Legends having only 242 pokemon is evident they're going small again, so I'd say around 350 to start, and then they'll release more in the future like with Sword & Shield.
This is my concern as well. I'm even concerned about them getting to 300, and when they fall under that mark we tend to have dex variety issues such as gym leaders needing to use duplicate Pokemon or random Pokemon not of their type.
The limited Dex is probably a combination of the fact that completing it is required to get Arceus, and also the fact that simply catching the Pokémon isn't enough to complete an entry. You have to do several things to get credit for each Pokémon. So if you add all of that up, it would equate to catching over 1,000 Pokémon. Far more than you'd normally see in a single Pokémon game.
I could see them doing what you mentioned with removing Pokémon temporarily and adding them later. Also having two versions of the game as per tradition will probably help this too.
Yeah, I agree. Arceus was a special case, also because you have to research all the Pokemon in order to meet Arceus. Like it's already a bit of a chore with the 200+ (can't remember the exact number) Pokemon in the game.
Now imagine that with 400 or 500 Pokemon
I don't think we can really deduce how many Pokemon will be in the game just now, there's too many factors, but I also think it will be more than in Arceus.
I think you have cause and effect backwards here. I don't think the limited dex is because of the research tasks, I think the research tasks are there to compensate for the limited dex. They seem to be trying to implement gimmicks that try to make catching duplicate species more interesting in games that don't have a lot of dex variety. This was stated to be the motivation behind the DexNav in ORAS, for example:
Ohmori said:
It was an idea that followed from Pokémon X & Y. In these games, every time you went to the green zone of the grass, you'd find new Pokémon you hadn't seen before. On the other hand, in Omega Ruby & Alpha Sapphire you didn't have so many, so if the same set of Pokémon kept appearing, like Zigzagoon, the players wouldn't have interest in going to the grass, one of the central aspects of Pokémon.
Bearing that in mind, to turn things more interesting, we created DexNav, showing the Pokémon that could appear in the area. It was one of the main reasons for implementing that functionality. However, it's not that interesting or useful if there is a great variety of Pokémon. In Ultra Sun & Ultra Moon there are many different kinds of Pokémon you can find, so we didn't implement the DexNav.
Similarly, this is probably the reasoning behind mechanics in LGPE and LA such as Candy, Grit items, and research tasks. The cause of the smaller dexes is most likely factors such as not wanting to ruin nostalgia and the increased time and resources needed to design 3D models.
I’m not sure we can use PLA as a barometer here. PLA is basically past Sinnoh, and the in-game Dex has to both reflect the Pokemon found in DPPt/BDSP and the era that the game takes place. The PLA dex is already larger than the Pt Dex. You can justify a few new entries for Pokemon that may have been displaced due to human settlement. Anything larger than that would be harder to justify in the context of the story.
They seem to care about the gameplay more than the story, they can always come up with something in the story to justify what they're doing in the gameplay. LA took a lot more liberties than a typical remake, so I don't think that was the reason behind the smaller dex. If it was, we wouldn't even get some of the later gen Pokemon like Braviary and Zoroark in the game.
Here's a question for everyone: How much info do you hope they decide to release (be it from trailers, etc.) about the games before they launch?
I wasn't thinking much about this up until the games were announced because I at the time just wanted to know that Gen 9 WAS coming this year, but now that we're past that stage, I think, like usual, I hope they flood the internet with trailers and news between now and release. Especially since, unlike with Gens 7 and 8 due to being burned by SwSh, I probably won't be getting the games day 1 unless I get blown away by something that is shown.
I'd want to know the following:
-Roughly how many Pokemon are going to be in the regional dex? They won't give a definitive answer here, but showing a large variety of Pokemon in the trailers is a good sign.
-How much are the battle and catching mechanics like they were in LA and more traditional games? How are they different from all past games?
-How open is the progression? Can you complete gyms in any order?
-How do field abilities work and what kinds of field abilities will be available?
-What kinds of side content will be in the game? Will Requests be returning from LA?
-What is the burst gimmick for this game? How does it work?
-Are regional variants returning? What are some of the new regional variants/evolutions in this game?
-Will the game have ELs like LA or EVs/IVs like past games? Will abilities be returning?
-When is Home compatibility going to be enabled for this game?
Despite what people have been saying i'm very against the rival school idea. I'd opt for they just got out of school and it's intended because of Spain's warm climate.
Even as a whole i have always been appalled at the idea of Pre-School characters fighting with a pokemon.
How is a 4-5 year old supposed to be realistically able to handle dangerous creatures and feed them when their parents aren't around. Why do they even allow those kids into the Battle Facilities in the post content?
Yeah, I don't really like the school idea either. School is way to repetitive and structured for an open world game, and I'd dread constantly returning to the school and going to classes when I just want to go out and explore the world. Coming back to report to Prof. Laventon in LA was annoying enough, this might be worse.