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Pokemon Regulus: A Region and Fakemon Project

Magistrum

Admiral Cawmodore
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Pokemon Regulus is the tentative name of my fakemon project, which has various meanings (Bright Star, Little King, Impure Metal, Basilisk) that coincide very well with the storyline I'm cooking up.

The game takes place in the Tervari region, which is almost as big as Kanto and Johto combined. As a whole, Tervari isn't as developed as urbanized regions such as Unova or Kalos, but makes it up with more diverse cultures and interesting folklore, as well as never-before-seen Pokemon that are not found in other regions.

Plot so far:
You start out in Luxuria Suburbs as a teenager who, along with your two childhood friends Kathryn and Devon, idolizes the Tervari Region's emerging peace-enforcing group named Team Aegis. You and your friends go to Luxuria City to participate in a pokemon lottery sponsored by Team Aegis. But on the way, you bump on somebody who's in a hurry who dropped a lottery ticket, and by some weird twist of fate (yeah riiight), you win the grand prize: three pokemon! You and your friends divide the spoils, pick a starter pokemon amongst yourselves, and strive to join Team Aegis! And thus your adventure begins!

Features:
New region, new characters, regional dex composed entirely of fakemons, you know the drill. However, the storyline is what I'm interested in developing. More interaction, more fleshed-out characters, a gameplot that unfolds differently depending on your choices, kickass folklore, and a possible love interest of sorts developing postgame is what I'm hoping to incorporate in this project.

Introducing the Map of Tervari!
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The Tervari Region
Disambiguation: Terra[land, ground, earth] + Varietas[variety, diversity, difference]
Can be translated as "Diverse Land" or "Land of Different People and Places".
Tervari is a very big and diverse region, taking up two map screens (a la Kanto x Johto), however it is divided into a north sub-region and a south sub-region. (If we base on the ds emulator, each screen can show one sub-region)

North Tervari is basically composed of highlands such as a tundra area, a plateau, a mountain range and the pokemon world's highest mountain, the Mountain of Creation, where the region's Creator is said to reside. Compared to South Tervari, the north is more rural, but is rich in tradition and folklore. It features a city composed of treehouses (a la Fortree City) which has the Tree of Knowledge in its core (a humongous Library Treehouse) and a japanese-themed city that is dubbed 'The First Hamlet of Tervari' which is now the most populated area in the region(and possibly the world), taking up a whole plateau in size and housing 3(!) gyms. Three rivers flow from the northern part of North Tervari to the largest lake in the world, the Great Basin, which is rumored to have great secrets within. It is surrounded by a peculiar mountain range formation which makes it look like a literal basin. On the Southeast part is Ash Mountain, an active volcano which spews ash more often than lava. On the southwest is Rune Desert, a desert that was said to be a city that got pulverized when a powerful pokemon rampaged.

South Tervari is mostly urbanized, and is split into east and west by the Tervari Canyon, which stems from the mountains that hold the Great Basin. The long coastline of South Tervari is made up of white sandy beaches, stretching from west to east. On the sea are some islands accessible by boat. Most notable are the Red Feather Island, Yellow Feather Island and Blue Feather Island, in which 3 ancient lighthouses stand. These lighthouses are said to be pokemon-made, and as to why pokemon built them is currently unknown. Local folklore states that Legendary Pokemon sleep within each island.

Formerly in the eastern coast of South Tervari, the Pokemon League is now situated at the center of the subregion, directly at the end of the Tervari Canyon.
The left one is how it looks overall, while the right one is when adding all the map details. The borders indicate how it looks like when divided by the ds screens. Yes, it's a two-part map that goes north-south, kinda like east-west for Kanto-Johto.:) It's a map that houses 12 gyms, and along with the Elite 4 and 1 Champion means that it has all Gen V types covered (17).

