◘Ins0mnIac◘
Supreme Overlord
I'm working on a little project right now to put all Pokemon, by type, into a world map through color coding. This will be judged on rarity in the RPG's mainly but will also involve replacing inportant animals in the real world. Do not bring up animals exist in the Pokemon world therefore both could live in our world. I'm not doing it that way. simple. Dual types will not be on 2 maps but their majority type(which i can look up thanks to Serebii.) This will involve looking through information provided for Pokemon via websites including Serebii and areas these Pokemon are available in the RPG games. Only first evolutions will be used to keep from confusion.
Example 1: Legendaries say, the birds are found in one small area judging on what environment suits them and follow one short migratory path.
Example 2: Since the game started in Japan i have starters(and Pikachu) all available in only Japan. However, little more is used that way. For instance for an even coating Caterpie/Weedle are found in the Western Hemisphere while Wurmple/Surskit/Ledyba are in the Eastern Hemisphere.
Why am i doing this? I have no life AND maps have always entertained me. Any thoughts of the concept at all are appreciated.
Completed maps:
Ice ;362;
Dark ;359;
Ground ;343;
Bug ;193;
Dragon ;373;
Electric ;025;
Fire ;136;
Currently working on: ;355; Ghost
Example 1: Legendaries say, the birds are found in one small area judging on what environment suits them and follow one short migratory path.
Example 2: Since the game started in Japan i have starters(and Pikachu) all available in only Japan. However, little more is used that way. For instance for an even coating Caterpie/Weedle are found in the Western Hemisphere while Wurmple/Surskit/Ledyba are in the Eastern Hemisphere.
Why am i doing this? I have no life AND maps have always entertained me. Any thoughts of the concept at all are appreciated.
Completed maps:
Ice ;362;
Dark ;359;
Ground ;343;
Bug ;193;
Dragon ;373;
Electric ;025;
Fire ;136;
Currently working on: ;355; Ghost
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