's HP, this move resets the user's ability, destroys all obstacles within the AoE (obstacles regenerate every 50 seconds)
Protect: The user goes into its shell, whilst it is in its shell, it takes 0 damage from all attacks, Flamethrower can still be used while in the shell
Drought: Creates a Drought throughout the arena, increasing the power of all Fire moves on both sides, decreases the power of Water moves, Thunder, and Hurricane on both sides
Volcanic Boom: Explodes with volcanic power, dealing massive AoE damage, Increases the user's SpA for a bit, burns all opponents within the AoE
I guess for these 2 Pokemon, I'm really relying on people not being stupid and choosing Pelipper on a team with a fire type and vice versa
Or choose Torkoal on a team with a water type and vice versa
But either way, Pelipper is a really good way to absolutely shut down Cinderace and Charizard (and probably a few Pokemon I've created earlier)
Whilst Torkoal is a way to counter Pelipper and shut down Greninja and Blastoise (and probably a few Pokemon I've created earlier)
I also made 1 of their 2nd Special attacks reset their ability so that neither one gets too much power
But either way, what do you think? Is anything on them a bit too OP? Should I tone down how their abilities work? Should I change any of the moves?