Map Details
Tervari City/Town Legend:
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Luxuria Suburbs.
This is where your house is. At postgame, The Luxuria Mayor opens his mansion's backyard to the public, where you could find some pokemon not native in the region.
Luxuria City [1st gym: Normal-type].
Quite a big city and has the Pokemon Lab and the Xtransciever Dev't Company.
Luxuria Resort.
Unlocked Postgame, kinda like a Join Avenue, and everyday a catchable starter pokemon plays here.
Coastlink City.
A port city, but you won't use any of the boats here. Super Rod is obtainable here. The Pokemon Hotel is a place where you can battle some gym leaders and/or champions in Tervari and other regions with high-level teams. The people available change everyday. This city is unlocked postgame.
Stardom Valley
A “minigame” center where R/S/E Contests, Pokeathlon and Pokestar Studios are gathered in one place. Only accessible postgame.
Prowesce City [2nd gym: Fighting-type].
Has a Pokemon School. Also has the Pokemon Tablet PC Inc., or PokeTab Inc. for short.
Fogress City [3rd gym: Flying-type].
A big trade city with a department store. Also has a battle restaurant/café where the Name Rater hangs out.
Basin's Spout.
Essentially a Pokemon Park. It also has the frontline view of Tervari's Great Basin, the vast lake located at the very center of the region.
Cresciege Town.
A stronghold town of Team Aegis.
Einsbolt City [4th gym: Electric-type].
A city with a power plant that powers the Tervari Railroad Transit.
Westream City [5th gym: Ground-type].
An Oasis city. Many vendors/item traders here.
Verisil City [6th gym: Grass-type].
A treehouse city. Houses the Tree of Knowledge, the biggest library in the region. Also has the PokeGreenhouse where you can grow berries. Pokemon sometimes gather depending on the berries planted.
Tournament Island.
An island accessible by train where people from around the world gather to participate in the Battle Frontier and the Pokemon World Tournament.
Ventherea City [7th gym: Poison-type].
Basically a Pokemon Lab and Weather Lab town. Most residents are researchers.
Safari Zone.
Developed by Ventherea City to study pokemon in their natural habitat.
Arcavis Town [8th gym: Psychic-type].
A town taken over by Team Aegis. Gym Leader's whereabouts unknown. The Aegis Trieres, a big warship, is docked here.
Tervari Hamlet [9th-11th gym: Ghost, Dark and Bug-type].
Ironically the most populated city in the region. A Japanese-themed city, it has a whopping 3 gyms whose gym leaders will challenge you to a triple battle when you beat them once each.
Sierravasse Town.
A town that has an 'elevator' irrigation system to carry water supplies from the Great Basin to Tervari Hamlet.
Sunfalzen City [12th gym: Fire-type].
The biggest port city [and second biggest city] in Tervari. The Gym Leader uses the Old Pokemon League building as his gym before postgame. Afterward he returns to his own Gym Building. Sunfalzen has a sewer system that is home to some poison, dark and water pokemon.
Victory Road Entrance.
Has numerous gates that open if you have the required badges. Has a Trainer House with some trainers preparing for the arduous Victory Road.
Victory Clearing.
A mountain clearing which signifies that you cleared Victory Road. Has gates to enter either the Victory Hall or the Victory Tube.
Pokemon League/ Pokemon League Ruins.
This is the new Pokemon League Building. Destroyed by Team Aegis during endgame.
Old Pokemon League Bldg./ Pokemon League.
Used by the Sunfalzen Gym Leader as his gym, but became the new Pokemon League Bldg. at postgame.
Logbend Town.
A laidback town that was unaffected by Team Aegis' sieges. Team Aegis backstory is explained here. Unlocked Postgame.
Riverclog Town.
A mountaineer town. Information about the legend of the Mountain of Creation is explained here. Houses the Riverclog Temple, a temple filled with monks itching to battle. Unlocked Postgame.
Conferica Town.
The Champion's and the Team Aegis Leader's town. Does not welcome outsiders too much because of its tradition. Has an Herbal store to buy bitter medicine and incenses. The treehouse shrine is a place to pray for bountiful harvest. Unlocked Postgame
Tervari Landmark Legend:
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Trinity Mountain.
The first cave in the game, yet has the most varied-leveled pokemon encounters depending on where you enter it. Fully accessed postgame.
Fogress Ranch.
The Fogress City Gym Leader owns this ranch. Has a Moo Moo Milk store and 2 sets of Pokemon Daycares. (so you can breed up to 4)
Trinity Mountain Tunnel.
Still has some pokemon encounters albeit fewer because a Train Rail Project is ongoing here. Fully accessed postgame.
Rune Ruins.
Ruins of Rune Desert that is said to be once a developed city destroyed by a rampaging pokemon.
Rune Desert.
A mysterious Desert where the sandstorm was never reported to stop since ancient times.
Einsbolt Power Plant.
Uses both windmills and a manmade waterfall from the Great Basin to generate electricity. Electric-type Pokemon and some Poison-type Pokemon thrive here.
Rune Mountain.
A mountain shrouded in mystery. Unlocked postgame.
Secoia Forest.
A large forest that is home to many kinds of pokemon. Large trees and secrets aplenty.
Cape Mansion.
An abandoned vacation house that is now home to some ghost and psychic pokemon. Fully accessible postgame.
Trainyard Cape.
A place where train cars are stored when not in use. Some Steel-type pokemon can be caught here.
Mountain of Creation West Entrance.
First entrance to the largest Mountain in the region. It stretches up to Ventherea City. Fully accessible postgame.
Mountain of Creation East Entrance.
Can only be entered via Dive HM. Requires Flash. Fully accessible postgame.
Memoir Forest.
A cemetery for humans and pokemon alike. Ghost, Psychic, and Dark Pokemon encountered here.
Justice Forest.
A large forest that can only be fully accessed with Waterfall HM postgame.
Tervari Plateau.
An uphill cavern that is full of Stength HM puzzles. Also has a small cave full of fossils within.
Tervari Shrine Tower.
A shrine that is home to some Grass, Bug, Dark and Ghost-type Pokemon.
Sierra Eclessia.
A mountain range that requires Flash on higher parts. It stretches north to the Aegis Colosseum.
Aegis Colosseum.
Main HQ of Team Aegis.
Ash Tunnel.
A cave route that has the entrance to Ash Volcano.
Ash Volcano.
Home to powerful fire pokemon. Has hidden chambers that are unlocked postgame.
Red Feather Island.
Only accessible by boat. Home to the Fire Lighthouse that hasn't been lit for generations.
Blue Feather Island.
Only accessible by boat. Home to the Ice Lighthouse that hasn't been lit for generations.
Yellow Feather Island.
Only accessible by boat. Home to the Lightning Lighthouse that hasn't been lit for generations.
East Ruins Island.
Only accessible postgame by Dive. Some Water, Rock Pokemon, and Unown live here. Has a hidden chamber that houses Legendary Pokemon.
West Ruins Island.
Only accessible postgame by Dive. Some Water, Rock Pokemon, and Unown live here. Has a hidden chamber that houses Legendary Pokemon.
Sea Coast Tunnel.
Unlockable postgame. Home to some water pokemon.
Sea Coast Mountain.
Unlockable postgame. Legendary Pokemon are said to sleep within.
Sunken Temple.
A temple located deep beneath a trench. A legendary pokemon is said to sleep here.
Kaleido Island.
Only accessible via boat postgame after acquiring the Kaleido Ticket. The whole island is said to change from time to time for some unknown reason.
Mountain of Creation North Entrance.
Home to the highest-leveled pokemon in Tervari.
Mountain of Creation Summit.
It is said that the creator of Tervari sleeps here.
Chronlesce Forest.
It is said that time flows differently in this forest.
Great Basin/ Tower of Legends.
The center of the whole Tervari region. This is the prime source of water supply for the whole region. It is said that the Tower of Legends shall rise again from the depths of this lake to be the home of the creator.
Tervari Route Legend:
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Route T1: A fairly standard straight route with a few patches of tall grass.
North Exit: Prowesce City
West Exit: Trinity Mountain
South Exit: Luxuria City

