After being used to the fluid, dynamic controls of Legends Arceus, this is definitely a big step downward for me.
The mechanics feel babyish and failsafe as well as clunky, with long pauses between sequences that should flow quickly such as entering a Trainer battle, switching Pokemon, and hitting wild Pokemon with a Pokeball. I actually do like the Auto-Battle feature, although I feel that it wouldn't need to exist if normal wild battles were truly seamless like they were going for, which they're not. They're still too sequential, and should allow animations, text, and menu selections to overlap in rapid succession for easy button mashing. It's amazing that it's Gen 9 and we still have to wait for the "hurt by poison" or "[stat] fell" sequences to finish before selecting the next attack, for example. I do however give the game big props for allowing us to skip cut scenes in the menu selection. Thank Arceus Christ finally !
Graphics are.... okay. There were moments playing this on my HD TV that I felt like I was looking at an N64 game. Lots of pixilation and the same lack of quality animation we saw in SW/SH. Speaking of, I'm surprised they didn't make the trees look that detailed or interesting after there was so much brouhaha about them last time. Small nitpick but did anyone else notice that most of the blades of grass are sharp at the bottom? Huh??
Audience -- The game is designed for very young children and it shows. We can now use Fly in the first route? Pokeball items have beams of light coming from them, so that they're idiot proof? No longer needing to aim your Pokeball at a Pokemon, it just does it for you. Meh. I'm definitely the wrong audience for this game.
Ultimate reaction -- As someone who's played every single generation as they were released, if I have to slog through another gen with these basic mechanics, I might as well do it on a nostalgic older generation. I'm not very inspired to continue. PLA spoiled me, and now I can't unsee...