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Pokemon Black and White Confirmed Info Discussion [READ FIRST POST]

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Zero38

Self-made
http://www.youtube.com/watch?v=inICrdAmWTg B/W ( I know GCPM11 Stole it , He's a Douche ) I should have used another link
,,
http://www.youtube.com/watch?v=ZOoqKHz_D0w&feature=related Route 104 R/S/E
,,
The theme is remade but changed a little to fit The City & more smoother
Same Happened with DP/Pt , They Remade GSC the end Credits theme & made it slower/smoother,etc for Canalave City
EDIT:
GSC / HGSS "The End" theme http://www.youtube.com/watch?v=C6UJ5Og8sww
DPP Canalave City Theme http://www.youtube.com/watch?v=6q4REbVu2cI
 
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saddamsdevil

Eevee obsessed
Uh, the biggest size is 512MB and that's only for 2-3 games. Pokemon never exceeded the 128MB size, so if anything 256 would be the maximum we would see. Anything else you say is nonsense and fan dribble.

I was in fact saying this under the fan dribble motto yes. Thanks for clearing that up.

But if *insert less than legal game solution here* manages to use the flash memory of a micro SD, then I assume Nintendo can make a larger game cart as well.
 
I would just like to point out, everyone talks about changing the characters close, for personal use, and it would use up a lot of space on the cartridge. but at the same time, they had to do the same thing for ball capsules. because every ball capsule, can fit on any pokemon.
 

mitchman_93

AND IT WAS THIS BIG!
Facepalms all around! The biggest size of a DS cart is 512 megabytes. What your thinking is how 128 megabytes is 1 gigabit, as 512 megabytes are 4 gigabits.
 

hellmetal789

continues to strive!
mitchman is correct on the sizing of the carts.
 

Rage Baron

Anime Disliker
I would just like to point out, everyone talks about changing the characters close, for personal use, and it would use up a lot of space on the cartridge. but at the same time, they had to do the same thing for ball capsules. because every ball capsule, can fit on any pokemon.

But they only have to make one sprite for each sticker. If we customize our characters, then Game Freak would have to make the front sprite, the back sprite, and all of the overworld sprites.
 

The.WorkSe.Of.InfiNites

VeritatemDiesAperit
I will edit this post after reading the new posts. These are from page 206 to 209:

I we look at the clues in HGSS you may ge more routes like 48

If its chuugoku region, then the routes would be numbered from 49 to 100 - that is, 51 routes! That's more than the usual 30 or so routes

I finally got up not long ago. XD
I literally blacked out after posting that theory and finally eating something in the process. xD

I like your idea for the Victory Road and the League. It is different, but could also be a fit.

I think it's funny that we had the same idea about Shimanto being the starting town. xD
Initially, I was thinking of Shimanto being the starting town and Kochi being the town with the lab. But I got back from this idea when I saw a big shadow on the very top of the screen taken from the starting town, which, I guess, is the lab.

town.png

I liked your idea of the strange cave on the screen being the one at Megijima. That'd be cool. ^^

According to theory, Okayama would indeed be the city on the bridge screen, like you said.

I also agree with the Amaterasu/Tsukiyomi/Susanoo being legendary Pokémon, with the Izumo Taisha being important storyline-wise.

Amaterasu could be the White version mascot and look like this:

okami-the-movie-20070112041935217.jpg

Just kidding about this last one, of course. ^^"

OMG, Okami!!! Awesome ^_^ So pretty.
There seem to be a lot of evidence to suggest a Chuugoku region (mostly from your research) and the screenshots seem to suggest it as well.

Well we alread have a sun and moon legendary. Ho-oh and Lugia. Ever wonder why Ho-oh creates rainbows and Lugia controls water? And the typing?
Ho-oh -> Fire type -> rainbows -> light -> Golden -> Sun
Lugia -> Psychic type -> tides -> Darkness (Isn't Lugia found in a dark cave? Mhm. ;]) -> Silver -> Moon.

Ho-oh is based on the Fenghuang or pheonix, which in japanese is pronounced 'Ho-o' (coincidence?)
And Lugia is based on Ryuujin, the dragon god who controlled the tides using bells or stones or something. That's what the tidal bell is based off.

Not only that, but while I agree Lugia and Ho-oh are related to Sun and Moon, they are not the Sun and Moon by themselves. You know what I mean? Just like Dialga and Palkia. They are the time and space rulers, space and time "started" when they were born, and they live in a separate dimension. They're pretty much the embodiment of space and time. Kyogre and Groudon are the sea and continent embodiments, with two abilities related to Sun and... Moon (well, the moon's related to the tidal waves, I guess), but that's the most we have. But we don't have the Sun and Moon embodiments yet. Amaterasu and Tsukiyomi legendaries would fit perfectly the bill, and could partially fit the yin/yang idea (problem is, yin is feminine and dark, while yang is male and bright...). It doesn't fit your idea of a World trio, though, and that's an idea I'd also love to see.

I went with somebody else's idea of having a Poison/Dark pokémon related to the underworld as, in Shintoism, it is a place of pollution. Your types are really good too, though.