This route has gives access to Trinity Mountain, but is blocked by a tree that needs HM Cut.
Route T2: A grassy route with a few trainers.
East Exit: Trade Bridge
West Exit: Prowesce City

At the end of the route, the ground becomes rocky, telling that you’re a few walks away from the Tervari Canyon. If you still haven’t gotten your 2nd badge, the bridge entrance is blocked because of structural maintenance.
Trade Bridge: A steel bridge with many people sightseeing.
East Exit: Route T3
West Exit: Route T2

Showcases a 3D angle(if possible) showing the Tervari Canyon and the Great Basin in the distance. There are some people willing to trade items here, mostly something like potions for Sitrus Berries or trading common status berries for a Lum Berry.
Route T3: A grass and dark grass route.
North Exit: Fogress City
West Exit: Trade Bridge

A standard L-route with grassy patches and a dark grass patch.
Route T4: A grassy route with a brook.
North Exit: Sierravasse Town
East exit: Fogress Ranch
South Exit: Fogress City

A standard northward route to Sierravasse Town, but you are obstructed by a brook which is only crossable via Surf HM. The Fogress Ranch is accessible at the east end of the route.
Route T5: A short uphill route.
East Exit: Fogress City
West Exit: Basin's Spout

This is a route that goes straight up to the Basin’s Spout.
Route T6: A short straightforward route.
East Exit: Fogress City
West Exit: Canyon Bridge

If you haven’t gotten the 3rd badge yet, the end of the route is blocked by two trainers battling each other.
Canyon Bridge: A natural rock bridge.
East Exit: Route T6
West Exit:Route T7

Another 3D angle bridge(if possible).
Route T7: A grass and dark grass route by the riverside.
East Exit: Canyon Bridge
West Exit: Trinity Tunnel
South Exit: Trinity Mountain

A standard grassy route with trainers. This route has a river that goes to an underwater entrance of the Trinity Mountain, albeit only accessible by Surf HM and Dive HM.
Route T8: Rune Desert East Route.
East Exit: Einsbolt City
West Exit: Westream City

Has permanent sandstorm weather. You encounter many pokemon that thrive in the desert. If you haven’t gotten the 4th badge yet, workers block the way, saying that they’re fixing the power outage at the town gate.
Route T9: Rune Desert North Route.
North Exit: Secoia Forest
South Exit: Westream City

Blocked from the gate to Secoia Forest if you haven’t gotten your 6th badge. Has permanent sandstorm weather. You encounter many pokemon that live in the desert. At the north end of the route is Secoia Forest.
Route T10: Dark Grass fork route.
North Exit: Mountain of Creation West Entrance
East Exit: West Basin Bridge
South Exit: Einsbolt Power Plant

Cannot be accessed until you have gotten the 7th badge. Route 10 is mainly a dark grass route that has permanent rain weather. This route is quite a fork road; at the south you can go by the river route (Surf HM required) and end up at the old part of the Einsbolt Power Plant. At the east is West Basin Bridge, but cannot be accessed because of repairs from a recent incident. At the northwest is the Tervari region’s north coastline, leading to the back of Cape Mansion where you get the Surf HM. At the northeast is the Mountain of Creation West Entrance, serving as a detour while the bridge is inaccessible but requires the Surf HM to access.
West Basin Bridge: A long, reinforced concrete bridge which is also a sluice gate.
East Exit: Route T11
West Exit: Route T10

Cannot be accessed until the events in Ventherea City have transpired. The first time you go to this bridge, there are boulders obstructing passage back to Verisil City, implying that there has been a recent landslide.
Route T11: Grassy and mountainous route.
North Exit: Mountain of Creation West Entrance
East Exit: Ventherea City
West Exit: West Basin Bridge

A grassy/ dark grass route with a Strength Puzzle. There is also a waterfall here that goes to the upper part of Mountain of Creation West Entrance. Surf HM and Waterfall HM required.
Route T12: A short route with a river at the center.
North Exit: Ventherea City
South Exit: Safari Zone

