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Pokemon Black 2: Planned Team

GoldenGengar

Gengar Forever <3
Since I have seen some people doing this so im gonna assemble my team. Even though this seems way to early to think about but this should you give an idea or
something.


1.Samurott@Muscle Band
Ability:Shell Armor
Nature:Adamant Timid (rocky505)
-X-Scissor Ice Beam (rocky505)
-Waterfall Surf (rocky505)
-Return Grass Knot (rocky505)
-Swords Dance Air Slash (rocky505)

2.Conkeldurr@Leftovers
Ability:Guts
Nature:Adamant
-Drain Punch
-Stone Edge
-Earthquake
-Payback

3.Archeops@Flying Gem
Ability:Defeatist
Nature:Jolly
-Acrobatics
-Earthquake
-Stone Edge
-Dragon Claw

4.Musharna@Leftovers
Ability:Synchronize
Nature:Calm
-Psychic
-Shadow Ball
-Energy Ball
-Calm Mind

5.Haxorus@Muscle Band
Ability:Mold Breaker
Nature:Jolly
-Dragon Claw
-Dragon Dance
-Earthquake
-Rock Slide

6.Darmanitan@Muscle Band
Ability:Sheer Force
Nature:Adamant
-Flare Blitz
-Stone Edge
-Earthquake
-Brick Break
 
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Shine

Psyched Up
Staff member
Moderator
2.Conkeldurr@Leftovers
Ability:Guts
Nature:Adamant
-Drain Punch
-Stone Edge
-Bulk Up/Return
-Payback

Rock + Fight and Fight + Dark has enough coverage, no need to add Rock + Ground into the mix, not to mention Ground shares similar coverage with Fight.


5.Haxorus@Muscle Band
Ability:Mold Breaker
Nature:Jolly
-Dragon Claw
-Dragon Dance
-Earthquake
-Rock Slide

Rock + Ground coverage


6.Darmanitan@Muscle Band
Ability:Sheer Force
Nature:Adamant
-Flare Blitz
-Rock Slide
-Earthquake
-Brick Break or Return/U-Turn

Rock Slide with Sheer Force boost gives it almost the same base power as Stone Edge, while having higher accuracy & PP.
 

Aura Sensei™

User Title
Since I have seen some people doing this so im gonna assemble my team. Even though this seems way to early to think about but this should you give an idea or
something.


1.Samurott@Muscle Band
Ability:Shell Armor
Nature:Adamant
-X-Scissor/Megahorn
-Waterfall
-Return
-Swords Dance

2.Conkeldurr@Leftovers
Ability:Guts
Nature:Adamant
-Drain Punch
-Stone Edge
-Earthquake
-Payback

3.Archeops@Flying Gem
Ability:Defeatist
Nature:Jolly
-Acrobatics
-Earthquake
-Rock Slide
-Dragon Claw

4.Musharna@Leftovers
Ability:Synchronize
Nature:Calm
-Psychic
-Shadow Ball
-Charge Beam
-Calm Mind

5.Haxorus@Muscle Band
Ability:Mold Breaker
Nature:Jolly
-Dragon Claw
-Dragon Dance
-Earthquake
-Shadow Claw Rock Slide (Shine)

6.Darmanitan@Muscle Band
Ability:Sheer Force
Nature:Adamant
-Flare Blitz
-Stone Edge Rock Slide (Shine)
-Earthquake
-U-Turn

Changes in Bold.
 

rocky505

Well-Known Member
I would use a special samurott since over half your team is physical.


Samurott
Modest/timid
Surf
Ice beam
Grass knot
Hidden power(not water/ice/steel/dragon/grass/poison) or air slash
 

Shine

Psyched Up
Staff member
Moderator
I would use a special samurott since over half your team is physical.


Samurott
Modest/timid
Surf
Ice beam
Grass knot
Hidden power(not water/ice/steel/dragon/grass/poison) or air slash

Actually, for HP, it's anything not Water/Ice/Grass/Dragon/Steel/Poison/Flying.

HP Flying is not needed exactly because of Air Slash.
 

Akwakwak

Well-Known Member
Actually, Brick Break on Haxorus is a better option for those steel types, and of course rock and ice coverage. Other than that the team is conmigo up nicely.
 
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