Pokémon: Renegades
GM: Junior_64
THE PLOT
As new champions begin to rise and the Unova tradition of the triple battle becomes known to the Pokémon world, Team Rocket rises from what seemed like eternal defeat to challenge the Johto Region. Pokémon Trainers rapidly increase in power as new Pokémon are discovered. One man fights for control of the greatest Pokemon in a lust for power. That man is Giovanni, secretly thriving in the deep core of Team Rocket. He calls upon allies to help him apprehend every legendary Pokémon, and then overpower Arceus, giving him the utmost control over the world. The allies are none other than teams Magma, Aqua, and Galactic. Together, the four societies, all of different motives, join together in order to seize control. Each team wishes for the power so they can carry out their own wishes: Aqua and Magma to awaken Kyogre and Groudon and destroy Rayquaza, Galactic to rid the world of what they believe to be unnecessary complications, such as emotion, and Rocket to obtain the control (period.) Giovanni secretly plots to stab the other teams in the back once Arceus is vanquished, but for now, the four societies form the Cardinal Union, and begin their quest for power.THE PLOT
Meanwhile, many young trainers who were persuaded by the Union Leaders' tact are now breaking away from the Cardinal Union and trying to fight back, but the ever-pwning Elite Fours of Kanto, Johto, Hoenn, and Sinnoh believe them to be outlaws, and they start to search for them. Under them are the thirty-two combined regions' gym leaders, who fight for the newly formed the Berserk Forty-Eight, comprised of the four regions' gym leaders and Elite Fours, (plus Wallace, Steven, and Cynthia, accounting for Leaders and League members that show up twice, like Koga and Lance). Kanto's Psychic Leader Sabrina and Hoenn's Tate and Liza uses their gyms' teleportation technology to establish the SilphNet, a vast teleportation network which is linked to every Pokémon Center in the four regions. SilphNet is based in Saffron City in the Silph Corporation building. The SilphNet is open to the public, and is often infiltrated by the Cardinal renegades in order to escape the Sixteen.
The renegades strive only to inform the 48, and the world, about the Union's nasty plot to take over the world. They band together in order to survive, and form the Arceus Coalition, named for their self-proclaimed duty to save Arceus (and the world) from mortal peril. The Coalition based themselves at Sendoff Spring. In the first few encounters between the Sixteen and the Coalition, the Sixteen believed the Coalition's story to be a fraud, simply am untruthful alibi. So the Coalition begins to search for proof of the Union's plan. After tons of tedious investigation, the Coalition found the only practical way to find proof would be to defeat the Cardinal Union by beating them to the legendaries, which is easier said than done; however, many of the renegades have histories with legendary Pokémon. They took their companions and set out for Eterna Forest to capture the weakest known legendary Pokémon, Rotom. And so the battle begins. Three forces. One world, to be saved or conquered...
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RULES:
- All regular RPG rules apply.
- No Generation V Pokémon, sorry.
- You can make your character be on the Cardinal Union or the Arceus Coalition, but not the Berserk Forty-Eight! The 48 are ALL NPCs from earlier Pokémon games.
- No foul language. Nothing worse than 'crap.'
- I mentioned that renegades tend to have histories with legendaries; please include this in your player's history, but NOT IN THEIR TEAM. Also, don't work around this by having your player 'befriend' a legendary.
- Shiny Pokémon are 100% allowed. Go crazy.
- A Pokémon is allowed to learn moves that it normally wouldn't, just don't do anything ridiculous. e.g. Uxie using Will-o-wisp, fine. Wooper using will-o-wisp, not fine. Empoleon using fly, OK. Diglett using fly, not OK.
Sign-Up Form(s)
If you're on the Coalition:
NAME:
Team: Each Pokémon description should include its name, species, ball, gender, whether or not it's shiny, its moveset (NO MORE THAN 4 MOVES), and a brief personality description. Remember, no legendaries! I suggest you have a Pokémon that can use Fly, or you'll have to sneak into the SilphNet every time you want to make a long trip. Too many times into the SilphNet at one time and you're caught, the SilphNet is faster than flying though.
Appearance: About a paragraph
Personality: About a paragraph
Skills: As long as necessary.
Flaws: At least three sentences (to prevent Gary Stus/Mary Sues)
Former Team: The team this renegade broke off from; include why they joined and left. (They may have left because of the Cardinal plan, or for different reasons)
Trainer Class: Trainer, Coordinator, Breeder, Junior Professor, Collector, Junior Nurse, Watcher, etc. I'm not talking about video game trainer classes like Youngster or Lass.
History: Please include the aforementioned history with legendaries.
If you're on the Union:
NAME:
Team: Each Pokémon description should include its name, species, ball, gender, whether or not it's shiny, its moveset (NO MORE THAN 4 MOVES), and a brief personality description. Remember, no legendaries!
Appearance: About a paragraph, does not have to exactly follow team dress code, but make it similar. e.g. Galactic player should have odd-colored hair, but may have different clothes, Rocket grunt might have normal clothes but a Rocket logo patch on his jacket's shoulder, etc.
