Nutter t.KK
can Mega Evolve!
I'm going to throw my thoughts in to all this... I've been quiet on upcoming games especially I became staff quite a few years ago, this is partly as I didn't feel right doing so when I was staff, and I didn't feel like my thoughts where needed to be shared.
You may notice my Avatar is a 3d human model, which I made back in 2013 for the Launch of X & Y. If you had been around during that Era, you may have seen that I had Signatures with same 3d art on it. (My gamer bar now sits where the art was, mostly as I was taking a break doing the art, and I never bothered to add more art back down there.) While the software I use (Daz Studio) is NOT the same Game Freak uses (3DS Max, Maya) , it uses the some of the same techniques for Character Animation. To put simply, all the software uses is a Bone System. For a Pokémon Fan, I suggest MMD or MikuMikuDance, given how many Pokémon Models there are.
The Bone system will Let animators move the "Bones" to bend the model. This is quite simple to understand once you see it in action. Rotate the Left Shin Bone one way and the Left leg bends below the knee. This does mean that, you can use previously made animations for another character to use it one someone else.. Let's say make everyone walk like Team Skull.
and when you see the Pokémon doing it, you'll start seeing the first limits of borrowing animations. They don't translate to non-human and barely to humanoid Pokémon.
Most Pokémon aren't human Shape, which starts means new sets of Animations are needed for them. Sure, you can produce some animations that can be shared between a few families, but generally, you'll want to make most of the idle animations unique for that Pokémon. Producing one animation of these takes time, even if you're using a base to start of with. It takes me between 5 minutes and hour, just to Pose my characters usually with some presets, and have years of casual experience. (I usually also have to worry about Poke-through, where a body part pokes though outfit. And yes, the body parts you may be thinking of are somewhat commonly escaping their outfits.)
So if anyone ask why can't they take people off other Projects: Have you seen a Programmer or an Accountant Animate? I have, it's better to have them back there they've been trained. As Most good animators are of a decent 2d artists as well, and I'm willing bet most of them are working on some aspect of the game. A good punch animation isn't just bringing your arm forward, it's knowing how to time it and play around with some stuff. I think I need to point you towards someone who's trained for it more than I did: https://www.youtube.com/channel/UCxO_ya-RmAXCXJCU54AxYFw
Also We've not seen much of "Town" since it's announcement. Given that we had a news article last month, I don't think it's dead. I'm willing to bet it's a Side project such as HarmoKnight, Tembo and Pocket Card Jockey, where they did it their down time using the tools at the office.
You may notice my Avatar is a 3d human model, which I made back in 2013 for the Launch of X & Y. If you had been around during that Era, you may have seen that I had Signatures with same 3d art on it. (My gamer bar now sits where the art was, mostly as I was taking a break doing the art, and I never bothered to add more art back down there.) While the software I use (Daz Studio) is NOT the same Game Freak uses (3DS Max, Maya) , it uses the some of the same techniques for Character Animation. To put simply, all the software uses is a Bone System. For a Pokémon Fan, I suggest MMD or MikuMikuDance, given how many Pokémon Models there are.
The Bone system will Let animators move the "Bones" to bend the model. This is quite simple to understand once you see it in action. Rotate the Left Shin Bone one way and the Left leg bends below the knee. This does mean that, you can use previously made animations for another character to use it one someone else.. Let's say make everyone walk like Team Skull.
Most Pokémon aren't human Shape, which starts means new sets of Animations are needed for them. Sure, you can produce some animations that can be shared between a few families, but generally, you'll want to make most of the idle animations unique for that Pokémon. Producing one animation of these takes time, even if you're using a base to start of with. It takes me between 5 minutes and hour, just to Pose my characters usually with some presets, and have years of casual experience. (I usually also have to worry about Poke-through, where a body part pokes though outfit. And yes, the body parts you may be thinking of are somewhat commonly escaping their outfits.)
So if anyone ask why can't they take people off other Projects: Have you seen a Programmer or an Accountant Animate? I have, it's better to have them back there they've been trained. As Most good animators are of a decent 2d artists as well, and I'm willing bet most of them are working on some aspect of the game. A good punch animation isn't just bringing your arm forward, it's knowing how to time it and play around with some stuff. I think I need to point you towards someone who's trained for it more than I did: https://www.youtube.com/channel/UCxO_ya-RmAXCXJCU54AxYFw
Also We've not seen much of "Town" since it's announcement. Given that we had a news article last month, I don't think it's dead. I'm willing to bet it's a Side project such as HarmoKnight, Tembo and Pocket Card Jockey, where they did it their down time using the tools at the office.