A grassy downhill route that has some trees that need Cut. Has a river that stretches throughout the route. It goes straight to the Safari Zone.
Route T13: Grassy and mountainous route.
East Exit: East Basin Bridge
West Exit: Ventherea City

Almost the same as route 11 but has no waterfall. If you haven’t gotten your 8th badge, the path to East Basin Bridge is blocked by Team Aegis grunts.
East Basin Bridge: A long brick bridge that is also a sluice gate.
East Exit: Route T14
West Exit: Route T13

A sluice gate bridge swarmed by Team Aegis the first time you go to this bridge.
Route T14: A dark grass route.
North Exit: Memoir Forest
East Exit: Arcavis Town
South Exit: Justice Forest

This route has permanent rain. At south is Justice Forest, but cannot be fully accessed unless you have both Surf HM and Waterfall HM. At north is Memoir Forest, a cemetery. At northwest is a river route going southward to an almost hidden house beside Safari Zone. At the east end is the entrance to Arcavis Town.
Route T15: An uphill route with patches of grass and dark grass.
North Exit: Logbend Town
East Exit: Sierra Eclessia
South Exit: Arcavis Town

Only accessible postgame. A very standard uphill route with some mountainous areas and Strength puzzles. At the east, has access to the underground part of Sierra Eclessia. Leads to Logbend Town.
Route T16: Mostly a water route.
North Exit: Riverclog Town
East Exit: Aegis Colosseum
West Exit: Mountain of Creation East Entrance
South Exit: Logbend Town

Only accessible postgame. Many water pokemon reside here. Needs Surf HM, Waterfall HM and Dive HM to fully access the underwater cave that is the Mountain of Creation East Entrance. At the northeast end is a ruined and abandoned part of the Aegis Colosseum. At the northwest end is Riverclog town.
Route T17: An uphill snowy route.
East Exit: Riverclog Town
West Exit: Mountain of Creation North Entrance

Only accessible postgame. A mountainous route that has thick snow. Depending on the season it has snowy or blizzard weather. Has permanent hail in battle. Many Ice-type pokemon live here. At the end of the route is the Mountain of Creation North Entrance.
Route T18: A downhill snowy route.
East Exit: Mountain of Creation North Entrance
West Exit: Conferica Town

Only accessible postgame. A mountainous route that has thick snow. Depending on the season it has snowy or blizzard weather. Has permanent hail in battle. Many Ice-type pokemon live here.
Route T19: An uphill route.
North Exit: Arcavis Town
South Exit: Hamlet Plateau

A mountainous uphill route with a few patches of grass. Leads southward to Hamlet Plateau.
Route T20: A downhill route.
East Exit: Tervari Hamlet
West Exit: Sierravasse Town

A mountainous downhill route with a humongous pipe on the side of the route. It leads westward to Sierravasse Town.
Route T21: A grass/dark grass route.
North Exit: Fogress City
South Exit: Sunfalzen City

A fairly simple L-route that has a pokemon blocking the way. You won't be able to fully access this route from Fogress City @ early game.
Route T22: A mountainous route.
East Exit: Sunfalzen City
West Exit: Victory Road Entrance

A trainer-infested route with cut and strength puzzles. Leads westward to Victory Road.
Victory Road
North Exit: Victory Road Entrance
South Exit: Victory Clearing

A long and arduous mountain that is infested with powerful pokemon and trainers.
Victory Hall
East Exit: Victory Clearing
West Exit: New Pokemon League/ Pokemon League Ruins

A straight path that has the statues of past champions from previous games. [Blue, Lance, Red, Steven, Wallace, Cynthia, Alder, Iris] The path leads to the Pokemon League near endgame/ Pokemon League Ruins postgame.
Victory Tube
North Exit: Old Pokemon League/ Pokemon League
West Exit: Victory Clearing

Only accessible postgame. An underwater tunnel that is infested by strong trainers. The path leads to the Pokemon League postgame.
Route T23: A mountainous route.
North Exit: Trinity Mountain
East Exit: Prowesce City
West Exit: Coastlink City

Only accessible postgame. A short uphill route with a few grass patches. Has an access point to Trinity Mountain; one is westward by land and another is northwest by Surf HM. Leads to Coastlink City.
Route T24: A coastline route
North Exit: Trinity Mountain
East Exit: Luxuria Resort
West Exit: Coastlink City

Only accessible postgame. A grassy route with trainers on land and sea. Has an access point to Trinity Mountain.
Route T25: A coastline and sea route.
North Exit: Sea Coast Tunnel
East Exit: Sunken Temple
South Exit: Sea Coast Mountain

