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Pokemon Sword & Shield GENERAL DISCUSSION Thread

Discussion in 'Pokémon Sword & Shield Discussion' started by Kage-Pikachu, Jun 9, 2018.

  1. Ning

    Ning Well-Known Member

    Is it confirmed that we won’t be able to transfer pokemon over until Home comes out or is that just assumed as Bank connects to Home and you can transfer Pokémon from Home to SwSh.

    I don’t see anything that says it will or won’t have access to Bank beforehand.

    Wouldn’t surprise me though if you have to wait till Home since otherwise you could transfer over the entire non-gen 8 Pokédex as well as fully ready battle teams.
     
  2. shoz999

    shoz999 IT WAS ME! SETETH!

    The autosave feature sounds like an annoying feature you have to work around for specific tasks in mind like seeing a specific extremely rare Pokemon or grinding your Pokemon levels.
     
    WishIhadaManafi5 likes this.
  3. Bolt the Cat

    Bolt the Cat Bringing the Thunder

    They don't need the mobile market for this though. The fanbase naturally sees players coming and going as younger players buy the games for the first time and older players grow up and lose interest. Furthermore, the Switch has a built in new audience for Pokemon to appeal to with it being a hybrid console/handheld, longtime console gamers can now play a main series Pokemon game for the first time so that market is a prime source for new blood. There's no desperate need for the games to pander to a market that isn't really all that interested in them to begin with, especially in an environment where gamers want pretty much the exact opposite of what mobile gamers want. If Game Freak were smart and actually understood what console gamers wanted, they'd know that this was a bad idea to begin with.

    Considering that LGPE sold about the same as any other Pokemon game, probably not very successful.

    What reviewers are you reading? Usually reviewers review games that they actually enjoy. As for why, well they always rate Pokemon games highly regardless of quality. They're probably either just really obsessed with Pokemon or getting paid off by Game Freak to give it a good score.

    Not really "picked up" so much as maintained, as it just seemed to consist of existing fans of the main games that tolerated the Go mechanics enough to give it a try.

    Which is a mistake, operating based on what one market thinks and giving the rest the middle finger is just not smart business. If you're not looking at the bigger picture you're leaving money on the table.

    Yeah, I guess this makes sense.

    Well, there's a couple of ways they could go about doing that. One, they could have the events trigger in different places based on your intended gym order. Two, they could make some of the character development part of optional events. Three, they could just not bother with those kinds of plots at all. One thing you have to keep in mind with Pokemon plots is that the storyline surrounding the evil teams tends to be disconnected from the core premise. You're a trainer out on an adventure to catch Pokemon, battle them, and compete in the Pokemon League. The evil teams' apocalyptic plots involving the legendary Pokemon tend to be unrelated to all of that (the only exceptions being BW, and from the looks of it, SwSh), so that aspect of the formula is very expendable. So they could easily overhaul the plot to accommodate open world game design without compromising the series' identity.

    Hold up a minute, who said anything about getting to higher leveled Pokemon? It'd be better for the wild Pokemon and trainers to scale based on how many badges you had. Fighting a Lv. 50 Alakazam as your first gym battle is something they should definitely avoid, especially when they're focused on making the game for little kids and casuals. Best to make that Lv. 50 Alakazam a Lv. 15 Kadabra if you fight it as your first gym (which would be a much more reasonable challenge at that point in the game).

    What I'm saying is that they're a very small minority of Go fans. Most of them won't even bother going further than Go because mobile is a multimedia market that generally doesn't want to spend money, so the vast majority of them wouldn't bother. And the ones that do, well, we're seeing what happens then.

    Do you really expect them to bother with the next one if they're complaining about these things? Obviously the main series isn't for them if they can't even stomach that much.