Personality: About a paragraph
Skills: As long as necessary.
Flaws: At least three sentences (to prevent Gary Stus/Mary Sues)
Current Team: The team this criminal works for; include why they joined. Please note that you'll still be referred to as a Cardinal Grunt, Cardinal Admin, etc.
Rank: Grunt, Admin, Executive, Adviser, or Scientist
History: Optional but strongly encouraged.
Here's my form:
Lancaster Tempestt
Team:
Otto (Male, Cherish Ball)/Shiny Castform [Knows Energy Ball, Shock Wave, Blizzard, Weather Ball]{Otto is very optimistic, even, ironically, in Rain form. He always helps his fellow Pokémon.}
Holly (Female, Quick Ball)/Snover, non-shiny [Knows Energy Ball, Wood Hammer, Blizzard, Ingrain]{Holly is very stubborn and persevering, she never gives up in battle. She has a warm love for her trainer and teammates. She is somewhat of a tomboy.}
Link (Genderless, Master Ball)/Shiny Porygon-Z [Knows Tri Attack, Conversion 2, Discharge, Giga Impact]{Link was dispatched to be adopted at a Pokémon Day Care because it was flawed and not fit for laboratory use at the computer lab of its origin. It uses lots of irony and metaphor and loves taunting its foes. It speaks English, like most other man-made Pokémon (Mewtwo, etc.).}
Shelby: (Female, Cherish Ball)/Growlithe, non-shiny [Knows Will-o-wisp, Fire Fang, Bite, ExtremeSpeed]{Shelby is spastic, cheerful, and always energetic and excitable. She's loving but sometimes (rarely) aggressive.}
Cato: (Male, Ultra Ball)/Shiny Hitmonlee [Knows Close Combat, Hi Jump Kick, Mega Kick and Blaze Kick]{Hitmonlee has epic skills, but not much emotional depth. He always pulls through in battle, but nothing means anything to him but victory.}
Gwen (Female, Quick Ball)/Shiny Delibird [Knows Blizzard, Present, Fly, and Return]{Gwen is level-headed, intelligent, and is always thinking three steps ahead. She's the tactical genius of the team.}
Appearance: Lancaster is twelve years old and 4'4". He has tanned skin, brown, almost black hair, and brown, rectangular glasses. He wears a hat identical to the one worn by Ash during his time in the Hoenn region, and sports a violet vest identical (except the color) to that of Red, the Kanto hero. He always wears blue jeans and a black t-shirt under his vest, with his Pokéball belt running from shoulder-to-waist under his vest.
Personality: Lancaster is very moody. His emotions are usually very extreme or completely neutral. When he's happy, he's overjoyed, when he's sad, he's depressed, when he's angry, he's furious. He is very smart and puts brains before brawn in every situation, including Pokémon training. Lancaster believes Pokémon training and battling is based almost completely on intelligence and time: knowing about type effectiveness, balancing movesets, using medicine and battle items wisely, knowing which Pokéballs to use, etc. He believes that Pokémon should be treated humanely, but that they can be used as tools to some extent. He believes species and stats are not completely sealing a Pokémon's level of power, smart training can make any Pokémon great, even a Magikarp. Lancaster loves drawing Pokémon, which lead to his career as a Pokémon Watcher.
Skills: Lancaster is of great intelligence, above-average athletic ability, and slightly above-average speed/agility. He is great at art.
Flaws: Lancaster is very short, which is a bit of a hindrance. He cannot breed at all, despite a lot of trying. He hates having his team at low health and sometimes loses progress due to a less-than-necessary trip to the Pokémon Center.
Former Team: Team Galactic. Lancaster believed that Cyrus could help the world, and remained with Team Galactic under the rule of Charon, hoping Cyrus would return. His hope continued to thin until the launch of the Cardinal Union project, which was the last straw for him. He then joined the Arceus Coalition, and in hindsight realized how blind Cyrus was and how much he could've damaged the world.
Trainer Class: Watcher
History: Over a long period of time, Lancaster finally claimed his first Pokémon League victory; over Kanto's Elite Four with his brave Blastoise. Originally from Mossdeep City, he then returned to Hoenn and defeated their Elite Four with his tyrant of a Blaziken. He gained multiple League victories over Kanto and Hoenn, and then finally made it to Sinnoh years later, where he quickly vanquished the Elite Four. However, he wouldn't defeat Cynthia again for a few years. It was a while after his Sinnoh victory that he joined the Galactics.
As a young child, Lancaster had frequent dreams depicting A Pokémon too strange to be from earth. One vision showed the Pokémon plummeting through the stratosphere from outer space, another simulated delving into the Pokémon's mind to find only the image of a DNA helix. He would also often sleepwalk and sob in his sleep, frequently both; when he did, all he remembered in the morning was the eerie half-memory of a sinister presence, a presence he later attributed to Darkrai.
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PLAYERS
APPROVED:
Deltakurumiru4
Gameboy350
Silver Fang
Kiruria
Junior_64
DENIED:
PENDING:
RESERVED:
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