My team is built mainly for a safe switch in, and its going relatively well so far, but my win/loss ratio is pretty much neutral. Need C & C to improve this. I play by PO tier listings, not smogon, because I dont like smogon.
Froslass (F) @ Focus Sash
Trait: Snow Cloak
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Spikes
- Destiny Bond
- Taunt
By far the best lead in UU. Taunt ruins other leads, and guarantee's 1 layer of spikes. Beats most other leads for speed, and with sash, D-Bond kills something.
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 216 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Surf
- Thunderbolt
- Toxic
Heal Bell because I hate toxic spikes, Surf and T Bolt are stab, Toxic for stallbreaking.
Houndoom (F) @ Focus Sash
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Nasty Plot
- Dark Pulse
- Hidden Power [Fighting]
Switch in to fire for a free set up. Nasty Plot on the switch, or if you know they can't do anything. Originally had HP grass, but it wasn't working incredibly well, and I didn't have a fighting move apart from unreliable Focus Blast.
Sawsbuck-Sum (Sawsbuck-Summer) (M) @ Life Orb
Trait: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Return
- Horn Leech
- Wild Charge
Switch in from Lanturn on a predicted grass move, agility on the switch. If all goes well, this wrecks stuff. Hard to switch into anything else though, because frailness.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 216 Def / 40 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Pain Split
- Confuse Ray
- Will-O-Wisp
Should be OU, but isn't... By far best defensive wall in UU. No more info needed.
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Grass Knot
- Focus Blast
- Dark Pulse
Revenge Killer, but also not. Can switch into a predicted ground move and wreck something. If not, it outspeeds alot of UU non priority pokemon, and isn't incredibly useless on the defensive side so i've found.
No flaming, C&C welcome.
Froslass (F) @ Focus Sash
Trait: Snow Cloak
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Spikes
- Destiny Bond
- Taunt
By far the best lead in UU. Taunt ruins other leads, and guarantee's 1 layer of spikes. Beats most other leads for speed, and with sash, D-Bond kills something.
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 216 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Surf
- Thunderbolt
- Toxic
Heal Bell because I hate toxic spikes, Surf and T Bolt are stab, Toxic for stallbreaking.
Houndoom (F) @ Focus Sash
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Nasty Plot
- Dark Pulse
- Hidden Power [Fighting]
Switch in to fire for a free set up. Nasty Plot on the switch, or if you know they can't do anything. Originally had HP grass, but it wasn't working incredibly well, and I didn't have a fighting move apart from unreliable Focus Blast.
Sawsbuck-Sum (Sawsbuck-Summer) (M) @ Life Orb
Trait: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Return
- Horn Leech
- Wild Charge
Switch in from Lanturn on a predicted grass move, agility on the switch. If all goes well, this wrecks stuff. Hard to switch into anything else though, because frailness.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 216 Def / 40 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Pain Split
- Confuse Ray
- Will-O-Wisp
Should be OU, but isn't... By far best defensive wall in UU. No more info needed.
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Grass Knot
- Focus Blast
- Dark Pulse
Revenge Killer, but also not. Can switch into a predicted ground move and wreck something. If not, it outspeeds alot of UU non priority pokemon, and isn't incredibly useless on the defensive side so i've found.
No flaming, C&C welcome.