Only accessible postgame. A very long route that has a lot of trainers. It has a diving spot that goes into a sunken temple with hidden treasures inside, and is said to be the resting place of an ancient legendary Pokemon. At the south end of the route is Sea Coast Mountain.
Gym Leaders
The Tervari Region originally housed 8 Pokemon Gyms. However, due to the integration of the Tervari Hamlet's Gym Leader into the Elite Four, as well as the recent development of Luxuria City and Arcavis Town's gyms, the number of Pokemon Gyms bumped up to 12 with 13 Gym Leaders governing them over the past few years. With no clear successor to Tervari Hamlet's Gym, 3 other Gyms feuding over who shall get the title rose to the occasion, all of which are acknowledged, resulting in Tervari Hamlet having 3 Pokemon Gyms.
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1. Luxuria Gym: Roland and Annya (M & F): Normal Type: Gem Badge
Tycoon Twins. The Luxuria City Mayor's children.
"Nothing's impossible! Live a rich life, like ours!"
2. Prowesce Gym: Filia (F): Fighting Type: Skill Badge
A leader of grace and technique. Kung fu Martial Artist.
"Express yourself. That's the most important thing."
3. Fogress Gym: Floydd (M): Flying Type: Soaring Badge
The Pokemon Rancher. Also a pokemon breeder.
"Pokemon are friends. Cherish them. Dream with them."
4. Einsbolt Gym: Joulie (F): Electric Type: Surge Badge
The Alluring Engineer. Dreams of Tervari being linked together by train.
"Set your goals straight, and do your best to reach it!"
5. Westream Gym: Terry (M): Ground Type: Fossil Badge
The Desert Architect. Has a crush on Joulie.
"Everything is built from dust. How you build it is what's important."
6. Verisil Gym: Clovis (M): Grass Type: Sprout Badge
The Calm Historian. Guards the Tree of Knowledge.
"History is the root that gives us strength to grow for the future."
7. Ventherea Gym: Veronica (F): Poison Type: Toxin Badge
The Fieldwork Researcher. A naive scientist that is Prof. Spruce's former assistant.
"The world is vast! Explore! Experience everything you can!"
8. Arcavis Gym: Lucy (F): Psychic Type: Grace Badge
The Sultry Surrealist. A pokemon artist that is friends with Castelia Gym's Burgh.
"Everytime I look at your future, it's... surreal... beautiful..."
9. Tervari Hamlet Gym: Resha (F): Ghost Type: Forlorn Badge
The Eccentric Maiden. A shrine maiden that has a feud with Domon and Beeto.
"Domon and Beeto are idiots. Don't grow up to be like them."
10. Tervari Hamlet Gym: Domon (M): Dark Type: Blade Badge
Master of the Sword. A veteran warrior that has a feud with Resha and Beeto.
"Do not follow the example of that weak ninja and that stupid maiden."
11. Tervari Hamlet Gym: Beeto (M): Bug Type: Shed Badge
The Nimble Ninja. A ninja that has a feud with Resha and Domon.
"Hmph. Stay away from that crazy girl and that old coot."
12. Sunfalzen Gym: Friedrich (M): Fire Type: Magma Badge
The Infuriating Leader. Self-proclaimed strongest gym leader in the world.
"You may have beaten me once, but that was just luck, you hear me?!"
The Gym typings were arranged in such a way that the typing is weak to the next gym's:
Normal <Fighting <Flying <Electric <Ground <Grass <Poison <Psychic <Ghost <Dark <Bug <Fire.

The Pokemon League
With the former Champion retiring to pursue a different career, the Pokemon League recently reorganized and relocated from the foot of Ash Mountain to the mouth of the Tervari Canyon. One of the Elite Four succeeded the Champion's place, while a gym leader was integrated into the Elite Four.
Water E4: Drizella (F): A parasol child. Acts far older than her age, and is considered a battling genius.
Rock E4: Bastian (M): Your dad. Has a stone-cold glare and unshaking resolve.
Ice E4: Viceroy (M): A world-famous snowboarder. An energetic guy.
Dragon E4: Lyndra (F): A kimono girl with dragon patterns. Former Tervari Hamlet Gym Leader.
Steel Champion: Valeria (F): Adorned with a winged coronet. Uses a balanced team with varying types, but her strongest is Steel-type.
The ordering of the E4 types are opposite of the gym leader types' principle:
Water> Rock> Ice> Dragon
The Champion's primary typing (Steel) resists the last E4's typing.

Team Aegis
Theme: Gladiator/ Valkyrie outfits
Credo: To promote and enforce peace upon the whole region..
The grunts basically use normal, fighting, and dark pokemon. However, their leaders use different types.
Lady Bernatrice: Fire-Type
Sage Cryogoras: Ice-Type
Gladiator Zaphriel: Electric-Type
Emperor Wryvalle: Steel-Type
...If you read through all that, it means I love you already LOL.

Going with the trainer artworks, so far I got the female trainer down:
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Current Pokemon Designed: 34/165 barely 20% :/
Grass Starters based on the Lotus Flower and the Hindu Diety Lakshmi: Lillibud, Felotus and Sacreflora
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Fire Starters based on Komodo dragons and the Norse Fire Giant Surtr: Crotyke, Lavatara and Komolten
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Water Starters based on Orcas and the Greek Sea God Poseidon: Dolfby, Fervorca and Valorca
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An Electric-type Pokemon with two forms based on batteries (pretty derpy eh?): Cellectro
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A Rock-type line based on Chess Pieces: Stalacrumb, Stalacore and Stalakarn
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A Fighting/Ground Cassowary line which are parodies of the Angry Birds game and Braveheart movie: Grouchick and Cass-O-War
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A Grass/Dark line based on goblins and trolls: Shrublin and Trolliath
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A Fire/Water fakemon inspired by the fictional Homunculus: Flaschemy
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A Water/Fire fakemon inspired by Hot Springs and the fictional Kappa: Volcappa
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A Steel/Ghost fakemon based on the Iron Maiden Torture Device: Virgrim
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A Ghost/Psychic fakemon based on the Native American Shamans: Shamantra
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A mono-Flying fakemon based on Clouds and Sheep: Sylphleece
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A Normal/Ghost fakemon based on the Gazelle and Dullahan: Ghouzelle
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A Dark/Fairy, two-form fakemon based on the Incubus/Succubus: Devlux
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A lategame bird line based on the Philippine Eagle: Aguilet and Aguilari
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A postgame bird line based on Harpies and Valkyries: Harpling and Valthena
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A pseudolegendary line based on Serpents: Aspoxin, Galviper and Drasilikos
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A two-form legendary fakemon based on Sultans and Genies: Sahrafi
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Sorry if the quality is inconsistent between the artworks; they were done when I was exploring art styles. As always, suggestions, comments and critiques are very welcome :)
 
