Pokemon Power
Well-Known Member
Because Rayquaza has it's mikado organ which makes it Mega Evolve, while Xerneas and Yveltal were said to be in AZ's weapon when it fired. I think there is some connection.
HGSS seems to indicate otherwise, as they started in this direction already.
The moves were fine, although 4th gen certainly did greatly improve a lot of those types. It was the Pokemon selection that was the problem. The only Ghost type in the game was part Poison, and many of the Bugs were fairly weak.
I'll give you Marill, Heracross, and Sneasel, but the others haven't really been in that many regional dexes. Togepi and Misdreavus have only been in two (Johto and Sinnoh in both cases), and Skarmory and Murkrow have only been in three (Johto, Hoenn, and Unova for Skarmory and Johto, Sinnoh, and Kalos for Murkrow).
EDIT: Also, considering that Johto is right next door, I expect there to be more 2nd gen Pokemon than 3rd, 4th, 5th, and 6th, so it wouldn't be too outlandish to see a few Johto Com Mons like Marill.
We don't need this many Grass and Bug types, we have a lot of them already. The entire point of an expanded dex is to add type variety, the Kanto Dex is lacking in types like Dark, Steel, Ghost, and Dragon so those types should have more focus.
I never said they should worship legendaries, and as I stated later on, it'd be better if they didn't involve themselves with the legendaries (or at least not until post game, as I do think they could play a role in a Mewtwo subplot). What I'm saying is that Team Rocket needs more complex motives than "Take over X area so we can do random bad stuff", that makes for a boring plot. I want to see them adopt the strengths of the later plots in that they have an overarching plan that spans the entire game instead of a collection of random skirmishes.
I was thinking more Rowan, Juniper, and Sycamore. Yeah, Sycamore was a bit too little, too late, but at least he got out of his lab and did something unlike Oak who does nothing for the entire game.
Which reminds me, why does pretty much everyone turn a blind eye to what Team Rocket is doing? Where was Oak when Team Rocket took over Silph Co.? What about the gym leaders or Elite 4? Surely they do something besides sitting in their gym and twiddling their thumbs waiting for challengers, all of the other regions' trainers take action. What about Mr. Fuji, why doesn't he do anything besides give you the damn Poke Flute? At this point I'd even welcome the idea of Leaf being a friendly rival that helps you against them even though the idea's been done to death already. There is literally no depth to Kanto's plot whatsoever.
Not if they follow RL Kanto, there's an entire prefecture of Kanto that is unrepresented in the series that they could put further north:
http://en.wikipedia.org/wiki/Tochigi_Prefecture
The environment of the prefecture could also fit a mountainous section too, there's ski resorts, hot springs, shrines, and temples.
EDIT: Something else I forgot to mention. With Cinnibar Island's volcano they can probably get away with retconning out Pokemon Mansion, distribution wise it would be redundant since all of the Pokemon there could be found in the volcano and they could move the Mewtwo diaries into the lab.
Aside from the Sinjoh Ruins, which are not accessible by any route, the northernmost point in all of Kanto and Johto is Lake of Rage, which is surrounded by forest and, as the image implies, mountains:
The bugs of Gen 1 are not that weak. Admittedly taking Beedrill or Venomoth into Sabrina's gym is just asking for trouble, Scyther, Pinsir, Butterfree and Parasect have no such problems - their problems were always a lack of moves, a problem that was not really resolved for Butterfree until Silver Wind turned up, and was not resolved for the other three until X-Scissor arrived. Add in moves like Bug Bite, Signal Beam, Bug Buzz and U-Turn then any one of those four pokemon should do fine against Sabrina. Failing that there is, as I said before, the fact that so many more pokemon learn dark, ghost and bug type attacks anyway.
