Bolt the Cat
Bringing the Thunder
Mobile games are considered cash grabs because they're intentionally designed to be shallow experiences that encourage players to repeatedly spend money on microtransactions. While you can technically play the game for free, they intentionally make the game tedious and grindy if you play for free to get you to buy the microtransactions. And they also don't technically have to design games this way, but this is the type of game they have to design to get the average mobile player to spend money on it. Mobile gamers tend to be less interested in gaming and see it as a part of a general entertainment package along with music, movies, internet, social media, apps, etc. for them to pass the time while they're out and about. And because they're not super interested in any of this, they don't really want to pay for it. So basically the mobile market is full of tons of casuals that want games to be free, and game developers see this as an opportunity to provide bare minimum effort and manipulate players into paying more than they probably would've intended to. It's just not a business model designed with fair value in mind, it's blatantly designed to be a cynical, money sucking system. I can't exactly fault Game Freak for being pessimistic about the Switch's success at the time, Nintendo's prospects were looking pretty grim until the Switch turned things around, but mobile games aren't the reason for that, their consoles have been failing because they've been unable to provide similar experiences to Microsoft and Sony. So yeah, Game Freak is definitely living in a bubble. They seem to have little idea of why people like console games and what people want out of them, they're just looking at the handheld side of things that they're used to instead of looking at both markets which is what the Switch is meant to appeal to.