Last edited:

noobiess

6 different pokemon
Amazing!
Of course I'm already familiar with some of your work from the smogon forums, but I didn't know you where planning on making a region.
I think the whole story is well thought with witty and fresh ideas. I can't wait to see more of them :)

As someone who made a whole fakedex before, I know it is a lot of work to come up with so many ideas. As advise I would say: try to keep finding fun concepts to work with and don't rush it. So far all designs look great and inventive :D
ps: my favorite so far is Virgrim. It looks so great!
 

Magistrum

Admiral Cawmodore
!!!

Whoa noobiess you're here too!!!! So this is where you're hiding after CAP o_O

Thanks for the comments! Yeah making a fakedex IS hard, and rushing it won't do any good either. I actually have fakemon ideas laid out, but so far I still have way more to draw. I'm taking it slow but steady for now since it's a solo project anyways XD
---------------------------------------------------------------

So yeah here are most of the ideas I've established so far:
Pokemon Regulus Spreadsheet

^ I decided to encode the fakemon data that I'm planning on this link. So far most of these are still incomplete and/or subject to change, but the spreadsheet mostly includes:
- 154 planned fakemon (165 if different formes are included) with movepool data in-progress
- 10 proposed mega evos
- A separate spreadsheet with info on potential location/catch methods in accordance with the Tervari Map
- "Trainerdex" that has the team rosters of the main characters of the story
- Over 20 custom abilities
- Over 50 custom moves, 20 of which are available in TM-like items called NM's (Native Machines)
- Over 60 custom items
 

noobiess

6 different pokemon
!!!

Whoa noobiess you're here too!!!! So this is where you're hiding after CAP o_O

Thanks for the comments! Yeah making a fakedex IS hard, and rushing it won't do any good either. I actually have fakemon ideas laid out, but so far I still have way more to draw. I'm taking it slow but steady for now since it's a solo project anyways XD
---------------------------------------------------------------

So yeah here are most of the ideas I've established so far:
Pokemon Regulus Spreadsheet

^ I decided to encode the fakemon data that I'm planning on this link. So far most of these are still incomplete and/or subject to change, but the spreadsheet mostly includes:
- 154 planned fakemon (165 if different formes are included) with movepool data in-progress
- 10 proposed mega evos
- A separate spreadsheet with info on potential location/catch methods in accordance with the Tervari Map
- "Trainerdex" that has the team rosters of the main characters of the story
- Over 20 custom abilities
- Over 50 custom moves, 20 of which are available in TM-like items called NM's (Native Machines)
- Over 60 custom items

No!! you found my hiding place! ^^

Wow, the spreadsheat looks promising. Certainly the moves and abilities (especially sadistic and hypersonic) are really inventive!
I can't wait to see more designs :)
 

Magistrum

Admiral Cawmodore
Okay time for another round of fakemons!

Working on a fishmon this time, altho not yet complete :|
The concept is a pokemon that evolves into 7 different formes depending on what day of the week you evolve it. So far the forme obtained when evolved during Sundays is down :)
Inspired from the Lionfish, presenting Decorsal and Vendorsa!
jrZKTwB.png

plaCoc6.png
 

ZoruaGirl27

Queen of Angst
Design

Okay, first of all, I'd just like to mention that every single design looks absolutely amazingly done. I could actually see them being official Pokemon art.

That said, I do have a few comments.

First of all, Vendorsa Sunset Forme looks like a Fire-type with the orange-and-yellow fins. I'm not sure whether or not it was intentional, given that it is a Sunset Forme, but, if you weren't already going to, I would suggest giving it at least a few fire-type moves so that the design matches the interior, ya know?
I also want to mention the spikes/plates on Drasilikos, the poison/steel type. I realize that the plates obviously have some importance, hence their mention in the Pokedex entry, and that the spikes are because, well, it's a poison type, but having both just seems like overkill. Just like fans got their knickers all in a twist because of the overdesigning of Black and White Kyurem, I think the addition of both spines/plates and spikes is a bit too much. Unfortunately, I don't really have any suggestions for this one, and I might just be overattentive to detail anyways, so you might want to ask some other people what they think before you actually listen to me here...
Stalacore and Stalacrumb look very similar to each other, to the point where, when first looking at them, I did a double take for a minute, thinking, "Wait, are they the same?" It's not actually that bad, but they are very similar. I would suggest you try to differentiate a bit more between them.
Lastly, there's my complaint about Ghouzelle. The tan in its body seems a bit too bright, given the darker gray, navy and red parts of it. I personally think that a darker brown or maybe a dimmer tan would give it a less unbalanced look. As it is, I find my eyes more drawn to the body than to the face since the tan contrasts and is used nowhere else.