    There's a difference between cutting grinding and cutting extra content though. Grinding is just repetitively training to raise your level enough to continue the game, and it usually takes place against opponents you've already fought before. It artificially pads out your play time. Extra content, meanwhile, is actually new optional content that you didn't already engage in. So cutting that is cutting actual substance from the game. That's what the complaints are about, I don't think anyone would shed a tear for them eliminating grinding from the game. Cutting extra content along with the grinding is just throwing the baby out with the bathwater.
     
    Ophie likes this.
  4. Ning

    Ning Well-Known Member

    Speaking of adding a new audience with it going to the Switch instead of a handheld, I’m wondering how people who are long time players of Pokémon will react to the, IMO, inevitable increase of online content in SwSh. Specifically, content that encourages you to play online.

    I’m expecting a very large culture shock.

    Was also thinking about Max raids, that’s going to create a whole new meta of Pokémon. Much, much more specialized.
     
    Last edited: Sep 11, 2019 at 5:01 AM
  5. Tsukuyomi56

    Tsukuyomi56 Blizzard Maiden

    Max Raids can still be done with AI partners though a sometimes brain-dead AI can make it preferable to turn to human partners. Sadly the Pokémon series is pretty lacking in Pokémon that can play the "healer" role thanks to Heal Pulse being the only healing move that can target other Pokémon.
     
    wolf jani likes this.
  6. WishIhadaManafi5

    WishIhadaManafi5 Still miss you, Lorne. Staff Member

    No doubt as they seem to want to force people to play more competitively. Not something I'm a fan of as I like to battle more for fun.
     
    AgentKallus and Ophie like this.
  7. Julia Artemis

    Julia Artemis Well-Known Member

    wolf jani likes this.
  8. JohnLynch

    JohnLynch Well-Known Member

    While your correct in that they are a minority of Go fans, do you have any numbers on how many Lets Go players are Go players? And your claim they won’t buy any future games is quite dubious. People rarely complete video games. Doesn’t stop them from buying them.
     
    Last edited: Sep 11, 2019 at 9:20 AM
  9. WishIhadaManafi5

    WishIhadaManafi5 Still miss you, Lorne. Staff Member

  10. 1rkhachatryan

    1rkhachatryan Call me Robert guys



    There you go bro!!
     
    WishIhadaManafi5 and wolf jani like this.
  11. Ophie

    Ophie Salingerian Phony

    Unless, of course, you're NIS or a fan of NIS, as they make RPGs catered to the weirdos who actually like to grind.

    Yeah, I was pleasantly surprised with how popular Salmon Run was, and still is, in Splatoon 2, a mode where four players cooperate to fight large amounts of weak (and not-so-weak) enemies. There are actually a good number of Splatoon 2 players who play mainly Salmon Run.

    Neither would I. But I'd also expect them to suddenly just make Meltan and/or Melmetal available via easier means later on--not necessarily in this generation, but eventually, just as they made getting Spiritomb easier and how Mythical Pokémon are just outright given away at certain times online or via chain stores.

    It probably won't be quite as extreme as Zorua showing up as an early-game wild Pokémon, of course. Or Deoxys becoming a postgame catchable in-game Pokémon.

    They don't, but they probably want more money. That's really all there is to it.


    Professional reviewers. From what I can gathe,r it's the same as the journalists who go to events like E3, PAX, Toyko Game Show, and so forth in that, due to the nature of their job, they have to play many, many games continuously throughout the year and can't really spend much time with any one game unless they get a real personal attachment to it (upon which they, well, play it during their non-working hours). There were many complaints from fans of Crash Team Racing: Nitro-Fueled, for example, in that the reviewers, if they had videos of it, were playing poorly; this is most certainly because that game has a boost mechanic that requires weeks, if not months, to get right, but the reviewers have likely only played for a day or two at most, and, unsurprisingly, they had little to no grasp of that boosting mechanic.

