Saturn in the games was the most fanatically devoted to Cyrus and the mission to create a new world, which of course ends in conflict since Cyrus' idea of a new world wasn't the one Saturn thought it was.
It's funny...in the games, Saturn is the first one to tell you what the real plan is, but denies it later. Perhaps he didn't know that the true vision involved everyone being rendered emotionless.
Mars in the games was basically a kid with a crush; she adored Cyrus and wanted to help him make a better world, also not knowing what kind of world Cyrus really wanted.
See, that's something I think the games and DPA differ on, since I think in the games she DID know, at least by the time the Spear Pillar came around. She's standing like fifteen feet from him when he goes on his whole rant and does nothing, shows no surprise. Same with Jupiter, although with her there's evidence that she didn't initally know (as she originally tells you that her boss will rule Sinnoh). Likely they were told at some point.
you really get the feeling that her life is empty and that the thrills of being in Team Galactic is the only thing that is fulfilling her, and she hates Mitsumi for threatening to take that away. An irrational emotional response, but a realistic one, and understandable.
Yeah, I got that impression too, that she wanted something to fill her life. I got that out of all of them, that they were all sort of empty without it and TG gave them something to believe in.
I wasn't as fond of DPA Cyrus and Charon, though, their characterization felt inconsistant (I really liked that Cyrus found redemption, but I wish his character was more consistant beforehand so that it would feel more natural.
I think the inconsistancy is pretty important, myself. If you consider that in the games he's got very strong emotions yet tries to supress them...here he's got not only very strong emotions that he can't supress, he's also got the other two attributes that also vary wildly. Both his great intelligence and strong will fail him, and when you consider that those are the three lake spirits, it makes more sense.
Although I would have liked if they'd gone for a more "emotionless" portrayal. There're hints, like how he says he forgot what fun felt like, or how emotions only cause pain. And let's face it, there's really no way to tell in the games aside from him telling you.
And if Ihara was going to make Charon so super-evil, he really should have kept him serious and scary at all times; the various comedic moments with him felt really jarring considering his actions. And I'm not saying super evil villains can't be funny but he kind of crossed the line when he got defeated so pathetically. When you build up a Complete Monster who one wants to see get their butt kicked, having them end in a bumbling fashion seems inadequate. Charon wasn't so evil in the games so his defeat was fine, but replicating it here where he is so evil was the wrong move.)
I donno, I think a bumbling complete monster works. They could have made him a bit more
successful if they wanted to build him up, but my main disappointment with him (other than that he didn't capture Giratina making that the last battle, but that may have been due to time constraints) is that they didn't delve into the Rotom stuff. That seems like it would have been a perfectly DPA thing to do.
His defeat was, ultimately, pathetic. But overall, his reach exceeding his grasp seemed to be fine. I wish they'd told us what inspired such loyalty from his agents though, since no one seemed to actually LIKE him.
Also I beg to differ that he wasn't so evil in the games. This is the guy who threatened to blow up a volcano on a populated island unless he got paid protection money, and all evidence suggests that he would have done it too. That would have wiped out the Resort Area, the Battle Frontier, the Fight Area, the move tutor, Cyrus's grandfather, Flint's grandfather, etc.