Outside of those, I do have several very awesome things to point out, starting with the fact that the starters, in my opinion, are A-MAY-ZAY. And it takes a lot for me to call something A-MAY-ZAY rather than just amazing. I particularly like the Dolfby line; Dolfby is super cute while its two evolutions both look almost excessively BA. "Most popular starter," no doubt.
My favorite would have to be Virgrim so far. It looks so totally BA and creepy that I just couldn't resist catching one if it were in a real game. The gray and dark red mix is orchestrated very well, with a good balance, and the brighter red eyes also work well.
I also really like Ghouzelle, despite my complaint about it. Its gray, navy and cream fur are all very cool, and the red edging on the horns and hooves make it look very sinister. I also think the fact that its eyes extend back into horns is absolutely ingenious.
Female Devlux, in my opinion, is also very well done. The white and pinkish-tan are balanced very well, and the fur and horns along with its face and eyes make it look much like how the Pokedex describes it. The red and yellow eyes with back outline also draw attention to its face.
Aguilari is absolutely BA in every sense of the word. The brown-tan-cream color scheme is pleasing to the eye, and the rumpled feathers makes it look every more BA than it already looked. Usually, the darker eye and small face would probably make the body more attracting to the eye, like with Ghouzelle, but the stance puts enough emphasis on the face to eliminate that problem.
The gold and grainy sand parts of Sahrafi are very well-done, too. They look like they're made out of sand, especially with the graceful curves of those areas. The facial shape and red gem also bring attention to the eyes, which I must also comment are drawn very well.

Overall, methinks that it's amazing. As in, could-be-really-implemented-by-Game-Freak amazing. Good job!
 

Magistrum

Admiral Cawmodore
Whoa ZoruaGirl27 thanks for the wonderful comments and critique! I really appreciate it! :) Okay, to answer your questions i shall reply in bold:
Okay, first of all, I'd just like to mention that every single design looks absolutely amazingly done. I could actually see them being official Pokemon art.
Haha thanks! I dunno tho; my style is currently not sugi-style so people will easily recognize that it's a fakemon.

That said, I do have a few comments.

First of all, Vendorsa Sunset Forme looks like a Fire-type with the orange-and-yellow fins. I'm not sure whether or not it was intentional, given that it is a Sunset Forme, but, if you weren't already going to, I would suggest giving it at least a few fire-type moves so that the design matches the interior, ya know?
Yes it was intentional. The resemblance to fire-type pokemon--or at least their color schemes--is the concept of Sunset Forme. I always liked pokemon where typing was ambiguous and not apparent by color scheme alone. If you look at Mawile, do you see a Steel-type? Did you know that when Diamond/Pearl came out, many people at Pokemon Online/Pokemon Showdown used Earthquake on Gliscor, assuming it is Poison-type?

Those impressions are what I wanted to get from Vendorsa. :) If you google the Lionfish(the animal Vendorsa is based on), you'd see a fish with various colors which predators think twice about eating because they are actually poisonous. :)


I also want to mention the spikes/plates on Drasilikos, the poison/steel type. I realize that the plates obviously have some importance, hence their mention in the Pokedex entry, and that the spikes are because, well, it's a poison type, but having both just seems like overkill. Just like fans got their knickers all in a twist because of the overdesigning of Black and White Kyurem, I think the addition of both spines/plates and spikes is a bit too much. Unfortunately, I don't really have any suggestions for this one, and I might just be overattentive to detail anyways, so you might want to ask some other people what they think before you actually listen to me here...
I see where you come from, and yes I admit I've been indulgent with Drasilikos's design, haha. Perhaps the fact that it's a pseudolegend made me want to detail it more. and about the spikes, I've made it that way so as to break the monotony of the subdivided metal sections of the body, and is a hint on its megaevo design. Please look forward to it XD

Stalacore and Stalacrumb look very similar to each other, to the point where, when first looking at them, I did a double take for a minute, thinking, "Wait, are they the same?" It's not actually that bad, but they are very similar. I would suggest you try to differentiate a bit more between them.
Hmm I see your point, and their identical size in the dex template doesn't help, either. Stalacore and Stalacrumb are of Chess Piece origin--Rook and Pawn to be exact--and as such has little differences to showcase. I went with the minimal difference on evolutions on this line, identical to Cinccino being just a hairy Minccino, or Muk being a Grimer with sharper eyes.

Lastly, there's my complaint about Ghouzelle. The tan in its body seems a bit too bright, given the darker gray, navy and red parts of it. I personally think that a darker brown or maybe a dimmer tan would give it a less unbalanced look. As it is, I find my eyes more drawn to the body than to the face since the tan contrasts and is used nowhere else.
Hmm, I guess I've been too straightforward about adapting a Gazelle's color scheme IRL... don't worry, I'll fix that once I get to spriting this guy XD

Outside of those, I do have several very awesome things to point out, starting with the fact that the starters, in my opinion, are A-MAY-ZAY. And it takes a lot for me to call something A-MAY-ZAY rather than just amazing. I particularly like the Dolfby line; Dolfby is super cute while its two evolutions both look almost excessively BA. "Most popular starter," no doubt.
Thanks! tbh only a few like it tho, because they're turned off with it being a "starter that can't walk on land".