    That's what I think is happening with reviews of Let's Go. If they're played by people who are into RPGs, they may not have played any Pokémon games for more than a day or two, or they may not have played them at all. Let's Go provides a simplified experience, with stripped down mechanics. It is, to use something probably cliché by now, Baby's First Pokémon Game, which meshes well with a number of these reviewers working for magazines, websites, and general entertainment publications (the last of which may by the ONLY person on staff who plays video games). I've also seen a bunch of reviews from people who hadn't played since Generation I, and it seems to have appealed to them quite well, with praising of the "traditional mechanics" and "going back to its roots."

    The divide between professional reviewers and user reviewers is pretty stark on Metacritic; the professional score is 79 out of 100, while the user score is a harsher 6.1 out of 10. The score breakdown is also different between them, with a roughly 3:1 ratio of positive-to-mixed with no negative reviews at all (5 out of 10 is the lowest it gets) while user reviews are about 1:1 between positive and outright negative.

    It's not so much as "giving the rest the middle finger" as much as I don't think Game Freak is aware that gaming culture is different outside of Japan compared to what's within Japan. That is, it might be that their apprehension of releasing expansive DLC is not because Japanese players don't care, but they might think nobody cares. This is a mistake even big megacorporations make when selling things to foreign markets: They assume everywhere else functions just like them.

    A good example is pizza in China. Dairy is rarely used in Chinese cuisine, and a lot of people in China, subsequently, never built up lactose tolerance. The result is that cheese is indigestible for many Chinese, at least in earlier decades. In addition, tomatoes are rarely used too, which are seen as weird and offputting there. Bread is the most familiar of the core parts of a pizza, but that is considered a novelty food. As a result, pizza would have a hard time succeeding in China. Pizza Hut pulled it off by sending people there to do culinary research for a year, with Pizza Hut's bigwigs accepting their findings no matter how weird it is. Pizza Hut's Chinese menu is drastically different from what you might expect pizza to be like, with toppings like corn and/or roast duck, and with the options to replace the cheese with mayonnaise or (regular) tofu and the sauce with familiar Chinese sauces like hoisin sauce or char siu glaze. (They also apparently quite like Thousand Island dressing for the sauce.) By adapting pizza to Chinese tastes, Pizza Hut has since become a part of Chinese culture, and domestic chains soon popped up. On the flip side, Domino's fell for that fallacy of "What the locals like must be what the world likes" and sold their pizzas completely unchanged. Domino's never found an audience in China--criticism of Dominos quality aside, very few were willing to even try it, and it has had minimal presence in China since.

    (Or, for a simpler pizza-based example, Americans thoroughly reject frutti di mare pizza despite it being one of the staples of its home country of Italy.)


    I suppose you're right--in a theoretical example of a full free-roaming Pokémon game, they could build a story with that in mind. I don't think Sword and Shield will go full open-world though. The success of Breath of the Wild has influenced some major Switch games, most notably Super Mario Odyssey, but as it stands, the narrow shape of the Galar region and the large number of side characters suggests to me it'll be limited, perhaps until the postgame. (This may, again, tie into Game Freak's Japanocentrism--Japanese gamers tend to prefer linear games where the player character is pushed along by the plot. For instance, none of the Mass Effect games have succeeded in Japan; what western gamers see as moral choices that affect the story, Japanese players see them as "They give me too many decisions, and I don't know which one is the right one for the story!")

    For the record, Sabrina, in Let's Go, seems to be intended to be fought as the 6th Gym Leader. That is, the game strongly suggests you fight Erika, then Koga, and then Sabrina, based on the levels of their signature Pokémon and the increasingly high requirements needed to access their Gyms. It's a much more pronounced difference than the three of them in the original Game Boy games, where their levels were close together, as were those of all of the trainers in central and southern Kanto.
     
    wolf jani likes this.
  12. Trainer Yusuf

    Trainer Yusuf VolcaniNO

    Yeah, I happen to be one of those weirdos, because I play RPGs to, y'know, play a role.