My idea. Actually, Amaterasu and Tsukiyomi wasn't going to be my mascot legendaries. Actually, it was Izanagi (male god of life) and Izanami (female goddess of death), which i imagine were Psychic/fight and Dark/Poison, respectively.
Amaterasu, Tsukiyomi, and Susanoo were their children, and i believe would be the trio.

Oh yeah, the Shintoism guy. Okay I gotcha. That makes sence then. I just don't think the poison would work with the other types, but hey, apparently steel controls time, water controls space, and ghosts control antimatter, so who knows?

Steel controls time because it was the Diamond mascot (Steelix body was said to be of diamonds and a steel type) and Water controls space because it was the Pearl mascot (pearls are found in the sea).
Ghost control antimatter because platinum is... grey in colour? (i have no idea)
 
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Espeon POWER!

Coral Eye Trainer
Does anyone here even know how much the character sprites even take up?
Everyone's arguing over it being loads or not but I have no clue how much it does and i'm sure most of you guys don't know.

Though having it would be a cool adittion though then again i'm not sure if I want it in these kinds of games.
 

Ryanide

I JUST LOEV WALLs!1
It actually would not take up too much size to have customisable characters...

if each 'part' of the trainer sprite is broken down into separate pieces (good spriters do this anyway) and given it's own colour pallete, the developers would probably only have to make a handfull of small sprites to give limited customisation. With a pallete, colour changing would be very easy and memory efficient too. The issue here is that the developers probably want these particular characters to be the game's representatives. Offering players customisable characters would ruin the default character's image.
 

saddamsdevil

Eevee obsessed
Facepalms all around! The biggest size of a DS cart is 512 megabytes. What your thinking is how 128 megabytes is 1 gigabit, as 512 megabytes are 4 gigabits.

I was in fact saying this under the fan dribble motto yes. Thanks for clearing that up.

But if *insert less than legal game solution here* manages to use the flash memory of a micro SD, then I assume Nintendo can make a larger game cart as well.

See bolded text.

I know the different between bits and bytes. I am not completely retarded.
 

DarkLegend

The Grand Draconian
My god the music is catchy! Very much full of life and energy!
Good contrast to Sinnoh's subdued and almost innocent sounding tunes
 

Neurotic Nuckelavee

Monochromatic Beast
http://www.youtube.com/watch?v=inICrdAmWTg B/W ( I know GCPM11 Stole it , He's a Douche ) I should have used another link
,,
http://www.youtube.com/watch?v=ZOoqKHz_D0w&feature=related Route 104 R/S/E
,,
The theme is remade but changed a little to fit The City & more smoother
Same Happened with DP/Pt , They Remade GSC the end Credits theme & made it slower/smoother,etc for Canalave City
EDIT:
GSC / HGSS "The End" theme http://www.youtube.com/watch?v=C6UJ5Og8sww
DPP Canalave City Theme http://www.youtube.com/watch?v=6q4REbVu2cI
Thanks for the links for comparison Zero38!

Personally I don't see much of a similarity between Route 104's music and the B/W city's music. They are both upbeat but the city's seems a bit more subtle, probably because it doesn't have those hyper trumpet like sounds. Both are great tunes, but yeah, I don't hear much of a similarity.
 

giratina118

New Member
Does anyone here even know how much the character sprites even take up?
Everyone's arguing over it being loads or not but I have no clue how much it does and i'm sure most of you guys don't know.

Though having it would be a cool adittion though then again i'm not sure if I want it in these kinds of games.
i doubt it they'll probably stick to using 1 male sprite and 1 female sprite for both games
 
But if *insert less than legal game solution here* manages to use the flash memory of a micro SD, then I assume Nintendo can make a larger game cart as well.

I'm sure the maximum Game Karts are something like 512MB, which is half of 1GB, and I'm sure Platinum used a small game kart, please correct me if I am wrong.
 

saddamsdevil

Eevee obsessed
I'm sure the maximum Game Karts are something like 512MB, which is half of 1GB, and I'm sure Platinum used a small game kart, please correct me if I am wrong.

You're not. But that is exactly my point, they made cartridges 512MB max SO FAR, there is no hardware limitation I know of that says you can't go past this magic number.

Also, thank you for not jumping the gun and saying "DURRR I AM RITE U IS RONG".
 

Tidus14

New Member
http://i43.*******.com/2142xxj.png

are it me or is this guy looked like the guy we've seen in the screens? he is from the new movie btw.

http://i43.*******.com/23jsl6o.png

LOL AT THIS. i know they are fake. but its a kind of funny. xd
 

hitoshura0

Well-Known Member
My idea. Actually, Amaterasu and Tsukiyomi wasn't going to be my mascot legendaries. Actually, it was Izanagi (male god of life) and Izanami (female goddess of death), which i imagine were Psychic/fight and Dark/Poison, respectively.
Amaterasu, Tsukiyomi, and Susanoo were their children, and i believe would be the trio.

Fixed. I have to say I do like that concept, although I personally would like Amaterasu to be a wee bit more like the Kazuma Kaneko style: http://megamitensei.wikia.com/wiki/Amaterasu
Make it like a little sun. And as for Tsukiyomi, well:
http://shadowhearts.wikia.com/wiki/Tsukiyomi

But this is idle hoping. I doubt it'll be like this.
 
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