High Priest Reuniclus
Active Member
I'm not really sure what to think about the story in this game. Much like my opinions on it, it's a bit all over the place.
The more I think about Super's story, the less I like it. The characters were at least stronger than Explorers, but they were still weaker than Gate's or Sky's episodes, and Explorers at least had a solid plot, unlike the mess we got here. It annoys me, because there was a lot to like in the story, but it was ruined by a series of very poor choices.
Good:
Everything between Revelation Mountain and Prehistoric Cave. It's probably the best stretch of story that PMD has ever had. The lingering sense of doom from Dark Matter's ambitions and the fact that between Nuzleaf backstabbing you, the void shadows imitating characters you know and the fake-out backstabs, it gives a real sense of paranoia. Taken any further, and we'd have a kid friendly version of The Thing on our hands. Special mentions goes to the partner revisiting Serene Village briefly only to not want to check it out because he knows what went down, but can't bring himself to confirm it. Definitely the moment I felt most for the partner. Having the music change while going around a petrified Lively Town was also a great touch.
The partner was also by far the most developed character of the entire series, really having a detailed tale to him. That being said, it came at a very, very heavy price...
Bad:
Develop the partner all you want, I still don't like him. I thought he was just as annoying as Pancham and the others made him out to be, which really made me think 'Why am I supposed to be friends with this guy?' The straw that really broke the camels back was when he flat out fainted in fear at a ghost story. There's phobias, and then there's being pathetic. It felt less like a friendship and more like meeting a distant family member for the first time and being asked to keep an eye on their kid.
The other problem with the partner is linked to me not liking him and the story overall. The partner is a complete black hole for the plot, with everything revolving around him to the point that he essentially becomes the main character. Explorers also did this to an extent, but only the first third. Here, if you don't feel too friendly with the partner, the story is going to be hamstrung really hard. It pushes the player character to borderline irrelevance as I felt like a glorified bodyguard, looking after the partner while he goes through his story while nothing much happens to me. The only time the human origins comes into play is at Revelation Mountain, which ends up just accelerating Dark Matter's plan. If, say, Deerling became the partner's friend, it wouldn't have changed anything except make it harder for the villains.
The pacing is horrible, even by PMD standards. Sure it has the trademark slow start, but this one felt particularly tutorialized with the whole school thing.The worst paced part though was Primeval Forest - Credits. They dump so much plot and twists on you here that it becomes way too overdone. I'm not given a chance to feel anything as I'm busy trying to work out in my head why things are the way they are. The goodbye scene especially suffers from this. I didn't like the whole reincarnation stuff to begin with and think the story would have been better without it, but giving the stupidest explanation for the amnesia butchered any emotions I would have had for the partner disappearing. The idea that you'd give yourself amnesia to prevent yourself from making the same mistake is so counter-logic it caused the universe to implode. How about, I dunno, learning from your mistakes?! The epilogue with the player character risking Dark Matter returning just so he could see the partner again ended the story of a very sour note for me.
Everything between Revelation Mountain and Prehistoric Cave. It's probably the best stretch of story that PMD has ever had. The lingering sense of doom from Dark Matter's ambitions and the fact that between Nuzleaf backstabbing you, the void shadows imitating characters you know and the fake-out backstabs, it gives a real sense of paranoia. Taken any further, and we'd have a kid friendly version of The Thing on our hands. Special mentions goes to the partner revisiting Serene Village briefly only to not want to check it out because he knows what went down, but can't bring himself to confirm it. Definitely the moment I felt most for the partner. Having the music change while going around a petrified Lively Town was also a great touch.
The partner was also by far the most developed character of the entire series, really having a detailed tale to him. That being said, it came at a very, very heavy price...
Bad:
Develop the partner all you want, I still don't like him. I thought he was just as annoying as Pancham and the others made him out to be, which really made me think 'Why am I supposed to be friends with this guy?' The straw that really broke the camels back was when he flat out fainted in fear at a ghost story. There's phobias, and then there's being pathetic. It felt less like a friendship and more like meeting a distant family member for the first time and being asked to keep an eye on their kid.
The other problem with the partner is linked to me not liking him and the story overall. The partner is a complete black hole for the plot, with everything revolving around him to the point that he essentially becomes the main character. Explorers also did this to an extent, but only the first third. Here, if you don't feel too friendly with the partner, the story is going to be hamstrung really hard. It pushes the player character to borderline irrelevance as I felt like a glorified bodyguard, looking after the partner while he goes through his story while nothing much happens to me. The only time the human origins comes into play is at Revelation Mountain, which ends up just accelerating Dark Matter's plan. If, say, Deerling became the partner's friend, it wouldn't have changed anything except make it harder for the villains.
The pacing is horrible, even by PMD standards. Sure it has the trademark slow start, but this one felt particularly tutorialized with the whole school thing.The worst paced part though was Primeval Forest - Credits. They dump so much plot and twists on you here that it becomes way too overdone. I'm not given a chance to feel anything as I'm busy trying to work out in my head why things are the way they are. The goodbye scene especially suffers from this. I didn't like the whole reincarnation stuff to begin with and think the story would have been better without it, but giving the stupidest explanation for the amnesia butchered any emotions I would have had for the partner disappearing. The idea that you'd give yourself amnesia to prevent yourself from making the same mistake is so counter-logic it caused the universe to implode. How about, I dunno, learning from your mistakes?! The epilogue with the player character risking Dark Matter returning just so he could see the partner again ended the story of a very sour note for me.
The more I think about Super's story, the less I like it. The characters were at least stronger than Explorers, but they were still weaker than Gate's or Sky's episodes, and Explorers at least had a solid plot, unlike the mess we got here. It annoys me, because there was a lot to like in the story, but it was ruined by a series of very poor choices.