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Pokemon Battle Animations Thread

Discussion in 'Pokémon Switch Discussion' started by shoz999, May 16, 2018 at 1:45 PM.

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Better detailed animations are undoubtedly a must-have feature in the next gen, agree or disagree?

  1. Agree

    4 vote(s)
    80.0%
  2. Disagree

    1 vote(s)
    20.0%
  1. shoz999

    shoz999 Trainer for Fun!

    In every 3D Battle Simulator from Stadium to Battle Revolution before the arrival of Gen 6, GameFreak amazed fans everywhere by introducing Pokemon in 3D! One very underappreciated but integral feature into making Pokemon feel alive are the battle animations. Since Generation 6, some fans of the previous 3D Battle Simulators felt Gen 6's was a downgrade, understandably due to the hardware. However the next Pokemon game is coming to a hybrid home console and one of GameFreak's goals is to make Pokemon feel alive as much as possible and I believe this underappreciated detailed feature should 100% definitely come back more detailed than Gen 6's.

    So here are the key ideas I feel like should be discussed. If you feel anything else should be mentioned in this list, feel free to comment on it.
    • Better detailed animations are undoubtedly a must-have feature in the next generation, agree or disagree? Why?
    • What kind of animations do you want to see Pokemon do? Something from it's Pokedex entry or something funny?
    • Do you want to see exclusive moves have there own cinematic-style animations like Ultra Necrozma's "The Light that Burns the Sky" move.
    • Do you want to see the removal of 6th Gen's standard flying animations. For example. Charizard is constantly flying due to the introduction of Sky Battles in 6th Gen as opposed to Charizard in previous entries where he stood tall on the ground.



    Battle Animation Examples
    So if you don't know why battle animations are important, they make Pokemon feel more alive, add some new details to the Pokemon's background that kids may have never knew about, and even add personality. In Stadium to Battle Revolution there exists five general types of animations, some of which don't exist in the 6th and 7th gen yet.
    • Sent-out Animation (Gen 6 and 7 do not have this)
    • Attack Animation (Attack animations are substantially different from Gen 6 and 7)
    • Damage Animation (When a Pokemon gets struck by an attack)
    • Idle Animation (Gen 6 and 7 do not have this)
    • KO Animation (Knocked-out/Fainted)
    Sent-out Animation (Charizard and Blastoise Example)
    Sent-out Animations are these cool animations that when Pokemon upon being sent-out, display there characteristics in behavior and how they react, a lot of which actually matches there Pokedex entries and capabilities. For example Charizard in the original Stadium upon being sent out would roar out to the skies, displaying a behavior of dominance. Blastoise on the other hand upon being sent out would pop out his cannons and check on each of them to make sure there working. In Gen 6 and Gen 7, there is no Sent-out animation.

    Attack Animation (Metagross Example)
    The Attack Animations in previous 3D Battle Simulators and the 6th and 7th gen are quite different. Take Metagross for example in Battle Revolution. When Metagross uses a physical move, usually a punching move, in Battle Revolution, Metagross moves towards the target like a flying UFO showcasing it's Pokedex entry of how it can fly, it's four claws protracted back in it's body like the anime, and, showing both Pokemon up-close on the camera, strikes the target with sheer force. Metagross in Gen 6 and 7 however is very different. When Metagross uses a move, he attacks from where he stands and the target is shown hit not by the physical Pokemon itself but by a special effect or a punch symbol.

    Damage Animation Differences (Sableye and Infernape Example (Reference to Diamond and Pearl anime?))
    As mentioned before a huge difference of how a Pokemon takes damage is that there are a lot of moves in 3D Battle Simulators where the Pokemon actually goes up to the Pokemon and bites, punches, or kicks him. There are a few moves, like Close Combat, that do similarly in 6th to 7th gen. However practically all Pokemon in 6th and 7th gen have the same exact reaction to getting damaged by an attack. There's almost no personality in either Pokemon and no real weight or force in the move. In previous battle simulators, there was a sense of weight and force in almost each attack. Some Pokemon would actually be temporarily pushed off of there original positions and walk back up.

    In Pokemon Colosseum, a great example of a Pokemon with a lot of personality and getting struck by force is Sableye. When Sableye gets struck by an attack, he is sent sliding away from his original position flinched for a second. Then his head gets back in shape and he shows a creepy sharp-teethed smile back at you and crawls back to his original position.

    In Pokemon Battle Revolution, another great example is Infernape. When he gets struck by an attack. He's sent sliding away a bit but he gets back up, jumps in the air, and bursts in a berserker-style flame covering his entire body. I believe this is a reference to Infernape's Blaze Ability and by extension modeled after Infernape's Blaze ability in the anime where Ash's Infernape goes berserk on Electivire.

    Idle Animations
    This is a feature that is completely missing in Generation 6 and 7 unless you consider Pokemon standing around like robots as idle animations. In most of the 3D battle simulators however, these are the same as the sent-out animations that displays a Pokemon's behavior such as Charizard trying to show dominance or Blastoise checking up on his cannons to make sure there ready for battle. However there are some standing animations that are quite different from the more robotic ones in the 6th and 7th gen. Sableye in Pokemon Colosseum is another great example of this. When he's not showing off his behavior, he's standing on his original position twitching like a zombie.

    KO Animations (Jigglypuff)
    In Pokemon Gen 6 and Gen 7, they are much more simplified from the 3D Battle Simulators and are done so quickly you almost never see the Pokemon hit the ground. In the previous 3D Battle Simulators, you do see many Pokemon collapse from battle in more detail, from Pikachu muttering his last "Pika" before collapsing to Cloyster withdrawing in his shell and falling down like a bowling pin, but for some other Pokemon, it's pretty hilarious. Take Jigglypuff, the Balloon Pokemon, for example. When Jigglypuff is knocked out in the original Pokemon Stadium, Jigglypuff literally pops flat like a real balloon and swings back and forth like a sheet of paper falling to the ground. Another example is when Electrode is knocked out in the original Pokemon Stadium, he collapses rolling away but he does it with his eyes popping out like a cartoon.
     
    Kage-Pikachu likes this.
  2. shoz999

    shoz999 Trainer for Fun!

    One particular Pokemon's animation and 3D model I would like to see improve upon is Samurott. First off, I think Samurott looks a lot more like a cooler and natural evolution if he just simply stands up on his two legs. If you look at Samurott's anime appearances and fanart, he looks ten times cooler with this simple change and looks like a better natural evolution of Dewott than his four-legged model. Second, I want GameFreak to extend his sword animation to more of his physical moves. Not a lot of people know that Samurott actually has two swords on each side of his front legs and it's a neat little animation in the 6th and 7th gen. I think it's only accessible if you give Samurott Razor Shell.
     
  3. Milennin

    Milennin *hugs Absol*

    I'd love it if battles were presented more dynamically, with Pokémon circling around the field while waiting for input, more idle animations, making real contact with the opponent when using physical attacks by running up to them. When a Pokémon attacks, have an animation for the defending Pokémon attacking simultaneously or trying to block to make it look more like they're actually fighting, rather than just simply taking turns hitting and taking hits. I'd love to see different animations for when critical attacks happen, so it has more of a visual impact instead of it being a mere text message when it occurs.
    But chances of this happening with them having to animate over 800 unique models and hundreds of different moves are slim to none...
     
    shoz999 likes this.
  4. Kage-Pikachu

    Kage-Pikachu Well-Known Member

    I know it would be extremely tedious for the designers but I think it would be cool if Pokemon of different natures had different facial expressions when in battle and different animations to reflect how a Pokemon with that nature would act.
     
    shoz999 likes this.

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