Okay.. I don't know where else to put this... I always write down my ideas for how I'm going to get my "baby" (perfect) pokemon... But I -always- loose the paper.. So, I'll write it here. Feel free to critique my pokemon, analyze stats, and post your own ideas.
Raichu ;026;
Pokemon Power:
Default - Static
Nature:
Hasty, Naive, Mild, Rash, Quirky, Bashful, Serious, Docile, or Hardy.
Moves:
Wish - breed pikachu(f) with togetic(m)
Volt Tackle - breed pikachu(f) holding light ball with togetic (m)
Mega Kick - Move tutor
Flash - HM05
<alternative> Replace Flash with Surf... I can't do it, I don't have Pokemon Box
Strategy:
Depending on opponent, use flash or wish as your first move (you've lots of speed, so it should be easy). If you've used wish, attack with volt tackle. The recoil you get from volt tackle should be healed with the wish on the same turn. If you're in a pickle, use Mega Kick... This pokemon is only truely weak against rock/ground and steel/ground, unless you are able to teach Surf.
Arbok ;024;
Pokemon Power:
Shed Skin
Nature:
Any
Moves:
Poison Fang - breed seviper(m) with ekans(f)
Wrap - auto
Bite - lvl.15 ekans
Giga Drain - TM19
Strategy:
First, you should use "wrap" to prevent your enemy from escaping. Then you should use Poison Fang to do damage and inflict "toxic" poison. Use bite repeatedly for further damge (be sure to wrap later so they don't escape, and take that toxic damage). Use giga drain as needed to heal, but don't worry about status conditions (as you've shed skin). You need not worry about your weakness of psychic because of your "bite" attack, nor worry about your weakness of ground because of your "giga drain" attack.
Marowak ;105;
Pokemon Power:
Lightning Rod
Nature:
Any
Moves:
Headbutt - Lvl.13 cubone
Bonemerang - Lvl.25 cubone
Flamethrower - TM35 (or breeding with charmander)
Thunderpunch - Move Tutor (emerald only)
<alternate> Replace Bonemerang with Earthquake (TM26)
Strategy:
Marowak takes care of it's major weakness (grass and ice) with the flamethrower and (water and water/ice) with thunderpunch. It has it's much needed ground attack (bonemerang), and because of it's high physical attack, headbutt is not so weak either. Because of it's lightning rod ability, Marowak works best paired with something weak against electricity. This works especially well if you chose the alternate of "earthquake" and your partner is either flying type, or is water type with levitation (that way, your partner is now immune to electricity, because of marowak's ability, and it can't be hurt by marowak's earthquake - which effects all in battle). The major problem that Marowak will encounter, is anytime it meets a Chinchou or Lanturn with the pokemon ability of "Volt Absorb".. Because then it's a water type that's -healed- when hit with electricity (and is obviously strong against both fire and ground attacks).
Haunter ;093;
Pokemon Power:
Default - Levitate
Nature:
Timid, Hasty, Jolly, or Naive... Jolly would be the worst choice of the four.
Moves:
Hypnosis - auto
Curse - Lvl.16 ghostly
Dream Eater - Lvl.33 ghostly
Nightmare - Lvl. 41 ghostly (leafgreen/firered only)
Strategy:
First, use hypnosis to put your enemy asleep.. Then use Curse (if needed) to cut your own hp and seriously damage your opponent each turn afterword. Use Dream Eater to heal your hp back to full (and damage your opponent), and Nightmare if it's needed... Keep using hypnosis, you need your opponent asleep! This only comes into a problem when your opponent cannot be put to sleep (insomnia or something), then your only option is curse.
Raichu ;026;
Pokemon Power:
Default - Static
Nature:
Hasty, Naive, Mild, Rash, Quirky, Bashful, Serious, Docile, or Hardy.
Moves:
Wish - breed pikachu(f) with togetic(m)
Volt Tackle - breed pikachu(f) holding light ball with togetic (m)
Mega Kick - Move tutor
Flash - HM05
<alternative> Replace Flash with Surf... I can't do it, I don't have Pokemon Box
Strategy:
Depending on opponent, use flash or wish as your first move (you've lots of speed, so it should be easy). If you've used wish, attack with volt tackle. The recoil you get from volt tackle should be healed with the wish on the same turn. If you're in a pickle, use Mega Kick... This pokemon is only truely weak against rock/ground and steel/ground, unless you are able to teach Surf.
Arbok ;024;
Pokemon Power:
Shed Skin
Nature:
Any
Moves:
Poison Fang - breed seviper(m) with ekans(f)
Wrap - auto
Bite - lvl.15 ekans
Giga Drain - TM19
Strategy:
First, you should use "wrap" to prevent your enemy from escaping. Then you should use Poison Fang to do damage and inflict "toxic" poison. Use bite repeatedly for further damge (be sure to wrap later so they don't escape, and take that toxic damage). Use giga drain as needed to heal, but don't worry about status conditions (as you've shed skin). You need not worry about your weakness of psychic because of your "bite" attack, nor worry about your weakness of ground because of your "giga drain" attack.
Marowak ;105;
Pokemon Power:
Lightning Rod
Nature:
Any
Moves:
Headbutt - Lvl.13 cubone
Bonemerang - Lvl.25 cubone
Flamethrower - TM35 (or breeding with charmander)
Thunderpunch - Move Tutor (emerald only)
<alternate> Replace Bonemerang with Earthquake (TM26)
Strategy:
Marowak takes care of it's major weakness (grass and ice) with the flamethrower and (water and water/ice) with thunderpunch. It has it's much needed ground attack (bonemerang), and because of it's high physical attack, headbutt is not so weak either. Because of it's lightning rod ability, Marowak works best paired with something weak against electricity. This works especially well if you chose the alternate of "earthquake" and your partner is either flying type, or is water type with levitation (that way, your partner is now immune to electricity, because of marowak's ability, and it can't be hurt by marowak's earthquake - which effects all in battle). The major problem that Marowak will encounter, is anytime it meets a Chinchou or Lanturn with the pokemon ability of "Volt Absorb".. Because then it's a water type that's -healed- when hit with electricity (and is obviously strong against both fire and ground attacks).
Haunter ;093;
Pokemon Power:
Default - Levitate
Nature:
Timid, Hasty, Jolly, or Naive... Jolly would be the worst choice of the four.
Moves:
Hypnosis - auto
Curse - Lvl.16 ghostly
Dream Eater - Lvl.33 ghostly
Nightmare - Lvl. 41 ghostly (leafgreen/firered only)
Strategy:
First, use hypnosis to put your enemy asleep.. Then use Curse (if needed) to cut your own hp and seriously damage your opponent each turn afterword. Use Dream Eater to heal your hp back to full (and damage your opponent), and Nightmare if it's needed... Keep using hypnosis, you need your opponent asleep! This only comes into a problem when your opponent cannot be put to sleep (insomnia or something), then your only option is curse.
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