Go here to see just how many more Gen 1 pokemon can learn Crunch through level up now compared to back in Gen 3:http://bulbapedia.bulbagarden.net/wiki/Crunch_(move)#By_leveling_up
But they still get into other games in the post-game. The only main-series games released after its debut that Togepi is completely unobtainable in (unless through trade) are the 3rd Gen Hoenn games. Its in G/S/C, FR/LG, D/P/Pt, White, X/Y and OR/AS. Exactly the same can be said for Murkrow. Skarmory, on the other hand, is available in S/C, R/S/E, FR, D/P/Pt, SS, B2/W2, X/Y and ORAS.
Actually Marill is quite a rare pokemon in Johto. It only appears in a swarm in Mt Mortar and the Meadow Area of the Johto Safari Zone.
Sinnoh and Hoenn had similar problems: in Sinnoh it was fire and dragon, in Hoenn it was ice.
Magnemite's line is already steel. Give Onix and Scyther the ability to evolve before obtaining the national dex and you've already got more steel type options than Sinnoh had fire and Hoenn had ice (before dex expansion in later versions). Do the same for Eevee into Umbreon, add in Houndour and Mega Gyarados and we're good to go on dark types. Let Seadra evolve into Kingdra for another dragon, along with Mega Charizard X. As for Ghost, fine add in Misdreavus.
BTW, of the Pokemon I mentioned adding, Pineco and Burmy can evolve into steel types, like you want, Hoothoot, Spinarak and Aipom can learn several ghost/dark type moves through level-up or TM, Seedot evolves to gain Dark typing, Shroomish evolves into Breloom adding another fighting type to the dynamic, while Ledyba, Wurmple and Combee give more bug type options to face psychic types with.
You're simplifying Team Rocket's actions - they were not random. Their goal was to make money off of pokemon, with the Game Corner serving as their primary source of revenue. They were looking for fossils at Mt Moon so as to sell the fossils for profit. (Also, the Game Corner gives away Clefairy as prizes, a pokemon found only on Mt Moon!). The guy at Nugget Bridge was attempting to recruit new agents. The guy at the Dig Master's house... I'm not sure about him. Maybe he's just a rogue agent or something, or was sent to get the Dig TM so they could replicate it and give it out at the Game Corner.
From what I can tell, the situation in Lavender Town where Mr Fuji was taken hostage and a Marowak was killed is the result of a botched mission regarding the obtaining of Cubone skulls.
The take-over of the Silph Co. also served a purpose. Team Rocket obtained the Silph Scope from the Silph Co. allowing them to enter pokemon tower to search for Cubone in the first place. They also sought, but never got, the Master Ball, which would have been excellent for allowing Team Rocket to catch more pokemon more easily. In addition to there, many other items are manufactured by Silph Co, all of which would have benefited Team Rocket greatly - poke, great and ultra balls, regular, super, hyper and max potions, full restores, repels, escape ropes and most TM's.
Just because their story was not as convoluted as some others, don't dismiss it as "Random Skirmishes"
Most Gym Leaders do nothing. Only Wallace has anything to do with Team Aqua/Team Magma. Only Lance (as Champion) has anything to do with the Team Rocket Resurgence in Jotho, Only Cynthia played any kind of role against Team Galactic, no Gym Leader/E4/Champ has anything to do with taking down Team Flare. Only the Unova Leaders make a real effort, and then only in B/W.
And what purpose would this really serve? You mention shrines and temples. Do I assume that's how you'd get every single legendary in?
While they could move the Mewtwo diaries to the lab, the point of Pokemon mansion is that it was destroyed by Mewtwo - the ruin is there to signify the power of the artificially created Pokemon.
Other legendary Pokemon have their myths and legends, some have shrines and temples, others have cave painting or statues, all dedicated to revealing their history and their power. All Mewtwo has is the ruined mansion and the few journals found within.
Can you really say sinnoh was lacking dragons? Im going by platinum but they had bagon and dratini post game, and gen 1~3 did not even have more dragons post game. Just add kingdra.
about the nature though doesn't natures indicate the type of pokeblock they like anyway?
