Sure, sure. Go for it.
Is it just me or does everyone want the Gigantimax Fire Centipede?
The issues you've mentioned are exactly why I have no desire to buy the game. As much as they annoy me, I can live with sub-par graphics and animations whilst Dexit was never a deal breaker for me. But I simply can't put up with the constant dumbing down that has been going on since Gen 6. The decision to force Exp Share on us whether we like it or not isn't something I can support and from everything I have read about it, it really does make the game as easy as I expected it would. And removing any sort of dungeon like area is a big no-no for me. They have long been some of my favourite parts of the games so to learn that there are no decent ones in these games is a definite deal breaker.So I’ve collected five badges and have somewhat an opinion. These games are half baked. I don’t like how essentially the Wild Area is a replacement for the routes and when we do get interesting places like the mine or forest it’s incredibly short. The Gym leaders are incredibly easy and that’s really due to the fact of that stupid exp share; it’s to the point where I have to cripple myself (using set and not healing during battle). It’s a shame because the AI is actually pretty smart in these games but that isn’t enough when you are like 5 plus levels head. I’m convinced that Hop is one of the weakest rivals we’ve had along with Bede. The good things is I like how they incorporated trials into Gym battles. Sonia’s and Hop’s stories are pretty interesting so far. Side bar but why does it feel like Sonia is pulling this story with her investigating? Literally nobody cares about these legends except her. I like how each of the Gym leaders have their own set personality that really shines through and unique to each individual. I also prefer this online system to the previous one in SMUSUM
Technically, that pose is based on Freddy Mercury's iconic pose:In JoJo every stylish pose is a JoJo pose!
I don't know how widespread the idea is, but I distinguish between visual design and graphics. To me, "graphics" refers to how advanced or otherwise competent a video game is able to display its visuals, while "visual design" or "art style" refers to how appealing a video game looks. The former is technical; the latter is artistic. A game can have terrible visual design and great graphics or vice versa. Nefarious, in my opinion, falls in that category, as the characters as they appear in gameplay pales in comparison to Gashi-Gashi's interpretations, and the backgrounds are full of simple gradients and geometric shapes. On the other hand, everything is animated very well, you can easily tell foreground from background, and the game keeps a high framerate. The Legend of Zelda: Breath of the Wild's Switch version is essentially a Wii U game, so by its nature, it's not pushing what the Switch is really capable of. However, that doesn't stop it from looking absolutely beautiful everywhere you go.One word for anyone saying the graphics are garbage.
If it helps any, I found Impidimp in a Max Raid Battle--in the Shield Version, no less. This was the den I found it in:I am beginning to believe that Impidimp is a myth.
I also managed to find Dreepy via a Max Raid Battle. The den is in Dappled Grove, up against the western cliff in an alcove. That same den also contains Goomy:Is there a way to get Dreepy before gym 6? :/
Maybe. It's like they thought Dig had always been a TM so they could just copy-paste Dig compatibility over from the hack checks or something, completely forgetting that it wasn't teachable in Alola. Maybe they'll fix it, maybe they won't. Pokémon sometimes has these oversights in their design that never really seem to get fixed until many many generations later. It took until gen 8 before Steelix got Iron Defence, it was never compatible with the tutors before. Zeraora missed out on Magnet Rise, it wasn't compatible with the tutor, even though its description literally talks about it using magnetic fields to fly, and now Magnet Rise is no longer teachable. Beheeyem got Steel Wing presumably through an oversight, but they keep that compatibility even now, while in other cases like Silvally's Grass Pledge they take the compatibility away (and that was Silvally's only special Grass move). It's very inconsistent how they deal with these things, my guess is it just depends on which employee happens to work on that particular pokémon or teachable move and how thorough he/she is, which also makes it unpredictable.I hope they fix it in the next Gen 8 games. I also remember when Charizard couldn't learn fly in Red and Blue games, but was able to learn it in the Yellow version. Dragonite also couldn't learn Fly, until the Gold and Silver games.
How is an IV checker in the PC new? It's already a thing in the Alola games.here are a ton of new quality of life features, such as being able to access the box system anywhere, being able to check the IVs of any Pokemon in your PC without needing to visit an NPC after obtaining the IV checker, and a variety of competitive QoL improvements such as nature mints and EV curries.
Are there really only three of them? More don't respawn if you leave and come back?I caught 3 Ponyta in Glimwood Tangle, trying to get the ability that wasn't
garbageRun Away, and then spent 45 minutes looking until it appeared that I had caught every Pontya available in the game and gave up.