My favorite would have to be Virgrim so far. It looks so totally BA and creepy that I just couldn't resist catching one if it were in a real game. The gray and dark red mix is orchestrated very well, with a good balance, and the brighter red eyes also work well.
I enjoyed doing Virgrim too :D glad you liked it.

Aguilari is absolutely BA in every sense of the word. The brown-tan-cream color scheme is pleasing to the eye, and the rumpled feathers makes it look every more BA than it already looked. Usually, the darker eye and small face would probably make the body more attracting to the eye, like with Ghouzelle, but the stance puts enough emphasis on the face to eliminate that problem.
Aguilari is born out of my frustration over Braviary being shoehorned as a Bald Eagle(Braviary isn't even bald, js) when it actually is a Philippine Eagle with a different color scheme. Heck, the color scheme even has the colors of the Philippine Flag! (Since when did the American Flag get yellow?) So yeah, that's how Aguilari came to be, haha.

The gold and grainy sand parts of Sahrafi are very well-done, too. They look like they're made out of sand, especially with the graceful curves of those areas. The facial shape and red gem also bring attention to the eyes, which I must also comment are drawn very well.
Thanks, I liked Sahrafi too. It was designed before gen 6 came out, and now that Diancie and Mega Diancie is a thing, I'm actually contemplating whether to change its typing to Ground/Fairy or not, but the 1.5x SpDef boost during sandstorm is too good to pass up, so I'm in a bind ;~;

Overall, methinks that it's amazing. As in, could-be-really-implemented-by-Game-Freak amazing. Good job!
Thank you! Glad you liked it!
 

noobiess

6 different pokemon
Wow nice new fakemon.
For the fish pokemon: I like the concept of 7 different evolutions, depending on the day of the week. I like both designs but I think vendorsa should be water/fire. Mainly because if you have 7 evolutions I think it will be better if you make them totally different and type help with this. Certainly because Vendorsa looks a lot like a water/fire type.
I have kind of the same comment about the newest designs. I also would give the evolutions secondary types.
Other then that, I really like the designs!
 

Magistrum

Admiral Cawmodore
Wow nice new fakemon.
For the fish pokemon: I like the concept of 7 different evolutions, depending on the day of the week. I like both designs but I think vendorsa should be water/fire. Mainly because if you have 7 evolutions I think it will be better if you make them totally different and type help with this. Certainly because Vendorsa looks a lot like a water/fire type.
I have kind of the same comment about the newest designs. I also would give the evolutions secondary types.
Other then that, I really like the designs!
uhhh i just answered this on the previous post?
Yes it was intentional. The resemblance to fire-type pokemon--or at least their color schemes--is the concept of Sunset Forme. I always liked pokemon where typing was ambiguous and not apparent by color scheme alone. If you look at Mawile, do you see a Steel-type? Did you know that when Diamond/Pearl came out, many people at Pokemon Online/Pokemon Showdown used Earthquake on Gliscor, assuming it is Poison-type?

Those impressions are what I wanted to get from Vendorsa. If you google the Lionfish(the animal Vendorsa is based on), you'd see a fish with various colors which predators think twice about eating because they are actually poisonous.
Same sentiment with the Cosmica line.
 

Fossildude747

Fossil Fighters Fan!
Wow, I honestly you should work for the pokemon company because thee fakemon are so good! Very impressive, I'm not an artist myself, but I really want to be. I know this is off topic a bit but are these hand drawn or did you use an art program? I really want to get good at pokemon fanart so maybe I can pm you about it instead of making this post go off topic from your region. However it is a very nice project. Do you plan to actually make this a game for download someday?
 

Magistrum

Admiral Cawmodore
Wow, I honestly you should work for the pokemon company because thee fakemon are so good! Very impressive, I'm not an artist myself, but I really want to be. I know this is off topic a bit but are these hand drawn or did you use an art program? I really want to get good at pokemon fanart so maybe I can pm you about it instead of making this post go off topic from your region. However it is a very nice project. Do you plan to actually make this a game for download someday?
Thanks, glad you like it! Technically these are made using an art program, altho I drew them via pen tablet so in a sense they're hand-drawn, too.

Someday I'd like to make this into a fangame, but for now I'll take it slow and design each fakemon in my dex :)
 

CanadianGuyEh

Well-Known Member
I'm going on a limb here, but once this project idea is completed, you should definitely pitch it to Gamefreak.
 

Izanagi

'Sup!
Bravo, Magistrum!
Usually I come to these sorts of thread and to be honest and I am hardly impressed by the bulk of them.
All this shows real promise and you have a lot of goods ideas so props to you, brah!
 

Kumiho

Blasian
These are all REALLY good. Some of the best I've ever seen, if not THE best. You're so creative and I don't know how you come up with so many different ideas. My favorite is probably Flaschemy. I'm eager to see what else you come up with.
 

Magistrum

Admiral Cawmodore
Bravo, Magistrum!
Usually I come to these sorts of thread and to be honest and I am hardly impressed by the bulk of them.
All this shows real promise and you have a lot of goods ideas so props to you, brah!
These are all REALLY good. Some of the best I've ever seen, if not THE best. You're so creative and I don't know how you come up with so many different ideas. My favorite is probably Flaschemy. I'm eager to see what else you come up with.
Thank you Izanagi and Kumiho! Glad you guys like it :D
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Another round of fakemons! This is the early canine of my region, based on the bloodhound :) here's Slooch and Gorebert!
fhJzpPJ.png
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