I've played XD but not Colosseum, so I may not be qualified to present my ideas for another Orre game...but I take that as a challenge.
Pokémon XD: Darkness Within
Feel free to share your thoughts!
The Kanto Pokedex doesn't have many Fairy types,either(only Clefairy and Jigglypuff lines,if I recall correctly,and maybe also Sylveon),so I'd like more of them to be added(maybe not Marill line,though).And since Mega Altaria is part Fairy,it'll make a good addition in both Dragon and Fairy types.The entire point of an expanded dex is to add type variety, the Kanto Dex is lacking in types like Dark, Steel, Ghost, and Dragon so those types should have more focus.
The Kanto Pokedex doesn't have many Fairy types,either(only Clefairy and Jigglypuff lines,if I recall correctly,and maybe also Sylveon),so I'd like more of them to be added(maybe not Marill line,though).
And since Mega Altaria is part Fairy,it'll make a good addition in both Dragon and Fairy types.
Reposting my earlier post with a few additional tidbits.
*The Celadon Game Corner is still around, but with a few differences. You can't play on any of the slot machines and you can pay for stuff at the Prize Corner with ordinary money.
They had Home-Field Advantages
I know there are some abilities that cash in on weather conditions and effects weather has on moves of specific types (i.e. Rain making Electric attacks more accurate and Sunlight making Fire attacks stronger), but I think it would make the games more realistic if the terrain itself would have a natural impact on the power levels of the Pokemon depending on their types. For example, when battling in a cave Ground-types would be stronger and Flying-types would be weaker because the Ground-types can dig through the walls as well as the floor while Flying-types have less room to fly around. Also, when battling inside buildings made of metal they could make Electric and Steel types stronger.
They made it so shinies were rarer than they were before (like 1/10,000) but shininess was hereditary
I have plenty of shinies I've found by pure luck that I can never realistically use in a competitive battle because their nature/IVs/abilities are awful; my only reason to use them would be to show off that they're shiny. If being shiny were hereditary, I could breed these shinies so I could get another chance to get shinies of their species that would actually be worth using in competitive battles. To keep people from abusing this by just getting a shiny Ditto and using it to hatch shinies of every breedable Pokemon without needing their other parents to be shiny, they'd have to set some kind of restriction, like where the shininess will only be inherited if the parent that is related to the offspring by evolution is shiny. So, for example, if you had a shiny female Tyranitar any Larvitar you hatch from eggs you get from it will be shiny no matter whom the father is, but if you have a male shiny Tyranitar you'll need to either breed it with a Ditto or with a female Larvitar/Pupitar/Tyranitar to ensure that the offspring is shiny. If you were to breed the shiny male Tyranitar with a female non-shiny Garchomp (I haven't memorized egg groups. I don't know if those are compatible; it's just for the sake of the example) the Gible would be no more likely to be shiny than any other normal egg.
Except that would mean you could get infinite shinies by having just one. Shinies are intended to be rare, not mass-producible like toys.
Infinite shinies of one evolution line. If you wanted a shiny of any other line you'd need to get it the hard way, and as I said part of this would be that they would be harder to find in the first place than they ever were before.
Besides, technically speaking shinies were not intended to be rare, they were intended to be Pokemon's version of albinism. Shinies are rare because albinos are naturally very rare in the wild, but albinism in real life is hereditary. It's a recessive gene but it is hereditary and can be passed down from one generation to the next, so making shinyism hereditary would just be keeping true to the real-life phenomenon it was originally created to represent.
Got a few more:
4. That they modify Hordes to have a Leader
I enjoy hordes, but I think they'd be more exciting if when you fought them there would be one Pokemon in the horde that is much stronger than the others. If the horde is made up of Pokemon that can evolve, the horde Leader would be whatever their evolved form is; if the horde is made up of species that can't evolve, the Leader would be like twice as high level as the others (or just be whatever the normal level for Pokemon in the area is, since hordes are always very low level compared to other species in the area).