    But for soft resetting issues autosaving is very bad, as shoz said. For general grinding autosaving is very, very good, but for breeding and catching is very counter-intuitive. Since I generally breed the normal way and don't use Legendaries it won't effect me, but it will effect A LOT of competitive players negatively.
     
    Ophie, lemoncatpower and wolf jani like this.
  13. WishIhadaManafi5

    WishIhadaManafi5 Still miss you, Lorne. Staff Member

    Thanks. It's a pretty good ad.
     
    wolf jani likes this.
  14. DannyDark

    DannyDark The Earthquake Maker

    Now I may just be a horrible person.. but.. If it had cut to one of the kids, who, as the joyous music hard-stopped, just mumbled "I didn't catch it." I would've cried laughing.
     
    Orphalesion and wolf jani like this.
  15. Team Volt Grunt

    Team Volt Grunt Pokémon Collector

    At this point, there is no reason to suspect "Pokemon Bank" will ever be coming to the Switch. "Pokemon Home" is likely the Switch iteration of Bank. When Home is released, it will be able to connect to our Bank accounts to transfer pokemon forward, but that won't be until some time next year.
     
  16. lemoncatpower

    lemoncatpower Cynical optimist

    I've always felt like soft-resetting is going against how the game is meant to be, so I welcome the auto-save very much to keep everyone from doing that. But at the same time, people love to find and take advantage of loopholes and they usually aren't happy when said loopholes are taken care of, so I understand on those grounds that there will definitely be frustration among people.
     
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  17. WhiteBlair

    WhiteBlair Well-Known Member

    But, soft-resetting is not used only for Pokémon natures or avenging a battle against rivals. The loopholes can be quite disturbing for players such as:
    • Feeding wrong curry, thus wrong EV distribution (if any/assumption).
    • Money issues: Unlike other series, you can't farm money by catching/knocking out Pokémon.
    • Accidental release of your own Pokémon.
    • Accidental use of items that are hard to obtain (Bottle Caps) and so forth.
    Whereas auto-save feature for Smash or Zelda is pretty much understandable, since you only progress one step each or the game allows you to farm/obtain the stuff you use in regular basis. Pokémon doesn't offer you that privilege, unfortunately.
     
  18. Team Volt Grunt

    Team Volt Grunt Pokémon Collector

    You feel a feature the developers programmed into the game goes against the game? Soft resetting has been a part of the games because Game Freak made it so; it wasn't a default function of the GB, GBA, DS, or 3DS hardware and it's not even a glitch or an exploit. By all means, if you prefer to let things happen as they happen and live with it, that's fine. But why would you wish a feature that is so important to other people to be removed from the games? That just sounds spiteful.
     
  19. ghostedZorua

    ghostedZorua Hex Maniac

    You know what I'm looking forward to? Playing Sword and Shield on the new version of the Switch, specifically the special edition Zacian and Zamazenta version! I was originally going to get the original Switch, but then I learned about the new Switch Lite, which is not only a hundred dollars cheaper, but also focuses more on the portability of the Switch. Now I won't be scared to take it on the go! (I have no idea if it will have the same data capacity as the original, however, but I still intend on buying it.)

    Now for some non-advertisement-esque opinions:

    It took me a while to catch up again, and I ended up just skipping through a bunch of pages, but has anyone discussed the new Pokemon introduced with the latest trailer? Polteageist looks so cute and I can't wait to catch one for my team! Cramorant, however, I'm just okay with. There's not that many sea-bird Pokemon.
     
    Ophie likes this.
  20. lemoncatpower

    lemoncatpower Cynical optimist

    Spiteful probably is a good word for it, I don’t got time for it so it’s probably just more funny to me that others just won’t be able to do it even with the time. I did say I understand why others are angry about it, but it does make me laugh more than it making me want to be upset with everyone else. Add it in with the lack of a national dex and the forever complaining is pretty funny to watch.
     

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